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Poll Depository The public polls that determine the winner(s) of each competition hosted at The Hive Workshop are stored here.

View Poll Results: Which one is the best?
Ribenamania's Submission 4 17.39%
Eccho's Submission 9 39.13%
Stonebludgeon's Submission 0 0%
LightBloOD's Submission 1 4.35%
Dreadnought[dA]'s Submission 2 8.70%
Yddohu's Submission 1 4.35%
Zypher's Submission 0 0%
By.The.Hell's Submission 0 0%
kewlthis' Submission 3 13.04%
Just_Spectating's Submission 1 4.35%
Beast(TrOg)'s Submission 2 8.70%
Voters: 23. You may not vote on this poll

 
 
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Old 08-10-2008, 02:23 AM   #1 (permalink)
 
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Zephyr Challenge #5 Poll

Zephyr Challenge #5 Poll


Welcome to the poll for the latest Zephyr Challenge. Please read through the rules before voting!

  • Each user can only vote once in the poll.
  • You can not vote for yourself. If a voter has the same IP as the author then the vote will not be counted and it may result in the disqualification of the entry.
  • You can not create multiple accounts to vote for an entry in the poll. If a voter has been found to be using multiple accounts none of the voters votes will count in the final result.

Submissions

Last edited by Hawkwing; 09-13-2008 at 08:16 PM..
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Old 09-13-2008, 08:16 PM   #2 (permalink)
 
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I've set up the poll for the contest. Due to computer troubles Earth-Fury could not do it himself. Commence voting!
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Old 09-13-2008, 08:44 PM   #3 (permalink)
 
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I voted for Eccho, not because i did his terrain or something. I just think that his spell has been done really good, better then the others, if i may say.
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Old 09-13-2008, 10:08 PM   #4 (permalink)
 
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I'll probably review these later just for the heck of it. Beware for hate.
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Old 09-13-2008, 10:31 PM   #5 (permalink)

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SHIELD OF JUST
+ Umm, nice and effective spell, cool effects, clean GUI coding and more...
- Not too much creative. Delayed effect seems not the primary effect.
FROST VORTEX
+ Really nice coding, some awesome effects, easy to implement...
- Delayed effect does not fit well to your spell.
SEAL OF RIGHTNEOUSNESS
+ Entertaining, effects are nice.
- Too many leaks, didn't like the coding aswell, hard to understand the use of the spell.
TOUCH OF NATURE
+ Seemed like you laboured much to this. Could fit good in most of the maps, and I like the way it has lots of conditions. A little hard to understand.
- Man! Why did you use all those formula's. x*str + y*agi + z! That's so confusing and unnecessary. Even if you are going to use these formulas, tell the caster that the damage depends highly on str and slightly on agi, or something.
DANCE OF FIRE
+ Nice coding. Creative.
- Bad effects. Should be non-targeting(starting from the feet of the caster, diablo like). Delayed effect is not the primary I guess. I'm not sure.
FADE AWAY AURA
+ Could be a nice idea if improved greatly.
- Bad coding, bad effects.
CURSE OF ATTRACTION
+ Creative and funny!
- You forgot some leaks, not effective coding(could be improved), need some improvement here and there.
EMBER
/ Nothing much to say, this spell is nice but I saw this-like spells a lot of time before. Sorry for this bad-looking comment.
SHADOW THUNDER
+ Really nice looking spell, you've improved it a lot I guess,.
- Not sure if it fits the contest.(like you.) But I liked it, as I said before. Too complex coding.


I tried my best with my bad english to comment on your spells guys. Hope you won't get angry to me. I voted for Shadow Thunder. Although I don't really like GUI coding, I enjoyed the spell. Thanks for this beautiful concept. I hope someone made comment for my spell too. Btw Frost Vortex is in the second place for me. Becaues it has some really good coding.
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Old 09-14-2008, 10:58 AM   #6 (permalink)
 
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My vote goes to Eccho, since his ability was thorough and well done, and besides, I didn't like the use of WoW icons some had... Ecchos ability was nicely balanced, and would be ideal for some support/DPS Hero to stand in the back, but not an ideal Solo-Hero, which is nice for a change ^^
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Old 09-14-2008, 11:12 AM   #7 (permalink)
 
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xD ... glad seeing the poll has started.
Go go go guys .. vote ~
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Old 09-14-2008, 11:19 AM   #8 (permalink)
 
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Just_Spectating got my vote, I dont know, I think the spell was nice and fit the theme well.
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Old 09-14-2008, 04:38 PM   #9 (permalink)
 
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i voted for Dreadnought[Da] it was fun to play around with.
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Old 09-14-2008, 05:27 PM   #10 (permalink)
 
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when i have time ill test all of these spells out.
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Old 09-14-2008, 05:45 PM   #11 (permalink)
 
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my vote goes to kewlthis, his entry is simple, but i love it ^^
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Old 09-14-2008, 08:10 PM   #12 (permalink)
 
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Eccho is just really nice (331)Eccho is just really nice (331)Eccho is just really nice (331)

Zepyhr Challenge #5 Winner: Frost Vortex 

Great it is up :D
Let see my reviewing...

Shadow Thunder
+The spell is original
+Some nice spell effects there, models and icons fit well.
+The spell is Mui (it seems)
-The use of custom value could interfiere with other spell systems.
-In my opinion you had too many variables, and the code and variable names looked complex.
-At some points the flames was still there after casting it. I dont know where in the trigger, but it made the target un targettable by that unit until another hero override the effect.

Curse of Attraction
+Spell is original
+Indeed matching the theme
-It is not mui
-The effects were alittle boring
-The knockback leaks 2 points every time the "pick unit in unit group" runs.

Shield of Just
+Nice imported shield, the icon, sure, even though it was a wow-one, the yellow blockshield and the floatingtext was really nice.
+Spell seems to work Mui, well coded Gui
-Uses custom values, as i said before, it could interfiere...
-Spell is abusable. If an enemy would cast the shield on himself, and you use the attack bug (pressing stop multiply times at a very small intervall) the shield would register it as a block, and get removed pretty instantly.

Dance of Fire
+fit the theme well, referring to the last effect explosion
+well coded
+perfectly mui
+the idea is original
-the spell could be better actually, by using vjass. Also Handle vars are not that popular anymore, since the system is less efficient than newer ones.
-the spell lacked special effects indeed. The last explosion seems too small. The fire line was also kind of narrow.
+/-if the caster didnt move after the cast no fire arised either. Was that intended?

Global Time Shift
+Original idea
+Matched the theme well
+Well coded jass
+/- Mui? I wonder what would happend if you cast it once, waited ~2seconds and casted it again.
-Is the multiply struct methods really needed? It would have been easier to use struct create or struct allocation instead.
-The spell lacks effects and sounds. it made it alittle boring.

Nuclear Missile
+Idea was fairly original, though, I've never seen it in warcraft;)
+Massing of effects, in this case actually necessary.
+Fits the theme
+Well coded Gui, and mui
-In my opinion this would be great in a cinematic map. However, in a playable map it seems to imbalanced.
-I could not think of anything more than, like most of the other spells, Gui is inefficient:p

Ember
+Spell fits the theme
+Seems Mui
+Effects fit - bot the intial and the final.
-The greatest flaw here would be: You can move the flames and break the circle... Which is actually a very bad thing. Add locust to the flames next time.
[] There wasnt alot to say about it. Could be positive, coud be negative

Seal of Rightneousness
+Spell uses nice effects, I was surprised, I thought they were imported.
+Fits the theme well
+Is Mui
-inefficient Gui. An example, in the Seal release trigger, it could greatly be optimized by a outer loop and an inner loop instead of writing the inner loop multiply times.
-Too long tooltip. It didnt display all words at the end of the tooltip due to this, and it was hard to understand what the spell did.

Touch of Nature
+Original
+Fit the theme, fit the hero, fitting spells
[]Autocast is a nice idea, if it stacks. I didnt check if it did though
-Could be abusable (in a dumb way perhaps, but still), using unit is attacked is a bad option since you can bug it by pressing stop multiply times (this would be for the enemy I think)
-Way too long tooltip here as well.
-Spell is not Mui, but however, Mpi.
-The spell code is way too inefficient. It could be greatly reduced by adding the constant for the level of the spell in a formula instead of checking if the spellevel is 1,2 or 3 and so on.

Fade Away Aura
+The spell is original
+The spell fits the theme, I guess, referring to the final destruction of the units.
[] To be honest I dont really want to be patronizing in any way. The spell was not in my taste at all. When testing it, I got debug messages on the screen saying you leaked locations (and groups) (in jassnewgenpack this is). The effects and code could have been alot better.

----

Results

None of the entries was perfect. But the one who gets my vote is Dreadnought[dA] (with Dance of Fire)
Even though it lacked with the effects and used an old attachment system, it gains my vote. Also, that he managed to do a pretty spell without using vjass is good too. it was also easy to understand, as tooltip and as a code.

Quote:
FROST VORTEX
+ Really nice coding, some awesome effects, easy to implement...
- Delayed effect does not fit well to your spell.
Hm? It had a minor effect for x seconds, then a huge blast+shatterpossibility. That is a delayed effect.
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Old 09-14-2008, 08:34 PM   #13 (permalink)
 
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originally, my spell was only able to be used if you have a nuclear missile ready.

You'd have to get the techtree high enough to produce a nuclear missile, and it would cost alot of gold.

then once the nuclear missile is ready then you can use the ability.

once you use it, then you have to produce another nuclear missile to use the spell again.
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Old 09-14-2008, 08:37 PM   #14 (permalink)
 
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Hawkwing is just really nice (373)Hawkwing is just really nice (373)Hawkwing is just really nice (373)Hawkwing is just really nice (373)

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Good luck to all of you. May the best Challenger win.
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Old 09-14-2008, 09:42 PM   #15 (permalink)
 
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Good luck everybody =D My vote goes to Eccho because it is simple, yet very cool. Easy to understand and many uses.
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