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Requiem of the Gods A team-based hero arena designed for multiplayer across battle net. It includes a full 1vs1 hero duelling mode in addition to the main team game.

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Old 07-21-2008, 08:34 AM   #1 (permalink)

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The project is dead ?

I have noticed that nobody has posted in here for long long time . Maybe the project is dead ?
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Old 07-28-2008, 07:11 PM   #2 (permalink)
 
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Actually it has two new versions, as soon as the news post is caughlt by site admin it'l be released with its changelog and one of the bug caused by the patch fixed.
If you don't want to wiat for thr hive annoucement you can get the new versions/changelogs on Requiem Of The Gods
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Old 08-20-2008, 02:36 PM   #3 (permalink)
 
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and how come I never see it hosted ? ;]
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Old 08-20-2008, 11:37 PM   #4 (permalink)
 
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Because people have no patience and can't be bothered.
Both of which are out of my hands.
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Old 08-21-2008, 03:21 PM   #5 (permalink)
 
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Why don't you host it yourself ? ^^ or find someone who likes it and can host
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Old 08-22-2008, 10:57 AM   #6 (permalink)
 
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I host it when i'm on,
Ive been hosting it over and over for the last 8 months or so, people don't host it because thier lazy/impatient.
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Old 08-22-2008, 11:12 AM   #7 (permalink)
 
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ooh ;D
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Old 08-23-2008, 07:44 AM   #8 (permalink)
 
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Or more likely, they don't like the game... It really is missing something to make it interesting.
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Old 08-23-2008, 05:43 PM   #9 (permalink)
 
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Exactly , just like I posted , the map is great , but it seriously needs something
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Old 08-23-2008, 08:00 PM   #10 (permalink)
 
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The lazy people probably think the game miss an unbeatable hero to own everyone else with..
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Old 08-24-2008, 07:43 AM   #11 (permalink)
 
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there is one , the cat
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Old 08-24-2008, 09:50 AM   #12 (permalink)
 
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The map is great, its just the filesize.
An Arena map really shouldn't go over 1mb. If you cut it down the map would most likely become pretty/very popular.

Having played it a few times in the past I see alot of models, that I atleast felt were completely unnecessary & didn't make the map any better just bloated it out.
But ofcourse up to you.
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Old 08-24-2008, 11:06 AM   #13 (permalink)
 
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Quote:
Originally Posted by Fulla View Post
The map is great, its just the filesize.
An Arena map really shouldn't go over 1mb. If you cut it down the map would most likely become pretty/very popular.

Having played it a few times in the past I see alot of models, that I atleast felt were completely unnecessary & didn't make the map any better just bloated it out.
But ofcourse up to you.
well , my arena is over 3 MB too , so you're saying it sucks just because of that ?
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Old 08-24-2008, 07:37 PM   #14 (permalink)
 
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Paired Mapping Contest #3 Winner: Warcraft Arena 

I'm simply saying you'll never get a game started. Arena's are generally fast paced action, thats what ppl expect when they join. So they just won't wait 15-20 minutes for everyone to download.
Why is your map 3mb? How many models have you imported?

With my ET2 map, I was also very tempted to import 100's of things. I forced myself to sacrifice a few imports & managed to keep it down to 600kb (first release). Ppl downloaded very fast, games managed to fill & I was able to play many games in short amounts of time.
If you checkout www.gamingcraft.net you'll see there's slowly been building up a fanbase. Now gradually I'm adding more & more here and there, its now upto 1mb (after 3 months development).

I'd only recommend the same, this map I feel has alot of potential its a shame to see it sidelined. I only wish it good things', thats all.
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Old 08-25-2008, 12:17 AM   #15 (permalink)
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I never seen this hosted on bnet, yet..... It's kinda sad

It's as little hosted as my Naval Battle map (I've never seen it hosted to be frankly). People don't have the patience to play 2 hour games, they prefer 25min turbo bs games instead -.-

People play games and expect it to be fast and play well known maps like vampirism, footmen, dota, battle ships, battle tanks, tag games, enfo, warlock, random arenas, some TD's and such maps, and they tend to stick with these...

I even got flamed by people when I hosted NB cuz they suddenly discovered the game lasted 1 hour, and says omdg this game never ends and starts a chain leave and I'm alone -.-

It's impossible to make something popular, unless it's fast, easy to play and everyone instantly understand it. Missile war is perhaps a bad example, but I've seen it hosted a few times, while it's more impossible to make Naval Battle popular cuz of the difference between very hard learning curve and very easy learning curves. If they don't learn how to play in the first game, they never play the map again.

Probably 95% of the people on bnet are such "impatient turbo" gamers....
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