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JASS Functions Approved JASS functions will be located here.
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06-05-2008, 08:42 AM
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#16 (permalink)
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BBoy Silv
Join Date: Nov 2006
Posts: 866
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Ok, try now, Pooty suggested this, I hope it works.
__________________
PurgeandFire111: Then you can delete the sound and whala... You have the label,filepath, and other parameters.
Silvenon: It's voila, not whala, you... stupidhead :)
PurgeandFire111: Yeah, I was in a rush. =( *cry*
Herman: Voila is an instrument that I quit playing in 6th grade, whala works just fine if not better
PurgeandFire111: No, viola is an instrument. Stupidhead... =D
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06-07-2008, 10:56 AM
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#17 (permalink)
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RotG v1.34 R.I.P
Join Date: Dec 2006
Posts: 81
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ok tried it, but still has the slide effect
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06-08-2008, 11:10 AM
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#18 (permalink)
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BBoy Silv
Join Date: Nov 2006
Posts: 866
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__________________
PurgeandFire111: Then you can delete the sound and whala... You have the label,filepath, and other parameters.
Silvenon: It's voila, not whala, you... stupidhead :)
PurgeandFire111: Yeah, I was in a rush. =( *cry*
Herman: Voila is an instrument that I quit playing in 6th grade, whala works just fine if not better
PurgeandFire111: No, viola is an instrument. Stupidhead... =D
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06-08-2008, 01:10 PM
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#19 (permalink)
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RotG v1.34 R.I.P
Join Date: Dec 2006
Posts: 81
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ok ill try it, when i get into WE
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06-09-2008, 09:48 AM
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#20 (permalink)
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RotG v1.34 R.I.P
Join Date: Dec 2006
Posts: 81
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bump
tested it, and the first slide was removed, but whoa! the slide after the unit lands is now longer, like 10x longer than the slide before
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06-09-2008, 01:53 PM
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#21 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Silv, I'll do some experiments with this soon enough (assuming I remember), but you shouldn't be adding to dat.d anywhere except in JumpParabola - it's meant to ignore the first parts of the parabola, since apparently those are below the ground, or on it (According to waaaks!).
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06-10-2008, 01:04 PM
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#22 (permalink)
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RotG v1.34 R.I.P
Join Date: Dec 2006
Posts: 81
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i must have stated it wrong
heres a brief information about the bug
the unit jumps in a perfect arc, jumps directly, creates the lift-off effect, and lands on the target area perfectly, BUT, after landing at the destination, it slides along the way, like it reached for 500 - 600 range, and when it stopped sliding, then the landing effect spawns
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06-10-2008, 02:01 PM
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#23 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Aye, the height for the last part seems to be below the ground or on it.
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06-10-2008, 04:06 PM
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#24 (permalink)
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BBoy Silv
Join Date: Nov 2006
Posts: 866
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I have no idea what to do anymore, so I just followed Pooty's advice and removed every bonus I added to the distance/maxdistance except when I used them in JumpParabola function.
__________________
PurgeandFire111: Then you can delete the sound and whala... You have the label,filepath, and other parameters.
Silvenon: It's voila, not whala, you... stupidhead :)
PurgeandFire111: Yeah, I was in a rush. =( *cry*
Herman: Voila is an instrument that I quit playing in 6th grade, whala works just fine if not better
PurgeandFire111: No, viola is an instrument. Stupidhead... =D
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06-14-2008, 10:05 AM
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#25 (permalink)
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RotG v1.34 R.I.P
Join Date: Dec 2006
Posts: 81
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have u updated it already?
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06-15-2008, 09:47 AM
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#26 (permalink)
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BBoy Silv
Join Date: Nov 2006
Posts: 866
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Yeah, read my previous post. You can test it now, but I doubt it will work. Sorry, I am helpless without my Wc3 :(
__________________
PurgeandFire111: Then you can delete the sound and whala... You have the label,filepath, and other parameters.
Silvenon: It's voila, not whala, you... stupidhead :)
PurgeandFire111: Yeah, I was in a rush. =( *cry*
Herman: Voila is an instrument that I quit playing in 6th grade, whala works just fine if not better
PurgeandFire111: No, viola is an instrument. Stupidhead... =D
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06-16-2008, 01:09 PM
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#27 (permalink)
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RotG v1.34 R.I.P
Join Date: Dec 2006
Posts: 81
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tried it
when jumping, it jumps half way across the target location, and then slide its way to the target location, meaning 50% jump, and 50% slide from the starting loc to the target loc, the jump still not fixed...
btw, how did u make this code without wc3? did u only used notepad in making it? if yes, then that means u created the code without any test?
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06-17-2008, 08:48 AM
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#28 (permalink)
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BBoy Silv
Join Date: Nov 2006
Posts: 866
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Quote:
tried it
when jumping, it jumps half way across the target location, and then slide its way to the target location, meaning 50% jump, and 50% slide from the starting loc to the target loc, the jump still not fixed...
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Crap, I'm sorry, we'll just have to wait for PurplePoot (it seems like for some reason he's always the only one who can help).
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btw, how did u make this code without wc3? did u only used notepad in making it? if yes, then that means u created the code without any test?
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I made it with wc3, but it looked fine to me, I didn't see any sliding of the type you mentioned (I didn't look very carefully). And now my mom uninstalled my wc3 because I was "spending too much time on it and not enough time on the school".
__________________
PurgeandFire111: Then you can delete the sound and whala... You have the label,filepath, and other parameters.
Silvenon: It's voila, not whala, you... stupidhead :)
PurgeandFire111: Yeah, I was in a rush. =( *cry*
Herman: Voila is an instrument that I quit playing in 6th grade, whala works just fine if not better
PurgeandFire111: No, viola is an instrument. Stupidhead... =D
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06-17-2008, 10:42 AM
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#29 (permalink)
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RotG v1.34 R.I.P
Join Date: Dec 2006
Posts: 81
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Quote:
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I made it with wc3, but it looked fine to me, I didn't see any sliding of the type you mentioned (I didn't look very carefully). And now my mom uninstalled my wc3 because I was "spending too much time on it and not enough time on the school".
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wtf! thats the funniest reason ive ever heared...lol
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06-17-2008, 01:46 PM
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#30 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Syntax error because the globals block needs to be at the top.
And I tested this without the +es added, and it works fine.
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