 |   |  |  |
| Starcraft II Anything and everything about Starcraft II, Blizzard's upcoming RTS game. |
 |
|
06-16-2008, 11:38 PM
|
#1 (permalink)
|
Ban from Chat............
Join Date: Jul 2007
Posts: 129
|
3 archons or 1?
should there be 3 archons (Reg,Dark,Twilight)?
Dark Temp + Dark Temp = Dark Archon 
High Temp + High Temperlar = Archon 
Dark Archon + High Temperalr = Twilight? 
|
|
|
06-17-2008, 12:16 AM
|
#2 (permalink)
|
User
Join Date: Jul 2007
Posts: 59
|
What would the "Twilight" Archon even do?
|
|
|
06-17-2008, 12:17 AM
|
#3 (permalink)
|
User
Join Date: May 2006
Posts: 29
|
yes i think it will be 3 archons...
|
|
|
06-17-2008, 12:57 AM
|
#4 (permalink)
|
User
Join Date: Mar 2005
Posts: 486
|
At the current point it's:
HT+HT=Archon
DT+DT=Archon
HT+DT=Archon
Twilight Archon got replaced with Archon. It's the same thing though, just lacks the Twilight in it's name.
|
|
|
06-17-2008, 01:20 AM
|
#5 (permalink)
|
iRawr
Join Date: Dec 2005
Posts: 8,349
|
Feedback is endless fun.
Although it would be lulz if they made them Archon+Maelstrom, but I have a feeling that would throw balance out the window.
|
|
|
06-17-2008, 05:14 PM
|
#6 (permalink)
|
User
Join Date: Dec 2007
Posts: 961
|
3 archons sound cool. But I dunno what unit they'd balance the other 2 races with.
|
|
|
06-18-2008, 02:02 AM
|
#7 (permalink)
|
Map Maker Fanatic
Join Date: Feb 2007
Posts: 298
|
3 archons would just be retarded. I thought having 2 was stupid lol.
Dark Archons were almost completely useless except against massed air...
Archons were really good though.
|
|
|
06-18-2008, 02:27 AM
|
#8 (permalink)
|
Blue Gem pwns you.
Join Date: Oct 2007
Posts: 1,274
|
I like the idea of 3 different archons. They're pure win. I don't care what they'll balance it with.. protoss were always my favorite. Screw terran and zerg, pure strength is the way to go.
__________________
Fail Chat?
Lord of the Rings: The Banished
Terrain ~ 95% (Never really done, right? lol)
Triggers ~ 95%... Units ~ 99%... Custom Models 99% (only have 1 request that I might reconsider)
Spells ~ 25%... Items 100% (easy to have that done when they're handed to you)
All other projects on hold due to lack of support, I will finish them though.
|
|
|
06-18-2008, 02:38 AM
|
#9 (permalink)
|
iRawr
Join Date: Dec 2005
Posts: 8,349
|
Having one is original, having three would not be as much. Also, the current one is a nice hybrid.
Also, quit trying to find perfect counterparts, seriously. The best part of StarCraft is that it was balanced, and yet each race was totally unique.
|
|
|
06-18-2008, 11:44 AM
|
#10 (permalink)
|
User
Join Date: Dec 2007
Posts: 961
|
I'd not be happy if they missed out the Dark Archon. I love that one because that dude had that mind control ability, which I always used to capture the enemy workers and then build a base of the enemy's race. But, yeah..no other races had the ability to capture enemy technology, and I'm quite sure that they'll miss out the Mind Control ability.
|
|
|
06-18-2008, 03:36 PM
|
#11 (permalink)
|
iRawr
Join Date: Dec 2005
Posts: 8,349
|
Mind Control was balanced because taking another race was far too monetarily expensive, and the dent in your economy would lose you the game.
If you had enough money to sustain it and still fight as well as they did, you should've been able to kill them long before due to your huge economic advantage.
|
|
|
06-18-2008, 04:31 PM
|
#12 (permalink)
|
User
Join Date: Dec 2007
Posts: 961
|
It's easy to win with the lurker+carrier+siege tank+photon cannon combination. It's an unbreakable defence, and combining carriers with ghost nukes and battlecruisers is the undefeatable offensive.
Last edited by zombie2279; 06-21-2008 at 06:56 PM..
|
|
|
06-18-2008, 05:13 PM
|
#13 (permalink)
|
iRawr
Join Date: Dec 2005
Posts: 8,349
|
If you have enough time and money to tech all three races to the max, your opponent is, quite frankly, terrible.
Also, it's not hard to push tough defences like that. Your first one asks for a good old Guardian+Scourge or Ultraling+Dark Swarm combo (or Nukes+Tanks with Terran, or Disruption Web + Anything with Protoss), and your second asks for Scourges and Hydralisks/Mutalisks (or Nukes+Lockdown, or Wraiths, or Scouts+Arbiters).
And so on.
|
|
|
06-18-2008, 06:41 PM
|
#14 (permalink)
|
User
Join Date: Dec 2007
Posts: 961
|
I don't really think they're so breakable if you dispatch some battlecruisers, carriers or guardians to take care of the enemies from a long range. As for the scourges, they can be taken out with the sufficient amount of photon cannons.
But well, I admit that I rarely sucseeded in even capturing an enemy worker unit, not developing the whole new base system. But as far as I'm concerned if you can extract the captured worker from the battlefield, you're pretty much trough the difficult part.
|
|
|
06-18-2008, 07:01 PM
|
#15 (permalink)
|
iRawr
Join Date: Dec 2005
Posts: 8,349
|
Quote:
|
But as far as I'm concerned if you can extract the captured worker from the battlefield, you're pretty much trough the difficult part.
|
Except for the multi-thousand dollar budget needed to tech the race.
Quote:
|
I don't really think they're so breakable if you dispatch some battlecruisers, carriers or guardians to take care of the enemies from a long range. As for the scourges, they can be taken out with the sufficient amount of photon cannons.
|
Units tend to focus fire, so no.
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|  |  |  |  |   |  |
|