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03-21-2008, 09:16 PM
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#1 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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Brain Storming - Hero AI
Hero AI Competition Idea
Went over it with Earth-Fury, HINDYhat and DarkDenizen in the chat, but we needed a place for more input, so here it is.
The idea is to make an AI that works with a preselected/created hero, and it has to battle another hero just like it. How you program the hero is up to you, Jass, vJass or GUI. It's all up to you.
There's restrictions. You can only react to stuff you'd be able to react to as a player. So no detecting orders on the other hero. Only stuff that happens on your own hero is allowed, like checking for buffs, checking HP and such.
Here's the Hero:
Life: 1075, Mana: 495, Damage: 46-46
Abilities:
- Mana Burn
Sends a bolt of negative energy that burns up to 150 points of a target enemy unit's mana. The mana combusts, dealing damage equal to the amount of mana burned.
Cooldown: 15 sec
Manacost: 100
OrderString: "manaburn"
OrderID: 852179
- Blink
Teleports the Hero a short distance, allowing her to move in and out of combat.
Range: 1150
Cooldown: 10 sec
Manacost: 75
OrderString: "blink"
OrderID: 852525
- Shadow Strike
Hurls a poisoned dagger at a target enemy unit, dealing 100 initial damage, and 20 damage every 3 seconds for 15 seconds. The poison slows the movement speed of the targeted unit for a short duration.
Cooldown: 12 sec
Manacost: 65
OrderString: "shadowstrike"
OrderID: 852527
- Healing Salve
Regenerates a target unit's hit points by 500 over 45 seconds when used.
Cooldown: 15 sec
Manacost: 100
OrderString: N/A
OrderID: 8526209
The game would be an elimination tournament, and the one that comes out standing is the winner.
We've decided to stay with one hero this time, but next time we might make one with multiple hero choices.
So, input away.
You're allowed to use all events except detecting orders, and unit begins casting ability.
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"Wulfy loves Nex!"
Last edited by MindWorX; 05-27-2008 at 05:00 PM..
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03-21-2008, 10:12 PM
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#2 (permalink)
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WRONG HOLE!
Join Date: Apr 2007
Posts: 1,021
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Blink, cooldown 1 second...??? Make that a bit higher, pl0z.
Other than that, this is an awesome idea. I'd love some arenas. If someone would be so kind as to terrain a simple arena or two (with terrain obstacles of course), that would be awesome.
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03-21-2008, 10:18 PM
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#3 (permalink)
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Happy panda is happy.
Join Date: Sep 2006
Posts: 432
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Also, round off the life/mana/damage a bit.
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03-21-2008, 10:45 PM
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#4 (permalink)
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Happy panda is happy.
Join Date: Sep 2006
Posts: 432
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Healing salve is one of those non-combat buffs, so as soon as the unit attacks or is attacked it goes away.
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03-22-2008, 04:01 AM
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#5 (permalink)
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Happy panda is happy.
Join Date: Sep 2006
Posts: 432
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The ability will function just like the Healing Salve item.
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03-22-2008, 08:21 AM
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#6 (permalink)
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Inside You <3
Join Date: Feb 2004
Posts: 545
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Shadow Strike needs a higher cooldown. Maybe 10-12 seconds. As well, mana burn needs a nerf. 15 second cooldown, 100 mana cost? And as has been said, 1 second cooldown on blink?! :P try 10-20 seconds lol. and a mana cost of 20 or 30 mayhaps.
Also, this is relevant to my interests.
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03-23-2008, 11:06 AM
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#7 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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First post updated with new values
I think from a testers point of view, that it's fair i demand that all AI's must have one thing in common. All should have the following function function <name>StartAI takes unit u returns nothing that i can use to start the AI so i can make a controllable test map.
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"Wulfy loves Nex!"
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03-23-2008, 01:45 PM
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#8 (permalink)
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Guess my new project
Join Date: Jun 2007
Posts: 1,602
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With the test map i think the contestnsts shouldnt see it untill the big AI fight
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03-23-2008, 01:50 PM
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#9 (permalink)
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WRONG HOLE!
Join Date: Apr 2007
Posts: 1,021
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Either that or we make like 5 different test maps (only screenshots allowed), and they would be randomized during fights.
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03-23-2008, 02:32 PM
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#10 (permalink)
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1st Disciple of kharmism.
Join Date: Jan 2006
Posts: 2,303
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I approve. The idea is a relatively creative one, and should be interesting - if you can get the participation level required.
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[04-08-02] LiOneSS: Rao Dao Zao, ROGUE IS THE STUFF YOU PUT ON YOUR LIPS :D
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03-23-2008, 03:08 PM
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#11 (permalink)
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Inside You <3
Join Date: Feb 2004
Posts: 545
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Quote:
Originally Posted by BoneBreaker
I think we SHOULD be able to see the terrain, that way we can make our AI 'use the terrain as an advantage'.
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You can make you AI use the terrain as an advantage without having a preview of the final combat terrain, too :P And ya know, it will have to do it intelligently at run time... a kind of 'artificial intelligence', if you will.
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Giving reputation is a nice way to say thank you to someone that helps you!
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03-24-2008, 03:42 AM
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#12 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,349
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Need backswing and damage points for nefarious purposes, also miss range for melee attacks. (I'm assuming heroes are melee)
Oh, and miss chance for uphill. (Assuming all these things will be tweaked)
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03-24-2008, 05:50 PM
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#13 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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You'll get all you need in a map when the contest starts. The map will be the form you deliver your AI in, and it has the hero, and all the settings needed. There wont be anything else in the map, because i feel an AI should be able to take advantage of any map. Or at least perform to the best of it's possibilities. That's why I've decided that I wont show the map the AI's are going to battle in before the actual test.
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"Wulfy loves Nex!"
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03-26-2008, 08:00 PM
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#14 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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Added the following to the first post: "You're allowed to use all events except detecting orders, and unit begins casting ability."
__________________
"Wulfy loves Nex!"
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05-01-2008, 12:19 PM
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#15 (permalink)
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WRONG HOLE!
Join Date: Apr 2007
Posts: 1,021
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Let's get this contest going, for god's sake. It's the best thing that ever happened to Hive.
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