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Warcraft 3: World of Warcraft Venture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft.

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Old 09-14-2007, 03:58 AM   #1 (permalink)
 
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A couple of questions

i have a question, do warriors and rouges have 100 energy like in real game? or not? and more importantly do u learn skills by skill trainers? or by urself i highly sugest from a skill trainer cus thats wher u spend alot of ur money in real WOW at low lvls. is the curency system like WOWs? like 100copper=1silver ect.?
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Old 09-14-2007, 04:11 AM   #2 (permalink)
 
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1) Yes. Pretty soon we will add a Rage/Energy system.

2) Yes. You learn new skills and upgrade already learned skills at your class trainer, just like WoW.

3) Yes. It costs money to buy new/upgrade spells.

4) No. It's very, very hard to make a Copper, Silver, Gold currency system into Warcraft III. It may even be impossible. We've attempted making this system long ago, but failed.
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Old 09-14-2007, 04:16 AM   #3 (permalink)
 
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For Copper, Silver and Gold, why not use Food, Lumber and Gold? Clevery done, I doubt it would cause trouble. And conversions would be pretty simple.

Unless you already tried this :(
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Old 09-14-2007, 04:33 AM   #4 (permalink)
 
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Food has a #/# value. Such as 4/20. Food is pretty much fractions and it won't work.
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Old 09-14-2007, 04:40 AM   #5 (permalink)
 
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If you place no food producers and just take up food, it wont display as #/#, only # where # is the number of food you're using...
If all else fails, you could try triggered resources displayed with a multiboard.
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Old 09-14-2007, 04:43 AM   #6 (permalink)
 
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A multiboard would be a good idea. But alas, that idea fails when the player wishes to buy items from a merchant or whatever. Also, selling/pawning items gives gold which would mess up the whole system.
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Old 09-14-2007, 03:32 PM   #7 (permalink)

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If you decide to let me join the team, i could script the Rage/Energy system if you haven't done it yet.
Concerning the money system i would suggest to use gold/wood/food. As donut3.5 already said, food is not shown as #/# when you don't have any producers.
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Old 09-14-2007, 04:15 PM   #8 (permalink)
 
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Question can i join team as a question asker?

i wonder if i can join team as a question asker/sugestion giver? i ask alot of questions and i give a sugestion once or twice. sure i only played WOW for 10 days on the trial but i saw enough to know a bunch of the featurs. well im already practicly a unoficial question asker.
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Old 09-14-2007, 10:57 PM   #9 (permalink)
 
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i wonder if i can join team as a question asker/sugestion giver?
You already do it more than enough, no need to join the team ;)

Using Lumber/Food/Gold would be better than a multi-board, because either way the merchant system is messed up.
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Old 09-15-2007, 04:53 AM   #10 (permalink)
 
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Yeah. Even though we're most likely going to redo the way people buy items and stuff in Wc3:WoW. When will we do it, is the right question. Probably once we get most PvP and PvE elements down.

I think I'll give you guys old betas just for the hell of it. I've been very generous today and gave out a lot of betas on valid requests. It's not much really. In fact, it's really out-dated compared to what we have now. But it's better than the last open beta and that's what counts ;)
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Old 09-15-2007, 06:19 AM   #11 (permalink)
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It was pretty bad (the old beta). Sorry. The massive Orgrimmar!?! The lack of skills, or cool skills! Although aspects were good, the AI for computers was decent, and the terrain was OK.
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Old 09-15-2007, 10:35 PM   #12 (permalink)
 
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Yeah I agree. But we've improved A LOT since then. You'd be suprised...
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Old 09-15-2007, 11:12 PM   #13 (permalink)
 
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Giving out betas? I'd take one.
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Old 09-16-2007, 01:35 AM   #14 (permalink)
 
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Giving out betas? I'd take one.
Wish granted.
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Old 09-16-2007, 11:48 AM   #15 (permalink)

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me too? lol i would love 1
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