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| Starcraft II Anything and everything about Starcraft II, Blizzard's upcoming RTS game. |
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09-20-2008, 07:08 AM
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#1 (permalink)
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Just a weed smoker
Join Date: Jan 2008
Posts: 215
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New feature = 100's of players?
I heard from several reliable sources that Blizzard have been working on a "NEW really special feature" on one of their games, can it be Starcraft 2 they were talking about maybe?
Rumors saying that Blizzard found an idea of making an extra feature to Starcraft 2 where over 100's of players could play at same map, and at same time.
Is it possible? Altough they have the best programmers and UNLIMITED money to work on..
Would be kind of cool to play with 100's of ppl with large alliances and stuff, and play on a europe or world map!! =)
I would never leave my apartment, ever, ever, ever again! I would starve to death.. -.-
Anyways, what do you think?
Would you appreciate a game with 100's of players? =)
__________________
Im soon retiring from GUI & map making overall forever.
My last map will be on Starcraft 2
And that map will be as almost all my maps (Strategy)
Have a nice day & Good luck with your wc3 maps!
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09-20-2008, 08:53 AM
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#2 (permalink)
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User
Join Date: Dec 2007
Posts: 961
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Uhm.. I don't think it's possible. Especially not with SC2's graphics and shit. I'm sure Blizzard didn't mean SC2, maybe they're talking about a new project idea.
__________________
~zombie~
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09-20-2008, 11:52 AM
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#3 (permalink)
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Jesus was a zombie
Join Date: Jun 2005
Posts: 2,953
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Don't think its Starcraft 2, from what I have heard blizzard has got a max of 8 players at the moment for SC2.
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09-20-2008, 05:38 PM
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#4 (permalink)
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I'm right, you're wrong.
Join Date: Aug 2005
Posts: 2,522
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8 in melee, you don't really know for sure if custom games will have the same limit.
Technically, it's "possible" to have that many players in a game, I mean, look at MMO's. There's no reason it "wouldn't" work on RTS games. The hard part would be that custom games on battle.net are player-hosted, which will mean that 95% of the players would not have a strong enough internet connection to support more than, say, 20 players.
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09-20-2008, 06:03 PM
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#5 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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its always been 8. (in melee)
of course custom maps have up to 16 players. (those weird tan, black, dark purplish ones like in BW)
__________________
Riding on a mershaq back, (ooeeoo) Cruisin down the street on a mershaq back!
Anything is art if you are famous.
Making an RPG?
Never Knows Best
eenii meenii weenii tiny microscopic minis
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09-21-2008, 10:45 AM
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#6 (permalink)
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drowning sorrow
Join Date: Sep 2005
Posts: 689
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Well, MMO is a game hosted on a dedicated server with lots and lots of MB/s. If some1 could try to host a, say, 50vs50 game, 20-30/100 players would lag/have wooden pc/disconnect so it leaves you to a 70-80 players left, IF, host can handle it, which I doubt. So, implementing the system itself is not that hard. Making it efficient however is.
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09-21-2008, 01:16 PM
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#7 (permalink)
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User
Join Date: Jul 2007
Posts: 91
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Maybe that's leaked information about their newest extra-secret next-gen MMO?
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09-21-2008, 03:40 PM
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#8 (permalink)
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User
Join Date: Dec 2007
Posts: 18
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This kind of thing is already being done on warcraft, look at project warsock under reinventing the craft. and if somehow blizzard made a system in which everyones computer banded together to increase processing power (this would be very tough, but possible), it could happen
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09-21-2008, 04:16 PM
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#9 (permalink)
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Awaiting WAR
Join Date: Aug 2006
Posts: 1,121
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100 players? i would say, in an RTS, that would become quite unbalanced
some people, on this god-forsakenly large map, would constantly fight eachother until one of them died, while on other places, good players would crush all the not-so-good-players and gain more bases and more income
and 100 players is just not needed. 8 players is fine, and in a game with 100 players, there is bound to laggy
oh, and its not the same as in an MMO, not even close. Your computer does not get all the information about what is happening in your realm. You just recieve information about what is in happening within your proximity
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Quote:
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Originally Posted by Inside the Chatroom
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09-21-2008, 04:52 PM
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#10 (permalink)
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I'm stealing zeh avatar!
Join Date: May 2007
Posts: 700
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09-21-2008, 05:06 PM
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#11 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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the game screen wouldnt handle 100 players. even your screen wouldnt be big enough to fit 100 players.
even a map wouldnt be big enough to support 100 players.
The game would be like 5gb on your computer.
__________________
Riding on a mershaq back, (ooeeoo) Cruisin down the street on a mershaq back!
Anything is art if you are famous.
Making an RPG?
Never Knows Best
eenii meenii weenii tiny microscopic minis
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09-21-2008, 07:44 PM
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#12 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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What if Blizzard made a server dedicated to host for us? If I click host then the server will create a map for me and everyone could join and play. Wouldn't that be great?(PS It would require a hellish a lot of servers.)
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OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
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09-21-2008, 11:39 PM
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#13 (permalink)
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drowning sorrow
Join Date: Sep 2005
Posts: 689
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Well, for example, if we look at garena client, there are ~50-60k people online playing warcraft. If you split that to Asia, America N & S and Europe, you get roughly ~15-20k ppl per server, meaning that there will be ~150-200 fullhouse servers online 24/7 which isn't that bad. But if the game would be as successful as WoW it would mean another dedicated server blizzard has to pay for...
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09-22-2008, 02:26 AM
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#14 (permalink)
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^^
Join Date: Sep 2006
Posts: 2,366
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I'm 100% they were either talking about Diablo 3 or their other unnanounced project.
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09-22-2008, 02:27 AM
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#15 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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diablo 3 would be cool with 100 players.
[/sarcasm]
damn how impossible it would be to do quests.
__________________
Riding on a mershaq back, (ooeeoo) Cruisin down the street on a mershaq back!
Anything is art if you are famous.
Making an RPG?
Never Knows Best
eenii meenii weenii tiny microscopic minis
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