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| Starcraft II Anything and everything about Starcraft II, Blizzard's upcoming RTS game. |
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05-22-2007, 11:20 AM
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#1 (permalink)
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Unpopular since 2005!
Join Date: Apr 2005
Posts: 6,409
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Modding info so far
Snatched from www.starcraft-bunker.com
-------------------------------------------------- General Information
-The new map editor is called “Scumedit” and promises the communtiy the same tools the developers used.
-Blizzard is using Photoshop for texturing.
-Blizzard is using 3D Studio Max for modelling.
-Blizzard is using a self made program called “StarTools” to intergrate custom arts into the game. This program will be released to the communtiy and will sync perfectly with the new improved world editor.
-Starcraft is built on a Direct X9 engine, uses per pixel lighting, normal mapping, high dynamic rane bloom, rendering and tone mapping, as well as intergrated havoc physics.
-Approximately 300 units on screen at once should be possible.
-The protoss Zealot model uses 1500 polygons.
Terrain
(Concept arts of terrain can be found on blizzard's main starcraft 2 website)
Three titelsets have been announced:
-A protoss forested temple world called Bel’Shir
+Features Stone arches and rocky structures.
-The terran space platform called Braxis Alpha shown in the demo videos
+The space platform use heavy industrial structures, energy pipes, generators and exhaust vents
-The fierce Zerg world of Char.
+Bone finger structures extending from the earth, fleshy fins, and lava canyons for Char.
--------------------------------------------------
Do come with input if you have any info not displayed here.
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05-22-2007, 01:15 PM
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#2 (permalink)
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User
Join Date: Jan 2005
Posts: 2,982
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Why are there so many people of this community?
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05-22-2007, 01:42 PM
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#3 (permalink)
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My avatar is cute. :3
Join Date: Apr 2005
Posts: 1,064
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Why do we alwasy have to get lava worlds? Who doesn't hate lava worlds as much as sewers in FPS games?
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In ancient times, trees were symbols of fertility, and men would wander out and ejaculate onto them.
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05-22-2007, 02:22 PM
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#4 (permalink)
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Site Rule Enforcer
Food for the Sharkticons
Join Date: Mar 2004
Posts: 4,951
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Quote:
Originally Posted by Daminon
Why do we alwasy have to get lava worlds? Who doesn't hate lava worlds as much as sewers in FPS games?
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Char's been the planet of the Zerg ever since Brood War
Not having Char ingame would be crazy. It'd be like leaving Lordaren out of Warcraft 3
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Originally Posted by Oz02
Mecheon is right, everyone else is wrong. End of story.
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Originally Posted by Lothar Hex
You are the bottom of the evolutionary chain. The primoridal ooze looks down on you. Hell, the excrement of primordial ooze looks down on you
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05-22-2007, 03:11 PM
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#5 (permalink)
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Unpopular since 2005!
Join Date: Apr 2005
Posts: 6,409
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Quote:
Originally Posted by Mechanical Man
Why are there so many people of this community?
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I am sorry but that makes no sense at all to me.
Also, lava worlds rock and sewers in FPS also rocks :P
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05-22-2007, 04:49 PM
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#6 (permalink)
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Revisiting the Hive
Join Date: Apr 2007
Posts: 1,930
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Sewers in FPS games only rock if something monstrous lives there, if it's a game like XIII for instance (A rather cartoony game on Xbox) then it would suck, as the theme for XIII is mainly bank robberies and so forth, while on Halo 2 and Half Life 2 sewers rock, as do lava worlds in fantasy games like Starcraft and Gears of War (An excellent game for the Xbox 360) although the underground lava isn't ever so muchly lava. You can only say they suck if the game isn't themed on Monsters for Sewers and Fire for Lava. End of story!
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05-22-2007, 08:00 PM
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#7 (permalink)
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User
Join Date: May 2007
Posts: 120
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Yay! In a few months we can remake Starcraft Phantom using actual blizz models!!
...I don't actually know if I'm happy or not. :/
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05-22-2007, 08:03 PM
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#8 (permalink)
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Revisiting the Hive
Join Date: Apr 2007
Posts: 1,930
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I think one person out there will make a warcraft game laugh out loud.
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05-23-2007, 10:15 PM
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#9 (permalink)
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Community Moderator
Songs for the Deaf
Join Date: Mar 2006
Posts: 9,031
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Sounds very awesome! Best of all, when they release the new Art Tools, I wont have to go hunting down a copy of 3DSMax 5! Yeay!
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05-24-2007, 11:47 PM
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#10 (permalink)
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There will be Loli
Join Date: Apr 2007
Posts: 280
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im going to make a SC2 map when its out and put a random grunt as a critter :)
YAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYY RANDOM GRUNT
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05-25-2007, 01:07 AM
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#11 (permalink)
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Spell and Map Moderator
The Helpful Personage
Join Date: Jan 2005
Posts: 4,261
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Also by the fact they now have implimented propper shadows and soap bubble effects and such, one can expect there will be a function that can influence them. With shadows one should be able to set light source direction which would rock for all you teraners (not confirmed but lightly since it requires not much work). As for spell makers, you should be able to use the soap bubble effect (which is a destortion of light and/or colour) to make impresive blackholes, cloaking effects, time stops and even deathbeams (unconfirmed but possiable, eithor by a function or by a unit model). Also the new lighting systems could allow for cool lighting effects for survival map giving SWAT AM and DOTD or NOTD a new meaning with green glows and dark fog that unlike WC3 might not fade if far away (unlikly but still possiable with modern lighting).
Next to that the map size probably will be increased for battle net to 10 MB (I hope 100MB+). (Extremely lightly to allow for higher res models but still probably will be too little for total conversions)
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05-25-2007, 11:55 AM
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#12 (permalink)
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Community Moderator
Songs for the Deaf
Join Date: Mar 2006
Posts: 9,031
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Quote:
Originally Posted by KaboomMaster
im going to make a SC2 map when its out and put a random grunt as a critter :)
YAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYY RANDOM GRUNT
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Easy on the spam there, spammy.
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05-26-2007, 12:35 PM
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#13 (permalink)
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User
Join Date: Feb 2005
Posts: 296
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When I saw the space platform with all the industrial scape I was like OMG mega good!! So well made!
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05-28-2007, 11:26 PM
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#14 (permalink)
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The Eternal Dream
Join Date: May 2007
Posts: 189
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Though will the Starcraft II map editor be able to compete with the Warcraft III map editor in terms of the maps that comes out've this? I'm sure the TD maps won't have any problem adjusting, but blizzard has announced a hero class unit yet have they? So there might be some drawbacks getting used to the old way we made maps on Starcraft and Warcraft 2 without units that can't level up.
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05-29-2007, 05:24 AM
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#15 (permalink)
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"Speed and Haste."
Join Date: May 2007
Posts: 194
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Dear god a havoc system, thats what Age of Empires III uses...SC2 is going to BE INSANE OMG!!
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