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Old 05-27-2008, 07:42 AM   #1 (permalink)
 
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Baneling or ''How do you kill what wants to die?''

Guess everyone has seen this guy already, so it's not a suprise what it does.
But this guy sure makes new strategys come up, I mean if reaver drop was dangerous in SC1... Think of this one + Overlord.

Type: Sapper
Core Genus: Zergling
Primary Attack: Volatile Burst

he baneling is a creature so bloated with fluid-filled sacs that it can barely walk; instead, it moves itself by tucking into a tight ball and rolling. However, this ungainly appearance belies the fact that the baneling is an extremely dangerous organism, one of several new zerg specialists recently seen on the battlefield. When a baneling gets close enough to an enemy, the creature triggers a reaction within its volatile chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid. The baneling is destroyed in the explosion, which is very likely to inflict a huge amount of damage.

These living bombs are highly effective against both structures and ground forces; in fact, a clutch of them is capable of wiping out a group of vehicles and infantry in the blink of an eye. The banelings' lethality is further enhanced by the zerg predilection for burrowing. An apparently safe area can soon turn into a deathtrap as these monstrosities emerge and roll into the midst of their foes, giving them virtually no time to react.

At first the baneling was identified as an unstable zerg mutation of an unspecified genus. Subsequent observations have revealed it to be a morph of the zergling, the most numerous zerg subtype. Zerglings have been seen entering a brief chrysalis phase before emerging in their new form. This alarming development has demonstrated the advanced ability of the zerg queens to manipulate their offspring. Although the baneling is chemically volatile and unstable enough to explode at any time, the queens have engineered a morph that can contain its energies until just the right moment. By creating the baneling out of the most basic of zerg fighters, the queens have also ensured that an inexhaustible supply of raw materials is available for the task.

Terran commanders now train their troops to watch for these abominations. In the meantime, scientists are desperately trying to develop chemical rounds that will cause banelings to detonate before they reach terran lines.

http://www.starcraft2.com/features/zerg/baneling.xml
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Old 05-27-2008, 10:11 PM   #2 (permalink)
 
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Hmm, i guess melee is out of the question, and marines just don't have the firepower to deal with them fast enough. The only option i see is air attack, long-range nuke (crucio tank) or micro with ranged units (stalker would be the best imo).
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Old 05-29-2008, 02:49 AM   #3 (permalink)

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They do really low damage, something like 40 (though with a big bonus to buildings).

A few getting into your forces isn't the end of the world. Zerglings with Anabolic Frenzy always killed everything at melee anyways.
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Old 05-29-2008, 03:30 AM   #4 (permalink)
 
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people could rush so easily with these...

maybe 20 is all you would need to rush someone badly, with like 5 regular zerglings.
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Old 05-29-2008, 02:13 PM   #5 (permalink)

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20 Zerglings would be more effective in most cases.

I would think the primary use of these would be to cripple the enemy force with a few before you send your combat units in: There's no point hitting undefended buildings with them, as it only wastes money.
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Old 05-29-2008, 03:58 PM   #6 (permalink)
 
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I saw a video on youtube about the Gameplay of zerg and it took about 5 baneling to make a bunker lit on fire.
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Old 05-29-2008, 11:31 PM   #7 (permalink)
 
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take about 20 banelings to wipe out .. say.. 50 marines? with good micro anyway.. and if the marines are stupid to stay ther.
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Old 06-01-2008, 01:31 PM   #8 (permalink)
 
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Meh? Only 40 damage?

And now I feel poor for them.
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Old 06-01-2008, 06:47 PM   #9 (permalink)
 
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Quote:
Originally Posted by LordDz View Post
Meh? Only 40 damage?

And now I feel poor for them.
+150 against buildings. Also don't take stuff you see in PRESENTATION videos for fact. In most cases the stats have been altered to make the unit seem better, or then just made to show it off.
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Old 06-01-2008, 09:41 PM   #10 (permalink)
 
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so how would that video be lying?
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Old 06-02-2008, 02:35 AM   #11 (permalink)
 
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I recommend rewatching the intro of the movie and different parts of the movies, because I honestly dont think you payed attention to what they said while presenting the races.
"Data subject to change" "not everything in this is permanent" Seriously they even said they changed some stats on different units to show us the units, and what there capable of, like the mothership... Seriously the even said they had a lot of balancing to do.

Also videos don't lie. data can change, blizz can show a unit they will put in and just take it out because of balancing issues or something
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Old 06-02-2008, 04:52 AM   #12 (permalink)

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take about 20 banelings to wipe out .. say.. 50 marines? with good micro anyway.. and if the marines are stupid to stay ther.
Stimmed marines eat Zerg - the marines would be fine.
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Old 06-02-2008, 05:08 AM   #13 (permalink)
 
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still, baneling is 1 hit ko to a marine, not to mention splash.
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Old 06-02-2008, 01:56 PM   #14 (permalink)

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still, baneling is 1 hit ko to a marine, not to mention splash.
Even Zerglings with Metabolic Boost (and therefore crazy move speed) have trouble getting beside stimmed Marines in the first place.

Also, it isn't a 1-hit KO if the marines have better armour, or if they are carrying those shields that you can upgrade for them.
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Old 06-02-2008, 10:23 PM   #15 (permalink)
 
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I have a feeling banelings are mostly used for rushing and maybe a little to cripple defenses.

So the marines having upgrades at that point is probably not going to happen.
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