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Old 08-08-2008, 07:50 AM   #1 (permalink)

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(New) Raw Tech-Tree Contest

Raw Tech-Tree Contest



Objective:

The Raw tech-tree contest: You must edit one of the original 4 races in warcraft 3 and make it completely different. You may not use any icons or models from that race or any other in the original 4.



Rules:
The rules are as follows:
  • -You may not use a single icon, or model already used by one of the original four races.
  • -You may not use a single name for any unit, building, upgrade, or hero already used by one of the original four races.
  • -You must have a name for your race, not already used by one of the four original races.
  • -Your tech-tree must have a number equal to or greater than the amount of buildings, units and heroes in any of the original four races.
  • -You may import as many models, icons, and skins you wish. Though they may not exceed the multiplayer map limit of 4mb (4,000kb).
  • -You may only use resources that are hosted on the hive workshop, wc3campaigns, or xgm.ru.
  • -You may not use ripped resources. That includes: icons, skins, and models.
  • -You can make custom triggered spells, but the coding will be excluded from the official judging. The effect and originality of the spell, however, will be included in it.
  • -The inclusion of downloaded spells in your map will result in disqualification.


Judging:

CategoriesDescriptionScores
Originality:The judge will test the maps, and see if the originality factor is impressive, or if it is something already seen before.?/20
Balance:Does the race fit well with the three non-edited ones? Can they battle with out complete annihilation or without easily annihilating??/15
Replayability:Is the race fun to play as? Is it artistic or plain??/10
Poll:People vote on who they think made the best race, hopefully they will stick with the criteria that the judges used -.-.?/55

Quote:
Originally Posted by Scyth-Master, these are the Prizes: View Post

First Prize: + 40 rep + Award Icon


Second Prize: + 30 rep


Third Prize: + 20 rep

hope you all like the idea.
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Quote:
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Last edited by Scyth-Master; 09-07-2008 at 01:34 AM..
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Old 08-08-2008, 07:55 AM   #2 (permalink)
 
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Imports/Triggers allowed?
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Old 08-08-2008, 09:38 AM   #3 (permalink)
 
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hum remake the four race? this should take for ever... but i'm wondering.. can we just rename and change the unit model and ability... and thats all.. or we have to recreate 4 complete new race... and the 4 race should be equaly balance?
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Old 08-08-2008, 09:39 AM   #4 (permalink)
 
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You only need to remake one.
And no triggering? That poopifies everything.
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Old 08-08-2008, 10:00 AM   #5 (permalink)
 
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k but can we re-used a model of the race? like for example.. i'm making a fearie race.. and i'm keeping the druid of the talon (i rename it and give him new magics)... does it count? or its completly a diffrent race?
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Old 08-08-2008, 10:02 AM   #6 (permalink)
 
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No triggering is good since then you dont have to be a master of creating custom spells in order to win. I think those rules are good, hope to see this contest hosted!
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Old 08-08-2008, 10:04 AM   #7 (permalink)
 
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i would like to participate.. but i can't for now.. (i just removed a virus from my computer) and now i can't open warcraft 3 or warcraft3 world editor...?!
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Old 08-08-2008, 05:03 PM   #8 (permalink)

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Ah, you're right.
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Quote:
Originally Posted by frostwhisper View Post
That's true too I'm afraid. Scyth is an idiot.
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Old 08-08-2008, 05:07 PM   #9 (permalink)

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Quote:
No triggering is good since then you dont have to be a master of creating custom spells in order to win. I think those rules are good, hope to see this contest hosted!
You don't.

All restricting code does is limit creativity, since you're stuck with the [b]original game spells and only slight variation]/b], which is, last time I checked, exactly against what the entire point of this contest was.

However, you still can make an interesting race without code if you try.

However, coding (in GUI anyways) to a limited degree is basically one of the most fundamental skills in using the WE.

Also, good luck making a coherent and good-looking race using no racial models or icons and only 1000kb of imports (and for that matter, only 3 models and 10 icons!).

"Gnolls."

"Naga."

"More Gnolls."

"More Naga."

"Even more Gnolls."

"Even more Naga."

"Seen the Gnolls recently?"

"Seen the Naga recently?"

"Hey look, it's the Gnolls!"

"Hey look, it's the Naga!"

The entire idea just strikes me as rather poorly thought out.
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Old 08-08-2008, 05:17 PM   #10 (permalink)

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Quote:
Originally Posted by donut3.5 View Post
Imports/Triggers allowed?
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Yes, and yes. Changed the rules.

Quote:
Originally Posted by PurplePoot View Post
You don't.
"Gnolls."

"Naga."

"More Gnolls."

"More Naga."

"Even more Gnolls."

"Even more Naga."

"Seen the Gnolls recently?"

"Seen the Naga recently?"

"Hey look, it's the Gnolls!"

"Hey look, it's the Naga!"

The entire idea just strikes me as rather poorly thought out.
This is indeed a concept, and I understand your concern. But the fact is there's really no challenge at all in just altering one of the existing races, stealing their icons and stealing their models. Gnolls and Naga, so be it. But you forgot some:

-Forgotten/Forsaken Ones
-Dranei
-Blood Elf
-The Burning Legion
-Wood Elf
-Corrupted Night Elves
-Harpy (Why not?)

Just a couple I thought of. You can be creative, it's not a crime.
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Old 08-08-2008, 05:34 PM   #11 (permalink)

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Quote:
-Forgotten/Forsaken Ones
There is a whole one of those, then another if you count unbroken.

Quote:
-Dranei
There are two of those, plus Akama, and a few buildings. Still nowhere near.

Quote:
-Blood Elf
Almost all of them are already used for Humans.

Quote:
-The Burning Legion
Hmm... you might be able to, but most are already used for Undead or Neutral Heroes (ie pitlord).

Quote:
-Wood Elf
All of them are night elf.

Quote:
This is indeed a concept, and I understand your concern. But the fact is there's really no challenge at all in just altering one of the existing races, stealing their icons and stealing their models. Gnolls and Naga, so be it. But you forgot some:
Of course you shouldn't just alter a melee race. However, I don't see what's wrong as using the Grunt model as "Axe Berserker" in my angry stuff that hits things race (assuming I replace the Orc race and thus the Grunt is not used for a default race already), or using the Bladestorm icon for a powerful sword slash attack (again with the aforementioned assumption).

Quote:
Yes, and yes. Changed the rules.
Thanks for that :P

In my opinion triggered spells should count for the originality they bring to the race, but not by any means for the code.
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Old 08-08-2008, 05:38 PM   #12 (permalink)
 
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I think the "No using already in use" thing is a little bit silly, because if a race is copied you just nail them on originality when it's totally obvious.
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Old 08-08-2008, 05:41 PM   #13 (permalink)

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Quote:
Originally Posted by PurplePoot View Post
In my opinion triggered spells should count for the originality they bring to the race, but not by any means for the code.
Indeed, that is a good idea. The originality of the spells would make people want to do more, and would inspire a more "raw" theme. I will have to tell you, though, that the difficulty comes from making anew. From completely scrapping the ideas of the original 4 races, and instead, creating your own "raw" template. That's where the theme comes from, and that's what it's striving to be. Completely... different. Completely new. +rep

Quote:
Originally Posted by Sabertooth View Post
I think the "No using already in use" thing is a little bit silly, because if a race is copied you just nail them on originality when it's totally obvious.
I'm looking deep into this. I think that you are suggesting that people be knocked off points from originality if they use icons or models from the original 4 races? Good idea. I might change some of the rules due to this.
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Quote:
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Old 08-08-2008, 06:14 PM   #14 (permalink)

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Not necessarily icons and models, but more concepts, I'd say.

It really depends, though. IMO creeps aren't any more original than the four melee races.
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Old 08-08-2008, 06:51 PM   #15 (permalink)

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I'd suggest that the map should just be under the multiplayer cap.
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