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View Poll Results: Which was the best spell?
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HINDYhat: Fulmination
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13 |
40.63% |
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redscores: Magma Barricade
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19 |
59.38% |
04-21-2008, 09:48 PM
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#1 (permalink)
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WRONG HOLE!
Join Date: Apr 2007
Posts: 1,022
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POLL: HINDYhat vs redscores
Vote for your favorite submission! This poll will close officially in 10 days.
YOU MAY NOT VOTE FOR YOURSELF, REDSCORES!
Reviews concerning your allocated vote are highly encouraged!
If any vote is made against the site rules, it will be ignored.
The theme of this challenge was to create an elemental spell, with configurable levels.
Download Fulmination here : http://www.hiveworkshop.com/forums/a...1&d=1208810719
Quote:
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Originally Posted by HINDYhat's submission
FULMINATION

The hero explodes into 12 controllable and invulnerable water particles. After a certain time, each particle moves to a medium point and reforms the concerned hero.
Level 1 - Explodes at 400 units per second. Lasts 4 seconds.
Level 2 - Explodes at 550 units per second. Lasts 4.5 seconds.
Level 3 - Explodes at 700 units per second. Lasts 5 seconds.
EDIT: REMEMBER to adjust mana cost and cooldown to your needs. I left them null here for testing reasons!
IMPORTANT : This spell requires JassNewGenPack for vJass syntax! Click here to download JassNewGenPack : http://www.wc3campaigns.net/showthread.php?t=90999
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Download Magma Barricade here : http://www.hiveworkshop.com/forums/a...1&d=1208810719
Quote:
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Originally Posted by redscores' submission
My map has the knock back function by silvenon.
Here is it: Magma Barricade
Summons 8 melted Rocks which start to rotate around the caster, they will start to rotate faster and will deal damage and gives a 25% chance to knock back a enemy unit. The damage caused is increased while the rocks get faster (100 damage is max), same for knock back (10 range more knocked back per second, max is 300 range). The Knock Back and Damage can only appear every 3 seconds. Lasts 30/45/60 seconds.
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Last edited by HINDYhat; 04-21-2008 at 10:47 PM..
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04-22-2008, 02:53 AM
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#2 (permalink)
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ETD 4.0 TerrainerInChief!
Join Date: Jul 2007
Posts: 3,679
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Redscores' ability is interesting and awesome, as well as fairly smooth (except I think the damage should be extremely fast but low) and the code is good.
But HINDYhat gets my vote because his ability is just so unbelievably fun to use!! Not only that but it's very very smooth, I looked to code over and even though I'm not the best coder it looks fine, and efficient to me. Also, I noticed how you made a FRAMERATE variable. Now if that doesn't show efficiency I don't know what the fuck efficiency is.
It's amazing how much code it takes for one somewhat simple-looking ability.
__________________
[20-02-40] Hakeem: It all makes sense now! The constant nagging, the guilt trips! MOTHERS ARE TROLLS!
[19-38-23] Mr.Goblin: ~Void~, yo, dude .. tell me your secret for behing such a good terrain maker, do you smoke illigal things? to get that inspiration?!
[23-19-42] Dr Super Good: dam hindy and his balls gaining infinate blody velocity
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04-22-2008, 12:12 PM
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#3 (permalink)
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WRONG HOLE!
Join Date: Apr 2007
Posts: 1,022
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I'm glad I actually got mine to work without any use of SquareRoot or Sin/Cos! :D
Thanks!
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04-24-2008, 09:12 PM
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#4 (permalink)
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The red death!
Join Date: Aug 2006
Posts: 1,539
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I would never vote for my self, I am not such a newbie, well, thanks for the feedback void, i got good feedback for my spell from all sides, and heh, i started 2 or 3 weeks ago to code vjass. :)
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04-25-2008, 04:23 AM
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#5 (permalink)
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Terrain Moderator
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Join Date: Sep 2006
Posts: 5,510
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Feedback already given. My vote goes to red.
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04-25-2008, 01:22 PM
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#6 (permalink)
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The red death!
Join Date: Aug 2006
Posts: 1,539
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Thanks gilles. Very much appreciated.
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04-25-2008, 04:57 PM
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#7 (permalink)
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The hive's retard
Join Date: Sep 2007
Posts: 2,046
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my vote goes to hindyhat cause the spell is so funny :p
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04-25-2008, 07:07 PM
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#8 (permalink)
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The red death!
Join Date: Aug 2006
Posts: 1,539
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Eh, splattering water is funny? then you should get a day to go swimming X).
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04-25-2008, 09:26 PM
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#9 (permalink)
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WRONG HOLE!
Join Date: Apr 2007
Posts: 1,022
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This has turned out to be quite a challenge! Thanks to all voters!
BUMP: Keep voting!
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04-26-2008, 05:43 AM
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#10 (permalink)
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ETD 4.0 TerrainerInChief!
Join Date: Jul 2007
Posts: 3,679
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Oh my gawd it's even! This is so epic!
__________________
[20-02-40] Hakeem: It all makes sense now! The constant nagging, the guilt trips! MOTHERS ARE TROLLS!
[19-38-23] Mr.Goblin: ~Void~, yo, dude .. tell me your secret for behing such a good terrain maker, do you smoke illigal things? to get that inspiration?!
[23-19-42] Dr Super Good: dam hindy and his balls gaining infinate blody velocity
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04-26-2008, 09:15 AM
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#11 (permalink)
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The red death!
Join Date: Aug 2006
Posts: 1,539
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10:10, well it seems that i won't lose so easy. :)
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04-26-2008, 11:41 AM
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#12 (permalink)
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WRONG HOLE!
Join Date: Apr 2007
Posts: 1,022
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It actually is quite useful, as it's a mix between invulnerability, blink and just overall confusing your enemy. I think it would be great in an AoS-style map.
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04-26-2008, 11:45 AM
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#13 (permalink)
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The red death!
Join Date: Aug 2006
Posts: 1,539
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Eh immolation steel? It was a accelerating ring of meteors (melted rocks) around the unit which start to rotate faster and faster and deal more damage when faster and knocking enemies with a chance back.
Don't see any familiars with immolation.
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04-26-2008, 02:07 PM
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#14 (permalink)
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Just one of the many...
Join Date: Oct 2007
Posts: 143
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Vote for redscores.
I just like the idea and the eye candy that comes with it. Also it actually does something to an enemy unit. The fulmination is also a very nice concept but lacks a finishing touch. By that I mean, the water particles seeking out a target and doing something to that target. For example the water particle entering a unit, doing damage from the inside, making the unit grow bigger due to the pressure, exit (shrinking unit again ofc.) and stunning the unit for x seconds, and then reform the hero. It would be a H2O variant of the Terminator.
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04-26-2008, 02:58 PM
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#15 (permalink)
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The red death!
Join Date: Aug 2006
Posts: 1,539
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