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| Starcraft II Anything and everything about Starcraft II, Blizzard's upcoming RTS game. |
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05-01-2008, 03:00 AM
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#1 (permalink)
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SC2: Adaptation Rep
Join Date: Apr 2008
Posts: 30
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StarCraft 2 Massive ORPG "Adaptation"
Hey all. I'm AbbaSou, rep for the team working on the Adaptation ORPG. I would like to invite anyone interested to come check out our project over here. You will quickly notice that this plans to be quite a large undertaking. It will implement several cool features, like corpse crafting, linked maps, an intricate leveling system, custom EVERYTHING, and lots of others. It is currently in the early planning stages, so there is not a lot of anything concrete (especially since SC2 isn't out yet) to show you.
The purpose of me introducing this here is to recruit help! We need brainstormers, artists, cinematographers, modelers, and several other positions. If you would like to be a part of a talented team dedicated to quality work, then I encourage you to consider the Adaptation project. Hope to hear from you soon!
--AbbaSou
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05-01-2008, 03:43 AM
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#2 (permalink)
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I'm so uber, and you fail
Join Date: Jan 2008
Posts: 774
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i dont understand, whats this map about?
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05-01-2008, 03:50 AM
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#3 (permalink)
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SC2: Adaptation Rep
Join Date: Apr 2008
Posts: 30
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It's not just a map. It's a series of maps. It's an ORPG in which your character interacts with the StarCraft universe. There will be many quests, some plot-based, some just for leveling or acquiring items, some just for fun. It will have a story-line, many different classes, tons of skills and items, and lots to keep you entertained for quite some time. For an introduction to the project, please see the "Plot Discussion" section of the official site, as well as the "Maps, Planets & Environments" section, specifically Velani. I'm sure you'll enjoy the read.
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05-02-2008, 06:55 PM
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#4 (permalink)
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drowning sorrow
Join Date: Sep 2005
Posts: 689
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05-02-2008, 06:56 PM
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#5 (permalink)
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drowning sorrow
Join Date: Sep 2005
Posts: 689
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05-03-2008, 06:21 AM
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#6 (permalink)
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SC2: Adaptation Rep
Join Date: Apr 2008
Posts: 30
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Admittedly, I know little to nothing about terraining and mapping. From what I see, though, it looks like you could be a significant asset to our team. I'm trying to get some of the developers over here as well to answer questions and comment on the project, but in the meantime you can introduce yourself in the recruitment thread on our page. If there are any other artists, modelers, mappers, terrainers, skill creators, item creators, etc. that are interested in Adaptation, please visit the official site (link in my sig) to check out the project. I apologize for the current layout, as it's not too user-friendly for someone just checking it out for the first time. Those of us who have been with it from the beginning know our way around, but it needs work still. We plan to put an FAQ section online soon so bear with us.
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05-03-2008, 06:05 PM
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#7 (permalink)
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User
Join Date: Dec 2007
Posts: 6
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Hey, i'm X-Sonic-X from the Adaptation forums. I'm one of the main idea contributers so far. Right now, we are looking for modelers/skinners, artistic people, and cinematic people. We are welcoming Jass scripting (in case SC2 uses it), terrainers, triggering people, composers, and possibly character designers. This game will have a multi-map system. There will be a map for each planet and possibly dungeon, a map for space, and a map for jails. There will be a reputation system and boarding system (for ship-to-ship combat) with customizable weapons, armor, and add-ons. The level limit is 1000, and the Terran and Protoss have available heroes. There will be at least one secret character ;). However, we are making sure the secret character(s) will not ruin the game. There will possibly be a fleet system, and most definately be a trading system. There also might be a way to set up "companies", or automatic trade networks. However, these networks could get easily destroyed by NPC or Player pirates. Yes, we intend to allow players to become Space Pirates and raid player/npc transports. We intend to place a do-whatever-you-want aspect to the game by making nearly all npc's killable, but you would need to suffer the consequences (galactic-wide hunt, jail, etc.) The death penalty will be very steep because we intend to make it so that dieing should be your last resort.
Last edited by frederick4305; 05-03-2008 at 06:29 PM..
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05-03-2008, 06:25 PM
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#8 (permalink)
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User
Join Date: Dec 2007
Posts: 6
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BTW Serbian, AWESOME TERRAIN! You would be a great addition to the project

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05-04-2008, 06:13 PM
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#9 (permalink)
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SC2: Adaptation Rep
Join Date: Apr 2008
Posts: 30
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Ok, I would like to ask all Hive Workers to come up with a list of questions about Adaptation for us so that we can create an FAQ section on our site. I realize that right now it's quite a daunting task to look through there and find anything about the project in general. Also, I don't really know what questions you guys want answered. Please list your questions, and we'll try our best to answer them for you.
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05-11-2008, 04:18 PM
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#10 (permalink)
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Roleplayer on Warcraft 3
Join Date: Apr 2007
Posts: 1,075
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Hey im Gath_Stormer though I do not have any real good mapping skills. I am great with SC storys. And because I am obsessed with starcraft I have done research on it I could literly tell you the whole sc history from memory. If you can use me I will be more then glad to help.
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05-13-2008, 10:01 PM
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#11 (permalink)
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SC2: Adaptation Rep
Join Date: Apr 2008
Posts: 30
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Hey Gath, sorry I wasn't able to reply sooner. I've been gone since Saturday morning. I see you've become active already in the Adaptation project. That's good!
To the rest of Hive Workshop, we are still welcoming other skilled mappers and artists to help with the project. Of course, there's other positions open as well, so regardless of your area of expertise, I'm sure there's a place for you!
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05-14-2008, 02:37 AM
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#12 (permalink)
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Roleplayer on Warcraft 3
Join Date: Apr 2007
Posts: 1,075
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thanks for the warmish welcome.
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05-26-2008, 09:04 PM
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#13 (permalink)
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SC2: Adaptation Rep
Join Date: Apr 2008
Posts: 30
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Update:
FAQ Section Online, but still a little sparse. We'll be adding more Q&A's as we continue to solidify aspects of the game.
Once again, please feel free to join and comment on anything. All feedback is welcomed (though we prefer the constructive kind :p)
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05-26-2008, 10:06 PM
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#14 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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I got 3 years of GUI trigger experience with the wc3 World Editor. Once I've learned how StarCraft II's Scum Editor works then I'd gladly check up you guys.
__________________
OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
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05-26-2008, 10:52 PM
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#15 (permalink)
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SC2: Adaptation Rep
Join Date: Apr 2008
Posts: 30
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You'll be most welcome. Your input on how things might be done would still be beneficial to planning what kinds of features and events can be included. I urge you to introduce yourself to the rest of the Adaptation team (once the forum's back up). We look forward to seeing you there.
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