 |   |  |  |
| Starcraft II Anything and everything about Starcraft II, Blizzard's upcoming RTS game. |
 |
|
07-03-2007, 12:51 AM
|
#1 (permalink)
|
User
Join Date: May 2007
Posts: 174
|
So how will imports work for starcraft2?
From the looks of it, starcraft2 models are alot more complex than warcraft3 models. Higher polys, probably more complex animations, ect.
Will starcraft2 allow larger map sizes? Or will sc2 simply feature a more compact filetype for models?
|
|
|
07-03-2007, 03:51 AM
|
#2 (permalink)
|
Cute is my middlename
Join Date: Jun 2005
Posts: 7,114
|
.....
considering as we arent blizzard nor has the game been released i dunno why your asking.
__________________
[11-40-17] Elenai: Hello, and before you ask (I am male, trust me I get that question alot)
[11-40-42] Kimberly: I am also male.
----------------------
[13-34-30] Elenai: I am inside you shaman....do you like me inside you?
[13-34-58] Kimberly: that sounded so wrong Elenai
|
|
|
07-03-2007, 04:38 AM
|
#3 (permalink)
|
User
Join Date: May 2007
Posts: 174
|
Blizzard has spies everywhere. Go ahead and tell a friend you know they're a spy for blizzard. They won't admit. They'll try to make you think they aren't.
One of their spies will eventually slip up.
|
|
|
07-03-2007, 08:02 AM
|
#4 (permalink)
|
User
Join Date: Feb 2005
Posts: 296
|
And does anyone know the file extention? Like units.s2u, maps: .s2m, when expansion is out: map.s2x etc. Blizzard has spies... I am one of them.
|
|
|
07-04-2007, 08:08 AM
|
#5 (permalink)
|
Helghast
Join Date: Mar 2007
Posts: 1,454
|
If you a StarCraft 2 spy then im the friggin Pope.
Seriously though, i think we wont have any problems with models, Blizzard said they were going to send out Art tools for SC2 just like for Wc3 so file converting wont be an issue.
SC2 will likely make up its own format for models, to discourage model rips im guessing.
As far as we know it, the import manager will be similar to that in Wc3 and im assuming Bnet will allow bigger sized maps due to Blizzards own model sizes.
__________________
Quote:
[19-22-56] Massive_attack: 8 ball, am i a sexy beast ?
[19-22-57] Hakeem: Massive_attack: It is certain.
[19-23-02] Massive_attack: Owned.
|
|
|
|
07-04-2007, 09:20 AM
|
#6 (permalink)
|
User
Join Date: Feb 2005
Posts: 296
|
Heh to tell you, I'm already used to MAKING models from games not ripping them, just like IllidianEvilX does with C&C and many others, you see recreating from games. For SCII, since this is the game with all the cool units, I would disapporove if they are ripped like who would bring SC2 units to war3? Better buy SCII. And the game is too good such thing to be allowed to happen. I am even against model modifications. Why? I always liked models made from scratch, not using a war3 model making few modifications and thats all, this is just lazy work. But if they allow models created by milkshape or 3ds max to be converted to sc2 models.. imagine all models like tanks, C&C, rockets, Starwars will fit and modelers won't have to create them again. This is the good that they all come from modelling programs that can be used in every game if the conversions are there.
|
|
|
07-04-2007, 12:53 PM
|
#7 (permalink)
|
God amongst ants
Join Date: Mar 2004
Posts: 947
|
We can only hope map size limits increase or are compensated, as models and textures will be larger overall.
Since they're upgrading Battle.net there could be a whole new system altogether.
__________________
“The greater danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it.”
- Michelangelo
|
|
|
07-04-2007, 05:37 PM
|
#8 (permalink)
|
^^
Join Date: Sep 2006
Posts: 2,366
|
Would be fun if they released some plugins for GMAX...
|
|
|
07-04-2007, 07:09 PM
|
#9 (permalink)
|
Art Moderator
-Hive Archivist-
Join Date: May 2007
Posts: 4,451
|
Ah gmax plugins would be a God send. *drools over the possibilities*
__________________
 | Preparing for a new Signature, and Avatar |  |
| ~General Frank for User of the Year 2008~ | |
|
|
|
07-05-2007, 03:48 AM
|
#10 (permalink)
|
Cute is my middlename
Join Date: Jun 2005
Posts: 7,114
|
I really .. REALLY doubt it since gmax isnt made to support the new shit like normal maps etc (er.. IMHO)
__________________
[11-40-17] Elenai: Hello, and before you ask (I am male, trust me I get that question alot)
[11-40-42] Kimberly: I am also male.
----------------------
[13-34-30] Elenai: I am inside you shaman....do you like me inside you?
[13-34-58] Kimberly: that sounded so wrong Elenai
|
|
|
07-06-2007, 06:06 AM
|
#11 (permalink)
|
Mostly not dead
Join Date: Jun 2006
Posts: 2,787
|
@Impac7: nobody believes you, either that or you are going to be fired within the week. Significant American-based companies don't apporove of poor spelling, grammar, and usage in relation to the English language.
Anyways, SC2 is supposed to be able to have 100s of units on the screen with no lag, there's got to be some trick to make the models small.
|
|
|
07-06-2007, 11:38 AM
|
#12 (permalink)
|
God amongst ants
Join Date: Mar 2004
Posts: 947
|
Quote:
Originally Posted by Teh_Ephy
Significant American-based companies don't apporove of poor spelling.
|
Know by experience?
__________________
“The greater danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it.”
- Michelangelo
|
|
|
07-06-2007, 02:56 PM
|
#13 (permalink)
|
Mostly not dead
Join Date: Jun 2006
Posts: 2,787
|
Quote:
Originally Posted by Whitehorn
Know by experience?
|
I know through common sense, and "apporove" was there on purpose; Impac7 said apporove, I used it back to make it several times more obvious.
|
|
|
07-06-2007, 03:27 PM
|
#14 (permalink)
|
God amongst ants
Join Date: Mar 2004
Posts: 947
|
__________________
“The greater danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it.”
- Michelangelo
|
|
|
07-06-2007, 03:46 PM
|
#15 (permalink)
|
Mostly not dead
Join Date: Jun 2006
Posts: 2,787
|
Quote:
Originally Posted by Impac7
Heh to tell you, I'm already used to MAKING models from games not ripping them, just like IllidianEvilX does with C&C and many others, you see recreating from games. For SCII, since this is the game with all the cool units, I would disapporove if they are ripped like who would bring SC2 units to war3? Better buy SCII. And the game is too good such thing to be allowed to happen. I am even against model modifications. Why? I always liked models made from scratch, not using a war3 model making few modifications and thats all, this is just lazy work. But if they allow models created by milkshape or 3ds max to be converted to sc2 models.. imagine all models like tanks, C&C, rockets, Starwars will fit and modelers won't have to create them again. This is the good that they all come from modelling programs that can be used in every game if the conversions are there.
|
Okay, so he stuck a prefix on it. It still counts as using "apporove".
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|  |  |  |  |   |  |
|