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Old 08-12-2008, 01:04 PM   #1 (permalink)

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Hive Olympics: Race Expansion

A couple of guys and I have been discussing this in chat. Since one of the major problems discussed in the Site Discussion these days is the Arena inactivity, we believe that making a competition involving teams and ranging over a broad range of modding aspects (Olympics style :P) would be not only motivating for people to come in the arena, but will probably increase the current activity two fold.

So, the idea is this:


Race Expansion Competition

Combining the following areas:
- In-game only playable terraining (that actually looks impressive, like the fortress challenge we had long ago)
- Coding (unique new abilities)
- Modeling (models fitting in to each race)

The idea of the competition is for players to work in teams of three. Teams will consist of a terrainer, a coder and a modeler.

The goal in the competiton: terraining an non-import playable map, adding one building, one unit and one hero to each existing race, balancing them out, basically expanding the TFT races similarly to how thy were expanded from RoC to TFT.

Now help develop the idea so we can actually do something...


EDIT: Because making 4 units, 4 buildings and 4 heroes is too much of a strain for the modelers, it was suggested that the unit use an in-game model (more creativity work that way too). So it's only 8 models total instead of 12.

Last edited by frostwhisper; 08-12-2008 at 04:10 PM..
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Old 08-12-2008, 01:06 PM   #2 (permalink)
 
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Laddering the winning submission would be a neat idea too.

I endorse this.
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Old 08-12-2008, 01:13 PM   #3 (permalink)
 
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I think this idea would be nice. Would teams have to be set to 3 or could there be teams of 2 and 4 aswell?
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Old 08-12-2008, 01:13 PM   #4 (permalink)

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True. Like a second stage of the competition.
Me likes.

EDIT: I strongly suggest keeping the team members to an equal number. Three would be good imo.
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Old 08-12-2008, 01:59 PM   #5 (permalink)
 
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okay sounds a bit fairer. i was thinking of some sort of handicap for having extra modders but keeping at 3 is fair.
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Old 08-12-2008, 02:12 PM   #6 (permalink)

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I find this to be... too simple really. What's the fun in designing one unit, one building, and one hero? That's just a lot of balance work. Ew.
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Old 08-12-2008, 03:12 PM   #7 (permalink)
 
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I think more than just one unit/building would be good, but I think it is a sweet idea. I like the whole team idea, as I had proposed a sort of similar idea, with modeling and skinning, with a team of two. But I think that the teams should be even no matter what.
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Old 08-12-2008, 03:41 PM   #8 (permalink)

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Having more new units than this would mean a horrible overweight for the coders and modelers compared to the terrainer's job.
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Old 08-12-2008, 03:44 PM   #9 (permalink)
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I also think this is a good idea.

I also think that we should bring back the melee school, like we used to have, and let the winners map be hosted in a melee tournament.
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Old 08-12-2008, 03:54 PM   #10 (permalink)
 
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i really like this idea :)
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Old 08-12-2008, 04:03 PM   #11 (permalink)
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Heh, this reminds me of wc3c's hero contest, except this has terrainers too.

I might join :3
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Old 08-12-2008, 04:12 PM   #12 (permalink)
 
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heh i am in ;))))) just get this hosted asap
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Old 08-12-2008, 06:44 PM   #13 (permalink)

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Comic Contest #1 Winner: A Cold Winter Evening Terrain Contest #3 Winner: Seasons Terrain Contest 



Welcome to the Hive Workshop’s first teamed competition, ranging from the arts of terraining and modeling to the depths of coding itself. It is with great pride that I give you:

The Hive Workshop Race Expansion Competition


Contest Rules And Conditions

In this contest, gladiators will group in teams of three, each member representing a specific feature of WarCraft III modding: modeler, coder and terrainer.

Once assembled, the teams must work together in creating a standard melee map from scratch, with the following additions to two of the playable races picked before-hand:
- One new building per race with its own distinct function: requiring a custom model. Note: since all the races’ building lists are full, each team must decide on a reasonable solution for the problem (a morph ability for the race’s worker with an alternate building list is permitted).
- One new hero per race with 4 unique and functional spells: requiring a custom model. Spells may, and are encouraged to be triggered.
- One new custom unit per race along with up to two upgrades and abilities concerning that unit, added to the tech-trees: requiring a custom model.
- An improved techtree that will include the new building as a requirement for units/spells/upgrades. Creativity is a must in this area.

Summing it up, this brings the goal of each team to:
- A completely scratch-made, playable map.
- A total of 6 custom models.
- A maximum of 12 custom spells/upgrades.

The task is not easy, so teams must be certain that they cooperate well with each other to the end.

Submission rules include:
  1. The terrain of the map must be created using in-game models only, however creativity is still crucial.
  2. The terrain must be designed to host four players.
  3. All models and spells must be created for this contest. No previous works allowed.
  4. No more than 2 upgrades and 2 abilities may be used for each race's unique unit.
  5. The two races must be balanced out after the additions are made.
  6. Each hero must have four spells and use the normal warcraft leveling system.
  7. No triggering is permitted beyond the hero/unit abilities.
  8. Aside from the custom unit, the only other addition that may be included to each of the two races is the custom advanced worker (for building the special building).
  9. Each team member must stick to his part of the task (terrainer does terrain only, he doesn’t help with coding/modeling).

Contest Prizes And Winnings
  • First Place: 50 reputation points and a special award icon per team member + usage of the winning map in the Hive's next melee ladder contest
  • Second Place: 30 reputation points per team member
  • Third Place: 15 reputation points per team member


Contest Judging And Voting
  • Judging Criteria
    CriteriaDescriptionMarks
    Terrain OriginalityHow creative the terrain is while using only the WarCraft mpq to make it/10
    Terrain BalanceIs the terrain equally balanced for each of the players/10
    Model Originality and ExecutionHow original and well made the added models are/30
    CodingHow clean the coded abilities are/10
    AbilitiesHow original the added abilities are/10
    Overall BalanceAre the two races balanced after the additions have been made/20
    Race FlowHow well do the added models and spells fit to the selected races/10

  • 50 % of the winner shall be determined by the contest's appointed judge(s).
  • 50 % of the winner shall be determined by the results of a public poll.


Contest Dates And Deadline
  • Each map must be complete and submitted 6 weeks after the contest begins.
    The contest shall begin on September 4th, 2008 and conclude on
    October 18th, 2008
    (GMT)
Each team must have a spokesperson who's going to declare the team members, the team name, and submit the final map.
Team members, and names will be filled in the following sheet.

Race Expansion Teams:

Team NameModelerCoderTerrainer

Last edited by frostwhisper; 09-03-2008 at 01:58 PM..
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Old 08-12-2008, 06:47 PM   #14 (permalink)
 
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Meh it is better 50% poll, 50% judges so people can't complain about people getting votes from 'fanboys'
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Old 08-12-2008, 06:55 PM   #15 (permalink)
 
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Ya, I agree. 100% public vote will result in, partly, a popularity contest.
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