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Old 06-16-2008, 11:38 PM   #1 (permalink)
 
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Idea 3 archons or 1?

should there be 3 archons (Reg,Dark,Twilight)?

Dark Temp + Dark Temp = Dark Archon
High Temp + High Temperlar = Archon
Dark Archon + High Temperalr = Twilight?
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Old 06-17-2008, 12:16 AM   #2 (permalink)
 
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What would the "Twilight" Archon even do?
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Old 06-17-2008, 12:17 AM   #3 (permalink)
 
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yes i think it will be 3 archons...
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Old 06-17-2008, 12:57 AM   #4 (permalink)
 
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At the current point it's:
HT+HT=Archon
DT+DT=Archon
HT+DT=Archon

Twilight Archon got replaced with Archon. It's the same thing though, just lacks the Twilight in it's name.
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Old 06-17-2008, 01:20 AM   #5 (permalink)

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Although it would be lulz if they made them Archon+Maelstrom, but I have a feeling that would throw balance out the window.
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Old 06-17-2008, 05:14 PM   #6 (permalink)
 
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3 archons sound cool. But I dunno what unit they'd balance the other 2 races with.
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Old 06-18-2008, 02:02 AM   #7 (permalink)
 
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3 archons would just be retarded. I thought having 2 was stupid lol.

Dark Archons were almost completely useless except against massed air...

Archons were really good though.
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Old 06-18-2008, 02:27 AM   #8 (permalink)
 
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I like the idea of 3 different archons. They're pure win. I don't care what they'll balance it with.. protoss were always my favorite. Screw terran and zerg, pure strength is the way to go.
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Old 06-18-2008, 02:38 AM   #9 (permalink)

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Having one is original, having three would not be as much. Also, the current one is a nice hybrid.

Also, quit trying to find perfect counterparts, seriously. The best part of StarCraft is that it was balanced, and yet each race was totally unique.
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Old 06-18-2008, 11:44 AM   #10 (permalink)
 
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I'd not be happy if they missed out the Dark Archon. I love that one because that dude had that mind control ability, which I always used to capture the enemy workers and then build a base of the enemy's race. But, yeah..no other races had the ability to capture enemy technology, and I'm quite sure that they'll miss out the Mind Control ability.
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Old 06-18-2008, 03:36 PM   #11 (permalink)

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Mind Control was balanced because taking another race was far too monetarily expensive, and the dent in your economy would lose you the game.

If you had enough money to sustain it and still fight as well as they did, you should've been able to kill them long before due to your huge economic advantage.
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Old 06-18-2008, 04:31 PM   #12 (permalink)
 
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It's easy to win with the lurker+carrier+siege tank+photon cannon combination. It's an unbreakable defence, and combining carriers with ghost nukes and battlecruisers is the undefeatable offensive.

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Old 06-18-2008, 05:13 PM   #13 (permalink)

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If you have enough time and money to tech all three races to the max, your opponent is, quite frankly, terrible.

Also, it's not hard to push tough defences like that. Your first one asks for a good old Guardian+Scourge or Ultraling+Dark Swarm combo (or Nukes+Tanks with Terran, or Disruption Web + Anything with Protoss), and your second asks for Scourges and Hydralisks/Mutalisks (or Nukes+Lockdown, or Wraiths, or Scouts+Arbiters).

And so on.
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Old 06-18-2008, 06:41 PM   #14 (permalink)
 
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I don't really think they're so breakable if you dispatch some battlecruisers, carriers or guardians to take care of the enemies from a long range. As for the scourges, they can be taken out with the sufficient amount of photon cannons.

But well, I admit that I rarely sucseeded in even capturing an enemy worker unit, not developing the whole new base system. But as far as I'm concerned if you can extract the captured worker from the battlefield, you're pretty much trough the difficult part.
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Old 06-18-2008, 07:01 PM   #15 (permalink)

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Quote:
But as far as I'm concerned if you can extract the captured worker from the battlefield, you're pretty much trough the difficult part.
Except for the multi-thousand dollar budget needed to tech the race.

Quote:
I don't really think they're so breakable if you dispatch some battlecruisers, carriers or guardians to take care of the enemies from a long range. As for the scourges, they can be taken out with the sufficient amount of photon cannons.
Units tend to focus fire, so no.
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