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| Warcraft III Roleplaying Although Roleplaying on Warcraft III is dying, there are still certain persons who keep trying to teach other people, to ensure that Roleplaying on this game does not die completly. If you want to discuss anything about roleplaying on Warcraft, you've come to the right place. |
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12-12-2007, 11:54 AM
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#1 (permalink)
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шαиτѕ τо gινе ιιοиэѕѕ ιυν
Join Date: Jul 2007
Posts: 3,646
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RP themes...
Ok, I'm bored and someone has to fill up this forum(s) anyway, so I'll do it.
Ok how many themes can we openmindly come up to RP with, and with RP I meant on Bnet, Elenai, but you can help too.
School Theme
Militairy School Theme
Magic School Theme
Academy Theme
Militairy Academy Theme
Magic Academy Theme
Guilds Theme
Guild Wars Theme
Magic Guilds Theme
Fighter Guilds Theme
Thieves Guilds Theme
Global Warming Theme
Infection Theme
Zombie Theme
Future Theme
WW1 Theme
WW2 Theme
WW3 Theme
Other WW's Theme
Medieval Zombie Theme
Medieval Theme
Medieval Realistic Theme
Warcraft 3 Theme
Village Theme
Town Theme
EXP.PGD1, yes we got no other name for it. Theme
EXP.PGD2, takes longer. Theme
Elves Theme
Orcs Theme
Human Theme
Undead or Forsaken Theme
Demon World Theme
Monster, like King Kong or Godzilla Theme
Resistance Fall of Man Theme
Gears of War Theme
Resident Evil Theme
The One Theme
Ghost Theme
Castle Theme
And the almighty and very wellknown: No Theme Theme.
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12-12-2007, 03:06 PM
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#2 (permalink)
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Terrainer
Join Date: Aug 2007
Posts: 605
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Jungle theme! (post length)
EXP.PGD1 ownz :)
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12-12-2007, 03:17 PM
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#3 (permalink)
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шαиτѕ τо gινе ιιοиэѕѕ ιυν
Join Date: Jul 2007
Posts: 3,646
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Make it a bit long ok, Morry? ;P
Mutant Theme
Super Heroes Theme
Heroes Theme
Heroesless Theme
Cursed Theme
Poltergheist Theme
Vampire Theme
Lycan Theme
Vampire VS Lycan Theme
Space Theme
And many more, and more if you post some too people :D
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12-12-2007, 09:14 PM
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#4 (permalink)
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Terrainer
Join Date: Aug 2007
Posts: 605
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Troll theme
Sunken Ruins theme
Elemental Wars theme
Samurai theme
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01-12-2008, 08:28 PM
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#5 (permalink)
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ETD 4.0 TerrainerInChief!
Join Date: Jul 2007
Posts: 3,679
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No-noobs theme. It doesn't really work though.
Invasion theme
Demonic Invasion theme
Scourge Invasion theme
Parasite Invasion theme
Night Elf Lore theme (a personal favorite, if it's done right)
__________________
[20-02-40] Hakeem: It all makes sense now! The constant nagging, the guilt trips! MOTHERS ARE TROLLS!
[19-38-23] Mr.Goblin: ~Void~, yo, dude .. tell me your secret for behing such a good terrain maker, do you smoke illigal things? to get that inspiration?!
[23-19-42] Dr Super Good: dam hindy and his balls gaining infinate blody velocity
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01-12-2008, 08:46 PM
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#6 (permalink)
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Oh, damn you.
Join Date: Mar 2006
Posts: 207
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hmm,
Werewolf theme
Dragon theme
Naga theme
Nature theme
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01-12-2008, 09:10 PM
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#7 (permalink)
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Art Moderator
-Hive Archivist-
Join Date: May 2007
Posts: 4,451
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Cosmic Spirit theme.
Like star spirits in a cosmic game, using mortal races as pawns, and descending down upon creation like titans, in the midst of a living art, painting your will and battling for control of the canvas.
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 | Preparing for a new Signature, and Avatar |  |
| ~General Frank for User of the Year 2008~ | |
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01-12-2008, 09:25 PM
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#8 (permalink)
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ETD 4.0 TerrainerInChief!
Join Date: Jul 2007
Posts: 3,679
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The Six Schools of Magic:
Fire, Ice, Nature, Darkness, Light, Arcane
Each elementary school of magic (not like a kindergarten to 5th grade school where wizardlings learn their first spells) is not represented by elementals but by Elemental Gods, who each have their altars/temples in various places on the map.
For example, Ice has its temple on top of a snowy mountain and Nature has its in the heart of a forest.
Each school of magic, as well, has its variants. A list of variants here:
Darkness: Necromancy, warlock, summoning, Demonic, voodoo.
Light: Paladin (anti darkness), lightning/electricity, teleportation, "magic missiles", enchantment
Nature: Resurrection, druid, transformation/shapeshifting, spirit, healing
Fire: Demonic(fire), destruction(fire), magical smithing, Mountain magic
Ice: Weather, destruction(ice), Mountain magic as well
Arcane: Nethermancy, Void Magic, Mind magic
Basically, there are six avatars of the elements on the map, these are not player-controlled (usually controlled by Red/host) and guard the temples. There are also people, and cities. Every race has essence of an element or multiple elements, for example Humans have Fire and Ice (from the mountain) and Elves have Light and Nature.
This is a theme I made up and it really worked well with the people I did it with.
Leveling for the theme: 1-3 = apprentice/untouched essence, 4-6 = elemental mage/warrior, 7-9 = hero, 10-12 = elemental master/archmage, 13-15 = Elemental avatar
__________________
[20-02-40] Hakeem: It all makes sense now! The constant nagging, the guilt trips! MOTHERS ARE TROLLS!
[19-38-23] Mr.Goblin: ~Void~, yo, dude .. tell me your secret for behing such a good terrain maker, do you smoke illigal things? to get that inspiration?!
[23-19-42] Dr Super Good: dam hindy and his balls gaining infinate blody velocity
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01-18-2008, 01:07 PM
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#9 (permalink)
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The Night Walker
Join Date: Jan 2008
Posts: 21
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My quick list of Roleplay Themes:
Ancient Civilizations Theme
Nucluear War Theme
Vampire Theme
Werewolves Theme
Underworld Theme (Vampire Vs. Werewolves Theme Basically)
Modern Day Theme (Very boring I've not played one since 2006 lol)
Revolution Theme (Take over of a country)
Mutiny Theme
Treasure Seeker Theme
Pirates Theme
Revenge Theme
Still lots of others I could name but it seems I will be late for class if I don't end it here! lol
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01-19-2008, 05:00 AM
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#10 (permalink)
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Banned
Join Date: Mar 2007
Posts: 232
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01-19-2008, 01:35 PM
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#11 (permalink)
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Black as the night...
Join Date: Mar 2007
Posts: 116
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Oh? And what about DaT, it's an RP for quite skilled RP'ers imo.
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01-19-2008, 01:42 PM
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#12 (permalink)
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Development Director
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Join Date: Jan 2005
Posts: 5,601
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It doesn't require only a medium skill but an average knowledge of the story as well.
Anyway, my usual opinion about themes: maps should be done in a way that they support various themes, a single-themed map becomes boring pretty fast.
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01-19-2008, 02:31 PM
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#13 (permalink)
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Black as the night...
Join Date: Mar 2007
Posts: 116
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Well, some Themes are nice for like 2-3 RP's, after that it gets boring.
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01-22-2008, 02:57 AM
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#14 (permalink)
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User
Join Date: Nov 2006
Posts: 45
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The ol' fashoined castles theme where castles, towns, villages, ect. go at it after about an hour of prep. (I don't feel its a theme asmuch as a rts with infinite troops.)
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01-22-2008, 11:47 AM
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#15 (permalink)
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шαиτѕ τо gινе ιιοиэѕѕ ιυν
Join Date: Jul 2007
Posts: 3,646
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Me: I have finally finished my very freaking awasome city. I'm gonna screenshot it!
<Host leaves before I could take any screenshots>
WTF?
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