Okay, your talking about the Sea drakes "divebomb" power. it involves a kinda "charge" that shoves units out of the way making the drak impossible to surround. Yes its erratic, he kinda flies really fast in a straight line while turning 180 degrees. It's written in JASS, not my best modding subject i'll admit, maybe i can post the JASS here and someone could optomise it, use it like you would a blink spell, target it fairly far away from the drake, and he will "dash" to that location.
In duel mode however this spell can be used to breach the forcefield surrounding the arena throwing the drake outside the arena and thus forfieting the match. This IS a bug with it and one im trying hard to solve, it only tends to occur if players delibarlty attempt to use it to flee the arena.
It really depend son your facing, and where u target it, with practice you CAN use it will and know where it wille nd up, its great for escaping from enemy heroes or chasing them down =D
the 180 degree turn really helps in "overtaking" fleeing heroes but it takes practice.
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