This is the Big one the really General all over Contest for any map.
Basically there's the Paired Mapping Contest and I've seen a few other suggestions and such but all of these mapping contest are really for quite short projects.
I've found and seen that many a map will take well over a month... two months... three or even a year.
What I'm trying to allow for here is a contest for larger more indepth epic maps, and also for the slower people. In things with such a small time limit you don't get too see as much of a creative aspect.
__________ Rules:
No submission may violate any Hive Workshop site rule.
You must not release the map prior to the start of the Tournament. Relatively closed BETA testing, once it has been started, is allowed.
All the entries must be unprotected so that the triggers and scripts can be looked at.
All multiplayer maps must be under 4mb, so they are playable on b.net. Having it under 2mb is recommended.
You must post your entry before the deadline expires and attach it to a post (You should pm a judge aswell to ensure that your map is noticed).
You may not submit more than one map per person. We only want your best!
Any stolen work will be disqualified. (This does not limit more severe punishments at the discretion of mods).
No entry may be submitted more than a month before the deadline (simply for organizational issues).
The reward will be divide up equally between all members of a team.
__________ Themes:
Now this is one of the main things I'm adding, oppose to the original. I have finally buckled down and decided to put themes although I've tried to keep them quite loose but still similiar.
However though if an admin is willing to accept this without the themes I am all for it, I would much rather use my original idea with few limitation which means people can use their own orignal Ideas a lot more.
The theme will change as with all contests from contest to contest. However they will be what I perceive to be quite broad categories, they will be one of the following ones:
Battlefront:
These are the maps where you tend to be a war of sorts where units will continiously spawn and attack the enemies, whether you are controlling a hero or a builder or just a unit. Examples: AoS, Tech Wars, Civ Wars, Hero Wars, Battleships, etc.
Arena:
You will almost always only control of a single hero and if you don't you like wont control more than 2 or 3 units. It will often involve farming to level up or get gold, and there won't usually be any computer controlled players (That does not include creeps). Examples: Angel Arena, HeroCraft, Paintball, Tree Tag, Orc Gladiators, Legendary Heroes, SpellCraft, etc.
Defense:
This will involve you surviving against something, whether it be with heroes, or towers, or units. You may be able to squeeze survival maps into this if you can convince a judge to allow it. Examples: Wintermaul, Power Towers TD, Line Tower Defense, Castle Defense, Hero Line Defense, 300, etc.
Adventure:
99% of the time this will be a hero map, roleplaying maps especially. You wont usually linger in one location, you'll always have a goal to complete, a boss to go kill, a monster to farm. Usually there will be a story, like in RPGs. Whether or not the story is set or free. Examples: ORPGs, RPGs, LotR, Survivals, LOAP, etc.
Strategy:
Mostly Altered melees, or other games where you control small or large groups of units, there will usually be a great element of planning and strategy. Often teamwork will also be a great factor. Examples: Paintball, Warcraft 2, Starcraft 2, Civilization, Spore Tribes, Risk, City Builder, Ant Builder, Control point Battles, etc.
Sprawlers:
These are those maps where you just have TONS of units, like units left and right, you'll likely have a masser. Often you will have heroes to spice it up, but not always. Your units also will usually be upgradeable, and you'll probably have a base to protect. Examples: Zone Control, Golems, Evolves, Footmen Frenzy, etc.
Although there are these categories often maps will fit in them if even they don't at first seem like it. So what I'm saying is we are fleibe if you can convince the judge that this fits in then you can definetely put your map idea. But check with a judge before you start on your map!
I listed all the types I could think of if anyone can think of any more types of maps please tell me so I can fit it into a category or create a new category.
Maps can overlap and fit into multiple categories.
And remember if you have your own original Idea it will probably fit into one of these categories just check with a judge first and you can get started.
Other categories may be used later when the contest is actually running, this is mostly just to give you an Idea.
__________ Deadlines and Time Limits:
The Time limits on the creation of your map will vary alone witht he theme sometimes it will be longer and sometimes shorter to provide a variety, and some map types take more work than others and this too will reflect that.
__________ Judging:
25% Participant Rating
75% Judges
Participants means people who submitted maps, this is too prevent public spamming, and also get the particiapnts a little more involved. They may rate the maps anyway they like, but their final rating for each map should be out of 10.
The Judges however will use the following method:
Concept: (10 Points)
Maybe the map didn't turn out too well but how was the idea, do you think you or someone else could make a great map with this? Did the idea stand out? Terrain: (7 Points)
How was the terrain? Was there a lot of detail? Did it add another element to the game with interesting strategies and such? or did it just blend in witht he background and sorta seem non-existant? Was it suitable for the map? Creativity: (10 Points)
This aspect will vary depending on what type of map it is, eg. if it's a Campaign then you would probably measuring the quality of the Story and Cinematics, if it was an arena you would be measuring the originality of the spells and heroes, if it was TD the system(is it just another mass tower mazing map or is it awesome like Power Towers), etc. Triggers: (12 Points)
Were the triggers used in the map good, or were they made badly. Were memory leaks fixed, or were they not? Overall: (10 Points)
This is basically how fun was the map maybe the Terrain was awesome but did it go well with the rest of the map? Did everything mesh? And was it polished off nicely?
For a Total of 50 Points per judge
Penalties/Bonuses: (+/- 10 Points)
The Judge may award or penalize the map by a maximum of 10 points eitherway. This is for those little things that may not effect the gameplay so much but can still be somewhat important. For Example: "Frequent Grammatical Errors -2 Points", or "Model artists are uncredited - 9 Points", or "Help Section Included +4 Points". However the amount of points deducted or awarded is entirely dependant on the judge.
Then to find each contestant's final score you use this formula:
__________ Prizes:
This is subject to change but here are some estimates of what I would give, based on the prizes of other contests: 1st Place: An Award Icon and 60 reputation. 3rd Place: 40 reputation. 2nd Place: 20 reputation.
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Remember! nothing is set in stone there is always room to accomodate.
nice idea,and offering the users the possibility to make a map after their own ideas its a great contest...
I will enter the contest with both ROC and TFT versions of my map )(Spore V2 by Putza) -(putza= my battle net nick)
The Hallowed Call of Krathitts
"It all started in the Dungeons, but I knew something more was happening beyond the stone walls, though I never expected such a thing would ever happen." http://www.hiveworkshop.com/forums/m...thitts-models/
Check out the Hallowed Call featured models!
"There is no limit or minimum to the amount of people that may work on a map/campaign" NO too many people will team up to get a reward make a max like 3 or 4
"There is no limit or minimum to the amount of people that may work on a map/campaign" NO too many people will team up to get a reward make a max like 3 or 4
Yes you are probably right I wanted to allow for larger projects (like the ones tha toften involve big teams) but in the interest of fairness Ill put a 5 person limit.
Though If I was a judge I would give bonur points for doing it with less people and maybe penalties for extremely high groups.
Unprotecting maps is not right its like crime and YOU GO MAKE YOUR OWN MAP AND BE HAPPY! Don't be gay n00b!
1. You can if it is yours but you should not if it is not. It is like stealing information and using it as if it is your own. It si gay stuff and people who unprotect maps are gay themselves.
This mapping contest seems rather pointless. No theme, no limits, pretty much no rules. How can you compare a Hero based map to a Tower Defense?
Answer: You can't without bias, as I know some people are strongly biased against tower defenses, some against hero arenas, some against single player, multiplayer, the cinematic, the grandiose campaign, the standard melee map, etc etc, and then there are those biased for each style.
All in all, it will turn into a popularity contest, whether its based on the map or the entrants, and well, if you want that, go check out battle.net and go play a DotA.
Also: 5 people? Terrible idea. Have a set amount of people, don't allow variation. Otherwise the prize reputation will be ridiculous (giving out huge amounts for a group of five, and 1/5th of that for a single individual), and if you split it up, then the one person team will get a ridiculous amount where as the individuals in the group will get near jack for all their effort.
Additionally, way too much time. You're planning for an overly ambitious project. Depending on the map, it can be done in a week and be very well made, a month, or years. Then again it goes back to the retarded idea of no theme and no map style. It tosses everything out of proportion, deadline, quality, creativity, and everything included.
As a small note: You contradict yourself. You say:
Quote:
However it is unlikely that this contest would work as a one time thing, I more intend it as a contest that you would spend months preparing for, and if you don't meet the deadline well there's always next time, add some more stuff, make that model you had wanted to add but didn't have the time, and submit it in the next one.
then you say:
Quote:
You are NOT allowed to use any work used in a previous contest. You must submit a new and original piece for the contest.
If you had applied common sense, you would see that the work rolled over WOULD be work from previous contests.
As DesKalada pointed out, your algorithm is broken, giving a score possible of >200 if there are more than 50 votes (considering the massiveness you plan for this contest, will be likely).
Another thing I didn't like is the mass map submitting. What this does is make the poll heavily bent in their favor, giving them a higher chance to win, as well as making a humongous pain in the ass for the judges who must evaluate every map.
If you didn't care to read the whole thing, here's the concluding few points:
-Too limitless, destroys the point of competition and makes it harder for everybody.
-Rules and grading is broken.
My suggestions:
-Limit things more to the theme or map style.
-Fix some rules, apply common sense.
-All in all, take this back to the drawing board. I see this as a good start, but is way too broken IMO at the current moment.
--donut3.5--
I think that this that there is no theme is good, because judges will be judging the creativity of the map and after that everythink else. And the creator will say what style is the map.