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| Starcraft II Anything and everything about Starcraft II, Blizzard's upcoming RTS game. |
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10-01-2008, 11:21 AM
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#1 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,478
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SC2 is going to have PROTECTION!
Quote:
4. Wird der neue Karteneditor es unterstützen, dass der Kartenersteller seine Karte sichert? Es ist frustrierend, wenn jemand anderes die Lorbeeren für die eigene Mühe erntet.
[Dustin Browder] Ja, wir planen dieses Feature einzubauen. Wir hoffen, dass dies der Modding Community auch einen besseren Anreiz gibt, eigene Karten zu erstellen.
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In english:
4. Does the new editor supports that the mapmaker saves his map?
Its frustating that others get the praising for the stolen map.
[Durstin Browder] Yes, we are planning to do this feature. We hope that it will give the modding community an appeal to make own maps.
Haha and now all good mappers are funny and the beginners cry:
No

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10-01-2008, 11:33 AM
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#2 (permalink)
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User
Join Date: Jan 2005
Posts: 2,982
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I hope that deprotector will be developed fairly quickly.
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10-01-2008, 11:37 AM
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#3 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,478
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Deprotectors suck, just stop hacking and learn by doing.
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10-01-2008, 11:45 AM
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#4 (permalink)
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Unpopular since 2005!
Join Date: Apr 2005
Posts: 6,409
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Nice piece of info, dhk_undead_lord. Not that I care all that much if people want to rip my maps, but it's good to know that Blizzard seems to be taking a greater interest in modding in general with Sc2! +rep.
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10-01-2008, 11:48 AM
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#5 (permalink)
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Master Warcrafter
Join Date: Oct 2007
Posts: 445
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Saves someone the effort of making a map protector for SC2, but, as usual, someone will make a de-protector. Unless Blizzard is smart enough to make one good enough?
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10-01-2008, 11:54 AM
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#6 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,478
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Best of all would be that the listfile get protection and can only be opened by blizzard then.
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10-01-2008, 12:26 PM
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#7 (permalink)
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Blaaaaargarg
Join Date: Jul 2005
Posts: 326
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I can guarentee that any sort of protection can be broken.
Actually, in the case of these sorts of games, the game's protection should be broken rather easily. After all, the game itself will have to deprotect the map to play it, in a sense. Well, ok, so maybe that's a really inaccurate suggestion. maybe it simply blocks the editor, buuut still.
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10-01-2008, 12:27 PM
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#8 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,478
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Maybe a hidden setting which allows you to not be able to open it in WE.
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10-01-2008, 12:58 PM
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#9 (permalink)
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Only if it pays...
Join Date: Sep 2006
Posts: 3,114
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Aren't blizzard programmers better than some shitfaced hack-nerds?
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10-01-2008, 01:04 PM
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#10 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,478
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10-01-2008, 01:07 PM
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#11 (permalink)
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Only if it pays...
Join Date: Sep 2006
Posts: 3,114
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Quote:
Originally Posted by Anachron
My words.. :P
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I stealz them.
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10-01-2008, 01:17 PM
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#12 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,478
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Quote:
Originally Posted by The_wand_mirror
I stealz them.
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My words again!
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10-01-2008, 03:47 PM
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#13 (permalink)
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Terrain Moderator
▄▄▄▄▄▄▄▄▄▄▄▄
Join Date: Sep 2006
Posts: 5,510
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I thought everyone new this already. I thought I did, or was that just speculation and rumors?
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10-01-2008, 07:29 PM
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#14 (permalink)
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Tool Moderator
^^
Join Date: May 2007
Posts: 1,921
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Quote:
Originally Posted by The_wand_mirror
Aren't blizzard programmers better than some shitfaced hack-nerds?
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Not. At. All.
As long as it doesn't obfuscate the useful learning tool that is the script, I wont complain.
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10-01-2008, 08:41 PM
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#15 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,478
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I posted it for everyone, doesn't matter if anybody knew this before. Just thought of being a good information.
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