(Keeps Hive Alive)
Go Back   The Hive Workshop - A Warcraft III Modding Site > Gamer's Hub > Starcraft II

Starcraft II Anything and everything about Starcraft II, Blizzard's upcoming RTS game.

Reply
 
LinkBack Thread Tools Display Modes
Old 11-05-2008, 03:03 AM   #1 (permalink)
 
punwisp's Avatar

I'm so uber, and you fail
 
Join Date: Jan 2008
Posts: 774

punwisp has little to show at this moment (13)punwisp has little to show at this moment (13)


Updating?

I havent seen any new units added the zerg for a pretty long time, and really not a lot of news, besides the expansions. What the eff?
__________________
Current Project: Project Blackice
If you want to see the latest updates, want to join, questions, feedback, anything just go herem I wont update here.
http://www.pollama.com/project-blackice/
punwisp is offline   Reply With Quote
Old 11-05-2008, 05:19 PM   #2 (permalink)
Spell and Map Moderator
 
Dr Super Good's Avatar

The Helpful Personage
 
Join Date: Jan 2005
Posts: 4,261

Dr Super Good is a name known to all (690)Dr Super Good is a name known to all (690)Dr Super Good is a name known to all (690)Dr Super Good is a name known to all (690)


Well, if they kept giving news, no one will be suprized when it comes out duh.
Dr Super Good is offline   Reply With Quote
Old 11-05-2008, 09:42 PM   #3 (permalink)
 
punwisp's Avatar

I'm so uber, and you fail
 
Join Date: Jan 2008
Posts: 774

punwisp has little to show at this moment (13)punwisp has little to show at this moment (13)


They had a good flow of news about it, they didn't even do this with the terran or Protoss, they haven't really added anything in a very long time besides a couple planets.
__________________
Current Project: Project Blackice
If you want to see the latest updates, want to join, questions, feedback, anything just go herem I wont update here.
http://www.pollama.com/project-blackice/
punwisp is offline   Reply With Quote
Old 11-06-2008, 01:02 AM   #4 (permalink)

User
 
Join Date: Jun 2008
Posts: 140

Newuser has little to show at this moment (26)Newuser has little to show at this moment (26)Newuser has little to show at this moment (26)


It seems they're lazy to update the Starcraft site.

They're still doing the Q&A thing every few weeks. Q&A archives, Q&A 45.

I was annoyed at the fact that a lot of questions in the "Map Making Series" had to do with questions with OBVIOUS answers.

Example(Note - This is just ONE example of the many questions):
Quote:
Q:Will doodad placement values increase? (ie, more than 25)

A:[Brett Wood] We expect the doodad placement value will be on the same order as Warcraft III, which I believe was something like 10,000, so definitely way more than 25
Of course the Doodad limit will increase. They specifically said in "Batch 8"
Quote:
The editor for StarCraft II will be very easy to use for new players to create their own custom maps and games. Furthermore, this editor will have many more scripting options available to players, to allow for even more player creativity in their maps beyond that seen in prior RTS titles such as Warcraft III.
Batch 8 is when they announced SC2 editor is powerful than WC3 editor.

The questions about "Doodad" limit was batch "18". A lot of the other similar questions was asked way after Batch 8 when they announced SC2 Editor >>>> Warcraft 3 editor.

Seemed like when some were asking the questions relating to map-making, they thought "Starcraft 2" was "Starcraft 1: ver. 2.0", and not "Starcraft 2".

Anyway, I was kind of annoyed at that.

I'm going to ask the question if they'll feature an optional "Second Mana pool", similar to how they announced that they're going to have an optional third resource for custom map use.

A second mana pool could be useful for things like an "ammo system"(for multiple units at the same time) and a lot of other neat things.

I know it's possible with WC3 with inventories or resources or with mana pools but what if:
1. The unit already is using inventory for other stuff.
2. With using resources as ammo, it can't be MUI.
3. Using mana pool, what if they're already using mana for something else?


Also, that's just an example of what a second mana pool could be used for.

Another example of the use of a second mana pool is(lets take for example) Final Fantasy 7(since a lot of people know about that game).

The second mana could be used a gauge for limit breaks or something. The second mana pool could increase a bit after taking damage, and if it's full, it'll allow use of abilities which require the second mana pool.

Now if anyone wondered why I bothered to post this here, I'll use this post and just copy and paste the "second mana pool" part of the post in the Q&A thread on battle.net later.

Also if anyone else wants to ask(before I do) "will they add an optional second mana pool to units", that'd help too.
Newuser is offline   Reply With Quote
Old 11-06-2008, 02:34 AM   #5 (permalink)

iRawr
 
Join Date: Dec 2005
Posts: 8,349

PurplePoot is a splendid one to behold (807)PurplePoot is a splendid one to behold (807)PurplePoot is a splendid one to behold (807)

Paired Mapping Contest #4 Winner: Fallen Angel - Lucifer's Keep Respected User: This user has been given the respected user award. Map Development Mini-Contest #1 Winner: Stand of the Elements 

Newuser, keep in mind most of these people are hardcore StarCraft fans who never opened Warcraft III in their life, let alone its editor.

These people still think the StarCraft editor is modern.

About a "second mana pool", shields (and do some footwork with a damage system)?
PurplePoot is offline   Reply With Quote
Old 11-12-2008, 01:26 PM   #6 (permalink)
 
LordDz's Avatar

I'm stealing zeh avatar!
 
Join Date: May 2007
Posts: 700

LordDz has little to show at this moment (39)LordDz has little to show at this moment (39)LordDz has little to show at this moment (39)LordDz has little to show at this moment (39)


I couldn't make my battle.net account work there for some random reason, but what I hope for is:

A way to change how much physics force a unit pushes another unit when it dies.
Like if I base a unit off the Siege Tank, I might not want it to make the Zerglings fly 20 meters..

Cause they used the Havok Physics engine, right?
__________________
LordDz is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Resource updating Pyritie Bug Report Forum 0 07-27-2008 12:23 PM
Map Updating Belgarath Bug Report Forum 6 06-03-2008 02:31 AM
Updating the skin CommZ Texturing & Surfacing 1 08-21-2005 12:00 AM
Updating tools...? Rao Dao Zao Warcraft Editing Tools 0 12-07-2004 07:38 PM

All times are GMT. The time now is 07:39 AM.






Your link here 
Debt Consolidation | Mortgages | Lionel Trains | Proxy | Credit Cards
Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Copyright©Ralle