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Old 08-24-2008, 09:09 AM   #1 (permalink)
 
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Another simple trigger/ability that doesn't work!

Flame Curse
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to (==) Flame Curse
Actions
Unit Group - Add (Target unit of ability being cast) to flamecurseunitgroup[(Player number of (Owner of (Casting unit)))]

Flame Curse Die
Events
Unit - A unit Dies
Conditions
Actions
Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is in flamecurseunitgroup[(Integer A)]) Equal to (==) True
Then - Actions
Set dyingunitpoint = (Position of (Dying unit))
Set flamecurseunitsinrange = (Units within 9999.00 of (Position of (Dying unit)) matching (((Matching unit) belongs to an enemy of (Player((Integer A)))) Equal to (==) True))
Special Effect - Create a special effect at dyingunitpoint using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit Group - Pick every unit in flamecurseunitsinrange and do (Actions)
Loop - Actions
Unit - Cause hero[(Integer A)] to damage (Picked unit), dealing 9999.00 damage of attack type Spells and damage type Normal
Point - Remove dyingunitpoint
Unit Group - Destroy unit group flamecurseunitsinrange
Else - Actions

What's it suppose to do?

1. When caster casts a some spell on a unit, that unit is added in the casting player's group
2. When unit dies and is positive to be in the group, some triggers are worked out.
3. Special effects is created on the dying unit
4. Finds units in 9999 ranged of the dying unit and deals 200 damage. <NOT WORKING>

How do I make that WORK???
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Old 08-24-2008, 09:36 AM   #2 (permalink)
 
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did you set the variable hero[x] ?
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