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Old 09-02-2007, 07:18 AM   #1 (permalink)
 
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"SCII Editor to be MUCH more powerful then WCIII"

Considering the WCIII editor is currently at what I would say one of the best editors released to date, if they actually manage to pull this off and the whole SCII editor is in the scheme of WCIII editor we can expect to see a godlike map array.

Another major problem is the limited amount of creeps, in WCIII if anything, there are TOO many creeps. A huge stack of models that Blizzard made which weren't necessary but add to the fun.

Hopefully we're given the means to import WCIII based models into SCII. That would also add massive power. I'd also like to see WCIII re-created with SCII powerful Havoc engine allowing for god-like gameplay. WCIII me-lee is great but with the abilities the Havoc engine promises and possibly even the ability to "transfer" maps from WCIII into SCII we can expect the game to be amazing. (Transfer meaning, hopefully we can take a WCIII map and run it through a program - Poof - SCII map)

Also we can hope that SCII will be getting a new scripting language, this will hopefully be more powerful then JASS + WCIII GUI together. If people take the time to learn it (which they will) then there are no limits to the amount of creation.

The first thing I'd like to see with the creation of SCII is an ORPG, mainly because the WCIII ORPG's are great, but the ability of the SCII engine allows for so much more depth. The only problem is it will be a future-age RPG, though not limited to that from what I can see there are no tilesets (from pictures) indicating a normal world. It would be nice if we could use WCIII models in SCII to re-create some of the great ORPG's,

Altough another problem will be the modelling. We're going to need to see very high resolution models for the game or it just won't cut it with the rest.

Could you imagine a WCIII unit in the middle of SCII units, it would be ugly to say the least.



Plus, on that point, will the staff at Hive make a "HiveSCWorkshop" and "HiveWCWorkshop". Two different pages for the two, or will you merge SC and WC? Or will you not have SC at all.

I can't wait to hear replies and possible comments about the editor, Hive, Havoc Engine, gameplay and everything else Starcraft.
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Old 09-02-2007, 07:23 AM   #2 (permalink)
 
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All I can see is WCIII and SCII.

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Old 09-02-2007, 10:57 AM   #3 (permalink)
 
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Originally Posted by Werewulf View Post
All I can see is WCIII and SCII.

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Use your moderator power to fix it :).
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Old 09-02-2007, 11:28 AM   #4 (permalink)
 
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Use your edit thread power to fix it.
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Old 09-02-2007, 03:44 PM   #5 (permalink)
 
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Will the SCII editor have GUI?
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Old 09-02-2007, 05:46 PM   #6 (permalink)
 
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Yes it will, in some way atleast.

I tried to read the thread but after line 2 all I got was sduihsuihgfasyiSCIIsjuhdasiuhWCIIIhaduh............... :P
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Old 09-02-2007, 06:16 PM   #7 (permalink)
 
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Quote:
Considering the WCIII editor is currently at what I would say one of the best editors released to date, if they actually manage to pull this off and the whole SCII editor is in the scheme of WCIII editor we can expect to see a godlike map array.

Another major problem is the limited amount of creeps, in WCIII if anything, there are TOO many creeps. A huge stack of models that Blizzard made which weren't necessary but add to the fun.

Hopefully we're given the means to import WCIII based models into SCII. That would also add massive power. I'd also like to see WCIII re-created with SCII powerful Havoc engine allowing for god-like gameplay. WCIII me-lee is great but with the abilities the Havoc engine promises and possibly even the ability to "transfer" maps from WCIII into SCII we can expect the game to be amazing. (Transfer meaning, hopefully we can take a WCIII map and run it through a program - Poof - SCII map)

Also we can hope that SCII will be getting a new scripting language, this will hopefully be more powerful then JASS + WCIII GUI together. If people take the time to learn it (which they will) then there are no limits to the amount of creation.

The first thing I'd like to see with the creation of SCII is an ORPG, mainly because the WCIII ORPG's are great, but the ability of the SCII engine allows for so much more depth. The only problem is it will be a future-age RPG, though not limited to that from what I can see there are no tilesets (from pictures) indicating a normal world. It would be nice if we could use WCIII models in SCII to re-create some of the great ORPG's,

Altough another problem will be the modelling. We're going to need to see very high resolution models for the game or it just won't cut it with the rest.

Could you imagine a WCIII unit in the middle of SCII units, it would be ugly to say the least.



Plus, on that point, will the staff at Hive make a "HiveSCWorkshop" and "HiveWCWorkshop". Two different pages for the two, or will you merge SC and WC? Or will you not have SC at all.
Please, copy and paste it on your first post
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Old 09-02-2007, 07:59 PM   #8 (permalink)
 
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You cannot transfer maps from Wc3 to SC2

You cannot transfer models from Wc3 to SC2

It would be nigh impossible to remake Wc3 into SC2

The havoc engine cant garuntee all that, the only effect ive seen of it in the game is chunks of metal falling. Doesnt mean we can have half life 2 physics.]

A variety of unseen-units are available in the editor, and you can bet there will be more than faction-specific units in the campaing.

As far as i know, its GUI only, not jass, but i dont have anything to back that up.

Knowing Blizzard theyre engine will help make shit models look good/okay, kind of like how Wc3 makes good models look like shit.

THW will most likely make a SC2 models section or have all SC2 models go into this section.

Gameplay is not about individual units or troops, its about swarms of shit killing each other, sometimes with bigger shit helping out. In other words: going to be harder to make ORPGs.
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Old 09-03-2007, 11:10 PM   #9 (permalink)

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In no particular order:

Quote:
The havoc engine cant garuntee all that, the only effect ive seen of it in the game is chunks of metal falling. Doesnt mean we can have half life 2 physics.]
I'm pretty sure that that's the kind of thing the engine CAN do, and it just depends what Blizzard implements/gives us access to.

As for wc3 models in Sc2, the low polycount would probably make it look awful. There also aren't any tilesets that would look good with wc3 units, so you'd have to redo those too.

I hope they change the JASS syntax, though.

Quote:
A variety of unseen-units are available in the editor, and you can bet there will be more than faction-specific units in the campaing.
Apparently all the scrapped units and SC1 units will be available, so yeah.

Judging by the above, (and the fact that heroes may have custom models like in wc3), we'll still probably have a respectable selection to pick from.

Quote:
As far as i know, its GUI only, not jass, but i dont have anything to back that up.
I've heard a lot of things about how the new scripting language will look, etc, so I highly doubt that they'd do that. Also, that'd be (quite frankly) a really stupid decision. Even making it 100% scripting, no GUI, would almost definitely be a better option. Personally, I think I would be likely to quit SC2 modding right on the spot if triggers were GUI only.

Quote:
Plus, on that point, will the staff at Hive make a "HiveSCWorkshop" and "HiveWCWorkshop". Two different pages for the two, or will you merge SC and WC? Or will you not have SC at all.
I actually brought this up back in May, and it's very likely that THW will support both wc3 and sc2

Linky

Quote:
I'd also like to see WCIII re-created with SCII powerful Havoc engine allowing for god-like gameplay.
Havok is a physics engine, not a game engine.

Also, from a pure gameplay point of view, if Sc2 was on the Wc3 engine, there would be almost nil actual gameplay difference (assuming the engine could handle a lot of units...). Why do you keep thinking that a new engine will make gameplay 1000x better? Seriously -.-. The engine looks like 99% eyecandy (changed from before) with barely any new features. (no, I'm not talking about Havok, I'm talking about the Sc2 engine)

Quote:
WCIII me-lee is great but with the abilities the Havoc engine promises and possibly even the ability to "transfer" maps from WCIII into SCII we can expect the game to be amazing.
Very opinionated -.-. I'd

A) much rather vote for them to implement a toggle to use sc1 units/stats
B) tell people like you that frankly... if you want to play wc3, play wc3. If you want to play sc2, play sc2.

Quote:
Also we can hope that SCII will be getting a new scripting language, this will hopefully be more powerful then JASS + WCIII GUI together.
Jass+GUI? Wait, I'm missing something here, aren't I? You can't add GUI to JASS... That'd be like saying... "Let's hope grade 10 geometry is better for grade 9- geometry + grade 8 geometry". It's totally redundant. GUI is just the weaker elements of JASS, put into a less user-friendly but easier to use form.

Quote:
The first thing I'd like to see with the creation of SCII is an ORPG, mainly because the WCIII ORPG's are great, but the ability of the SCII engine allows for so much more depth. The only problem is it will be a future-age RPG, though not limited to that from what I can see there are no tilesets (from pictures) indicating a normal world. It would be nice if we could use WCIII models in SCII to re-create some of the great ORPG's,
Honestly, why are you so obsessed with the SC2 engine? >_>. It's not like the engine will magically make ORPGs better. In fact, I expect to see less of them due to the lack of items.

Quote:
Altough another problem will be the modelling. We're going to need to see very high resolution models for the game or it just won't cut it with the rest.
**high poly >_>

Quote:
Could you imagine a WCIII unit in the middle of SCII units, it would be ugly to say the least.
Why did you keep talking about how great Wc3 models would be in Sc2, then say that Wc3 units would be ugly in Sc2?







Having attacking while moving should be nice though, among other things. Also, I personally like the combat interface (placement of the attack/etc icons) and the armor systems better in Sc, especially the ability to have armor/weapon types (Carapace, C-10 Canister Rifle, etc) that don't actually relate to the bonuses of the armor/weapon.

Last edited by PurplePoot; 09-04-2007 at 12:56 AM.. Reason: Linky!
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Old 09-04-2007, 02:33 AM   #10 (permalink)
 
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PP, i know your a mod and all that, but we wont be able to do shit with the havoc engine, stuff will fall on its own, thats about it from what ive seen, its not like in half life 2 where you touch something and it falls at varying speeds, or the ability to manipulate objects ect.

For instance

In half life:
Some dude shoots a rocket at enemy 1. Enemy 1 dies and goes flying, then rag-dolls on the ground, possibly skidding a bit, kicking up dust and particles.

In SC2: at best, enemy 1 explodes and his peices fall to the ground on theyre own.

Ill correct myself on one place though, the water aparently has physics, so falling particles arent the only physics to be had.
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Old 09-04-2007, 10:10 PM   #11 (permalink)

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PP, i know your a mod and all that, but we wont be able to do shit with the havoc engine, stuff will fall on its own, thats about it from what ive seen, its not like in half life 2 where you touch something and it falls at varying speeds, or the ability to manipulate objects ect.

For instance

In half life:
Some dude shoots a rocket at enemy 1. Enemy 1 dies and goes flying, then rag-dolls on the ground, possibly skidding a bit, kicking up dust and particles.

In SC2: at best, enemy 1 explodes and his peices fall to the ground on theyre own.

Ill correct myself on one place though, the water aparently has physics, so falling particles arent the only physics to be had.
What does being a mod have to do with anything...? x.x

On the other hand, it's an RTS, but also, where do you have confirmation that we won't have access to the Havok engine in any way?
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Old 09-04-2007, 10:28 PM   #12 (permalink)
 
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You don't mess with engines, you don't edit them. However, they might include options, such as varying speeds and the like, or even turn it off completly.
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Old 09-04-2007, 11:08 PM   #13 (permalink)
 
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Quote:
Originally Posted by PurplePoot View Post
What does being a mod have to do with anything...? x.x
i think it means hes afraid of you. haha.

Quote:
In half life:
Some dude shoots a rocket at enemy 1. Enemy 1 dies and goes flying, then rag-dolls on the ground, possibly skidding a bit, kicking up dust and particles.

In SC2: at best, enemy 1 explodes and his peices fall to the ground on theyre own.
Half-life is a very detailed game, with a very good physics engine. they even improved that engine in cs:s. Sc2 will not be designed that way. it's not that type of game.
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Old 09-04-2007, 11:50 PM   #14 (permalink)

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You don't mess with engines, you don't edit them. However, they might include options, such as varying speeds and the like, or even turn it off completly.
Yeah, that's what I meant - that possibly Jass3 or whatever the heck the scripting language for Sc2 is called may have functions to control aspects of the Havok engine.

And I seriously don't see why me being a mod should make you any different when it comes to debating or discussing facts and opinions with me (or anything else! (except flaming, of course, but you shouldn't flame anyone anyways))... I mean, it's not like I'm going to neg rep you because we disagree on how much access to Havok we think custom maps in Sc2 will have >_>
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Old 09-05-2007, 12:00 AM   #15 (permalink)
 
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I know a few admins at other Wc3 sites that might *COUGH WC3C COUGH*
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