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Old 02-07-2008, 01:05 AM   #1 (permalink)
 
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Question Why do people like SC2

guys normally im not one to be such such a jerk, but what do people Honestly see in SC2, i used to like it but now i cant stand even watching it, people like that game and i dont understand why.

if you asking why i hate it it is because the game is going to be 75% like SC1, just with better graphics and a few new units. and the game is going to be very very very fustrating, dont think so?
when i give that game its chance im gonna make 4 BCs and yamato your CPs ass off, and you wont have enough resources to build another one, and even if you saved enough resources, i'll blow it up when your halfway through building that one, and your gonna be realy pissed. im gonna make 1 marine and rush him 60 seconds into the game to your resources gatherers, you will send them at me then i run, you go back to working and i come back and shoot you, you show any sign of retaliation i run then come back when you lose interest until all your workers are dead. or i can rush you 30 seconds into the game with my workers and kill your workers if your too distracted on my profound move to retaliate.
that is basicly what the gameplay is gonna be like. again, i dont normally be a jerk like this, but knowing this can you still like the game knowing that you can do so many cheap ass moves that make the gameplay fustrating and enraging? that atleast is how i see the game, im not sure about you, but again, what do you see in the game, i dont remember what i saw in the game. and i can tell you 2 strategy games that are much better in my opinion if you wanna new game. and my idea for a strategy game is located in off topic if you want to see a REAL strategy game.

im so confused as to why people like it that i had to make this post.

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Old 02-07-2008, 03:08 AM   #2 (permalink)

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Go play StarCraft, then reread what you just wrote (Such as the BattleCruiser comment). Also, consider the fact that rushing is a strategy, and if you're not paying attention you deserve to die. What do you, sir, consider a good game, if you think that having a wide variety of strategies, none of which are rigged, is bad?
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Old 02-07-2008, 03:13 AM   #3 (permalink)
 
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the ability to rush one minute into the game may be strategy but it is very very fustrating! and after JUST discovering the Nomad, new terran unit, i can now just place a couple of turrets right at your resource gatherers and piss the hell outa you! you gonna like that when that happens to you?!? build some AA sure, i just coming with 3 nomads, rush in, drop of my turret, run away before i lose any, your resource gatherers die and you get a taste of CHEAP ASS TACTICS!!! they can instantly put it down, THE FREAKEN SCREEN SHOT IS THEM PLACING TURRETS RIGH ON THE RESOURCE GATHERERS, HOW FREAKEN ANNOYING!!!!!!!!!!!!!!!!!!!!!

look at my idea for a strategy game, its in the off topic section. and you didn't tell me what you saw in the game.
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Old 02-07-2008, 03:22 AM   #4 (permalink)

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Rush one minute into the game: Three minutes at least, excluding walking/finding the enemy time.

Nomads: You know that there are more than Anti-Air towers, right?

If someone puts an effort into killing your resource production, much more than you put into defending it, you deserve to lose that resource production.

What do I see in StarCraft two?

Well, if they keep up the StarCraft style,
  • Great balance
  • No heroes
  • Fast-paced gameplay, with macro, micro, and strategy all important
  • Huge amounts of tactics to be used, making most games have significant differences
  • The terrain playing a very important role in the game
  • Large-scale battles, but not too large-scale
  • I'm sure there's more I can't think of right now
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Old 02-07-2008, 03:34 AM   #5 (permalink)
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Originally Posted by Grade A Kill View Post
the ability to rush one minute into the game may be strategy but it is very very stupid!
Fixed.

If I ever make an RTS, I'll make sure that by the time you can get an attacker to the enemy, they'll have had time to do something.
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Old 02-07-2008, 03:35 AM   #6 (permalink)
 
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so you denie that the game is cheap assed, and that it isn't fustrating? and a game i consider good is in the off topic section, it can put SC2 to shame, that is if you can imagine, picture it. as for the games "huge abounts of strategy" you consider flying in 5 BCs and blowing up the CP strategy for some reasom, i see it as a cheap ass move which makes the gameplay fustrating, annoying, and how does terrain play a very important role in the battles? other than height advantage theres nothing else. what about naval and land choke points in which i mentioned in ym idea? and havve you ever considered realism? cooler dogfights maybe, and a game that is more focused on keeping it fun other than Ballanced, but still have cheap ass fustrating tactics? and how is fast paced gaming fun, the battle is halfway over by the time you know whats happening. its great you told me what you see in it, but now i dont understand why you see those things in the game.
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Old 02-07-2008, 03:36 AM   #7 (permalink)

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Hakeem, if you send a rush as early as possible,
  • If your enemy does not have a barracks, they deserve to die.
  • Otherwise, even if for some odd reason they don't have one finished yet, their workers will still easily drive you away. In StarCraft (original), an SCV could beat a marine 1vs1 without medics or upgrades on either side.

Anyways, after reading the contents of your last post, you have definitely never played StarCraft, and thus have absolutely no grounds to base your claims off of. This discussion will be rather futile until you try it.

Oh, and watch some of the professional replays in StarCraft. If BattleCruisers are imbalanced, howcome no one ever uses them as game enders? In fact, they're rarely used outside of Tarran versus Terran at all!

About terrain... Think Siege Tanks, mainly, as well as some long-ranged air such as Guardians and Carriers. You mentioned choke points, too.
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Old 02-07-2008, 03:38 AM   #8 (permalink)
 
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as for the nomads, can you realy afford to keep units there with a population limit? if i were to make a game i would have no population limit, it doesn't keep a game under control, it only keeps you from doing what i said, defending your base, workers. How bout you make a game that has no workers, unlimited resources, if i make a strategy game, i'd make it so you dont need resource gatherers and you can't stop the supply of your enemies resources, it keeps the game fun,
and reading that marine thing 1 vs 1 fight scv, scv wins?!??!?!?!? and i'd make the marine run when you run after me, thnx to the movement of units in SC2 i can run then come back once you lose interest.
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Old 02-07-2008, 03:40 AM   #9 (permalink)

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200 supply is quite a bit, and towers cost none whatsoever.
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Old 02-07-2008, 03:45 AM   #10 (permalink)
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Quote:
Originally Posted by PurplePoot View Post
Hakeem, if you send a rush as early as possible,
  • If your enemy does not have a barracks, they deserve to die.
  • Otherwise, even if for some odd reason they don't have one finished yet, their workers will still easily drive you away. In StarCraft (original), an SCV could beat a marine 1vs1 without medics or upgrades on either side.
I'm referring to the Orc hero that has the ability to summon wolves.
Workers can not easily drive those away.
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Old 02-07-2008, 03:48 AM   #11 (permalink)

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Err... there are no Orcs in StarCraft.

Wrong game O_o

And if you had time to make a unit, find their base, and send it there, they will have had more time to build units which stay at their base. It's perfectly logical.
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Old 02-07-2008, 03:50 AM   #12 (permalink)
 
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and that whole "deserve to die" thing, yeah that doesn't sound very fun, how bout you make rush impossible like my idea, not realy impossible but its not like you cant fight back, you can always defend yourself.
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Old 02-07-2008, 03:55 AM   #13 (permalink)

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Err...

That's like saying, if you build no units late game and then they attack you and you lose, it was unfair because it "wasn't very fun" to not be able to just sit there and hoard resources.

And you can always defend yourself against a rush, if you defend yourself that is.
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Old 02-07-2008, 04:00 AM   #14 (permalink)
 
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the game isn't unfair because its annoying, its annoying because of the kinda crap you can pull off, like in the ACTUAL game i once played. 10 mutalisks, they run in and blow up my resource gatherers, NOW i have to try to rebuild them and build more AA, it stops all production and its annoying, i move in about 10 of my dragoons there, 60 seconds later, 3X as many mutalisks come in blow up my workers and run for it, i killed about 10, NOW i gotta work all of them all back up and try to rebuild more AA, and it wasn't like i could spare any minerals to build more dragoons, i was busy spending them on more resource gatherers, he comes in again 2 minutes later wth about 50 mutalisks and whipes me out. i asure you the entire time i was shouting out in joy instead of angerily pressing alt f4 because it was so god damn annoying!!!
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Old 02-07-2008, 04:01 AM   #15 (permalink)
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Quote:
Originally Posted by PurplePoot View Post
And you can always defend yourself against a rush, if you defend yourself that is.
Rushing still can take all the fun out of the game.
I, for one, like filling out the tech tree.
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