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Old 05-31-2007, 10:26 PM   #1 (permalink)
 
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SC2 World Editor Questions Here

Here are a couple SC2 questions I have on my mind about it's World Editor. If you also have any questions about it, post it in this thread.


-Will the SC2 models be using .mdx or a new file-type?

-If we import the original Grunt model for example from WC3, will the Grunt look better and be affected by the new graphics in the game? (i.e. Shading and Lighting on model in-game looks better.)

-Will there be even more GUI triggers to be selected and use in SC2 World Editor than in WC3 World Editor?

-Will SC2 use JASS scripting and/or better scripting codes to trigger?

-Will SC2 World Editor allow midi sound files to be imported and work properly?

-Does SC2 World Editor come with a Campaign Maker option and AI maker?

That is all I can think of really... for now. Please answer these questions!
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Old 05-31-2007, 11:05 PM   #2 (permalink)
 
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For god's sake give us better scripting please! JASS is the ugliest language I have ever come across, and as a rule of thumb ugly code is bad code.

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Old 06-01-2007, 04:18 AM   #3 (permalink)

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First of all, did you even bother to check out the biggest fan sites growing? Not to advertise but, www.sc2armory.com and www.starcraft-bunker.com

There your answers can be solved. And you would've saved the forum a thread. :p

And there's no friggin way to import wc3 models into sc2, unless they have a converter, but that would totally ruin it. Why the hell would anyone want to see a Peon in space anyway? :p

...

Yes, and they mixed it with GUI. And didn't even bother to clean it up! Think about it, JASS = Pros, GUI = Beginners, they went for the middle, and didn't polish it up. Totally pissed alot of people, including Vex.

And they really were going to use a different language. SCUMEdit is more powerful than WE, so it's gonna be fun xD
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Old 06-01-2007, 06:35 AM   #4 (permalink)
 
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Wow... so nothing new but graphics? that's depressing.
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Old 06-01-2007, 06:45 AM   #5 (permalink)
 
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No. The new models will have IK i think due to the physics, thus, DEFINITLY NO MDX.

And i here the engine will use C++ or..watever with its WE or something like that, Vex made a thread about it.

oh..and future note even though its not WE, there are NO hereos in sc2.
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Old 06-01-2007, 07:10 AM   #6 (permalink)

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Seriously, open your eyes man! There's a new WotW tripod joining the Protoss and an jumping fool with two pistols joining the Terran. There's loads of new things, not just graphics.

...

There's never been a hero in SC2, well except in the campaigns, which were heroes, but not like wc3 heroes..

But implementing a hero system would still be fine, as long as there are no heroes in melee it's ok by me.

We'll definitely be seeing Aeon of Strife coming back.
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Old 06-01-2007, 04:03 PM   #7 (permalink)
 
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Quote:
-Will the SC2 models be using .mdx or a new file-type?
New. Since they're using Inverse Kinematics for animation and some cool new Havoc physics.

Quote:
-If we import the original Grunt model for example from WC3, will the Grunt look better and be affected by the new graphics in the game? (i.e. Shading and Lighting on model in-game looks better.)
No. In theory it may receive better lighting, but it would look worset due to a superior environment. Starcraft 2 models use normal maps to enchance models to look more highly detailed, plus they're higher poly from go.

Quote:
-Will there be even more GUI triggers to be selected and use in SC2 World Editor than in WC3 World Editor?
Unknown. There's likely to be some missing due to differences in objects (no items, heroes, creeps etc) but new functionality for Sc2's enchanced gameplay. Unlimited unit selection baby :)

Quote:
-Will SC2 use JASS scripting and/or better scripting codes to trigger?
Both a GUI triggering system and a scripting language, confirmed to be based on C, so not JASS.

Quote:
-Will SC2 World Editor allow midi sound files to be imported and work properly?
Unknown.

Quote:
-Does SC2 World Editor come with a Campaign Maker option and AI maker?
Most likely since these are fundamental features of their games.
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Old 06-01-2007, 06:34 PM   #8 (permalink)
 
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Hopefully midi will work in Sc2, that way all maps could have linkin park music in them!!!11111
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Old 06-03-2007, 02:18 AM   #9 (permalink)
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Model files will DEFINATLY be different since now they will probably have distortion bubble, shadow controls and lighting direction. They WILL NOT or most lightly not have major phisicis options since phisics will most lightly be bone based or less since this is a RTS and not a FPS and phisics require huge amounts of precessing power which blizzard does not want.
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Old 06-03-2007, 08:41 AM   #10 (permalink)

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Toink, thats the questioned I asked too... who the heck will need to use war3 models in SC? I already tried with making war3 a SC game trying to change the buttons. the panels, but it was ok since war3 allowed such things to be done SC and BW's editors were too old and limited. Now better stay in war3... lol peons in space. Or UD in soace or sorc and casters... no thx I wouldn't want to play a war3 version in SCII, I'd stick to war3 if I were to want this.

However, some of us will still want to use some models made by us like tanks, laser towers, etc in SCII, they will all fit in the game let's hope they make exporters from the 3D modelling programs to SCII. In this way all models made for war3 like those Starwars, etc. may be brought back to 3ds or ms3d from where we can still use our models. Besides, the info in the other sites is too limited, they have yet to add triggers and decide what the editor must have.
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Old 06-03-2007, 07:13 PM   #11 (permalink)
 
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'they have yet to add triggers'

So that gameplay video was all animated in 3d max?
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Old 06-04-2007, 02:55 AM   #12 (permalink)
 
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Quote:
Originally Posted by Dr Super Good View Post
Model files will DEFINATLY be different since now they will probably have distortion bubble, shadow controls and lighting direction. They WILL NOT or most lightly not have major phisicis options since phisics will most lightly be bone based or less since this is a RTS and not a FPS and phisics require huge amounts of precessing power which blizzard does not want.
Oh, right distortion bubbles. I was confused when you mentioned bubbles in another thread.

Distortion effects are my dreams. I just love distortion.
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Old 06-06-2007, 02:12 PM   #13 (permalink)
 
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so starcraft will be good only with melee maps and custom maps like Defend Raccoon City?
that will suck seeing how they won't have heroes that level up but rather have them to be stronger than regular units
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Old 06-09-2007, 02:11 PM   #14 (permalink)

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The firtst editors I used were exactly SC&BW, I wasn't good at triggers at all. Shortly before starting war3 I made wonders with war2 editor in war2. SC2 will be way more advanced edtior than war3 so even without heroes you can turn it into a game with heroes.

No experience? Then use triggers to change the hit points and Energy of your unit-hero with an amount if killed units, add and remove abilities, maybe triggs will allow to change the dmg of an ability, use it, use destructibles to make items, pick items with triggers - hide unit with model of a weapon, add ability as if you have the item. There you go, heroes.
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Old 06-12-2007, 04:30 AM   #15 (permalink)
 
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who know seeing as its a touchy subject maybe blizzard will put a hero template just to piss you off (it would be a welcome surprise)
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