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| Warcraft 3: World of Warcraft Venture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft. |
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09-17-2007, 02:25 AM
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#1 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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Change-Log: Upcoming Open Beta
This post will be updated if more is added or fixed. Please report bugs and suggestions in "BUGS" thread. This post shows what will be fixed, added, replaced, and removed in the next released version of Wc3:WoW.
Sentances in bold are things that have been finished and are now in the game:
Spells: - Priest class has been totally revamped.
- Warlock class has been totally revamped.
- Rogue class has been totally revamped.
- Warrior class has been totally revamped.
- Druid class has been totally revamped.
- Mage class has been added and has been totally revamped.
- Hunter class has been totally revamped.
- Shaman class has been totally revamped.
- Paladin class has been totally revamped.
- Stealth now reduces your movement speed when in use.
- Gouge now has a new special effect, other than stun effect.
- Healing spells have been fixed.
- Class trainers now work properly for only a specific class.
- Many abilities and Buff icons have been replaced.
- Warrior's Charge spell now works properly.
- Druid's 'Healing Touch' spell freezes casting unit when clicked on to cast. The only way to become unfrozen is to press S (Stop).
Items: - Many new weapons have been added and replaced.
- Many new armor items have been added and replaced.
- Many new consumable items (Potions, Food, Water, etc.)
- More profession specific items have been added, but not all.
- Most weapon and armor items can only be equipped depending on your class.
- Equipable items are now more affective.
- Fixed bug for some items that could not be either dropped, sold, or even picked up.
- Many item icons have been replaced.
Zones: - Orgrimmar has been totally revamped.
- Valley of Trials has been remade to look more like the actual Valley of Trials now
- Durotar (Overall) has been remade mostly. Pathing has also been improved.
- Thunder Bluff has been remade and is now more accurately made. Unit placement, Buiding placement, and regions have been placed in more valid areas of which they are placed in the actual Thunder Bluff in World of Warcraft.
- Mulgore (Overall) has been remade mostly.
- Tirisfal Glades has been added.
- The Undercity has been added.
- The Barrens has been added.
- Ashenvale has been added.
- Darnassus has been added.
- Teldrassil has been added.
- Elwynn Forest has been added.
- Stormwind has been added.
- Echo Isles has been added.
- Ragefire Chasm has been added.
- Thousand Needles has been added.
- Arathi Basin battleground has been added.
- Pathing in Darnassus has been fixed.
- Rigid, blocky, and pointy hills and other parts of the terrains of Wc3:WoW are now smoother.
- Two new caves have been added. (Palemane Rock and Bristleback)
New Features: - New inventory system.
- New equipment system.
- New stats system added.
- Item class system has been improved.
- New currency system has been added. (Gold, Silver, Copper.)
- Flight Paths are now available.
- Ragefire Chasm is now enterable.
- A.I. of Player Bots and mobs have been improved.
- Items are no longer droppable and if dropped, the item is destroyed if you are sure to destroy it.
- Added a timer to show how much time is left until a spell is casted.
- Added visual effects on the character when casting/channeling an ability..
- Save/Load system has been revamped. It now saves Heath, Mana, Location on map (x,y) that you saved on and where your character is facing.
- Game automaticly saves every 3-4 minutes.
- Added a "-quit" command that brings up a dialog that says "Are you sure?", options "Yes" or "No". If you hit Yes it saves and exits to the campaign screen. If you hit No it does nothing. This is to prevent the player from trying a situation over and over until they get the result they like best.
- All classes have been accurately remade.
- Tilesets of almost every map in the campaign have been replaced.
- Faction, Race, and Class selection system has been remade entirely.
- Many more quests have been added.
- Made a new icon for the undead warrior that is based on the Dryad icon.
- Undead race is now playable and debugged.
- A couple Alliance races are now available. (Human and Night Elf)
- Added mailing system. With the mailing system you can send a message back and forth between your toons and you can also send one item per mail and Gold, just so long as you have enough to pay the 6 gold shipping fee.
- When creeps respawn, they fade into the game like in WoW.
Bugs Fixed: - Fixed a bug that did not allow players to choose Night Elf race, Human race, and Tauren Race.
- Movement with arrow keys have been adjusted to work more smoothly.
- Help on how to play has been improved.
- Professions should work properly now.
- Fixed a bug that made Warlocks summon all monsters at once.
- Fixed a bug that crashed the Wc3:WoW campaign back to the main menu.
- Orgrimmar no longer allows players to climb atop the walls of the front entrance.
- Pathing in Orgrimmar has been fixed. (Units can no longer run through walls, cliffs, and buildings)
- Fixed a bug that spammed Zepplins and Wyverns everywhere in the sky. Now they come rarely and come either solo or in pairs.
- Fixed some major bugs with healer classes that froze the caster permanently when trying to cast a healing spell.
- Models of most classes have been replaced with unarmored base models. The classes we didn't have a base model made for are using a placeholder model for now.
- Removed many trigger leaks.
- Remade Tiragarde Keep. It now looks more like it does in WoW.
- Stealth now decreases your movement speed by 40%(depending on level of your Stealth ability) when casted.
- Stealth now has a 10 second cooldown.
- Eredar models that served as a placeholder for some Undead classes have been replaced with Undead models now.
- Fixed a bug that made a Night Elf Player-Bot disappear permanently and unrevealable.
- Horde/Alliance guards now attack hostile Players/Player-Bots.
- Fixed a bug that allowed potions to target other units.
- Mana/Health potions now work properly and have been fixed.
- Potions now have a two minute cooldown.
- Plainstrider model has been replaced.
- Mobs difficulty have been decreased.
- All classes now deal a fair amount of damage to mobs and other players/player-bots now.
- Food/Hunger system has been removed entirely.
- Character Creation map and the load map have now been merged into a Character Management map.
- Toned down air traffic so you don't have a massive amount of Zepplins on one map.
- The Kel'thuzad unit behind the portal is no longer controllable.
- Fixed a bug when you save a game from any map and then load it again you start at your factions starting map. But then you immediately die and it takes away the 15% of your gold for dying.
- Fixed the bug when every once in a while when one of your NPCs dies they come back when you move to another map.
- Fixed bug that made dialogs duplicate and bug-out if player clicks a class trainer several times(if class has not been chosen yet), the dialog comes up "Do you want to become a <class name>?" and the options Yes / No buttons are duplicated greatly and the player cannot choose their class.
- Multiboard now displays the correct level of your hero and more accurately shows health and mana as well.
- Replaced Undead Warrior's icon.
- All classes have a new unarmored model base. Weapons and armor will become visible on the character when equipped.
- When an Undead priest casts a spell, it plays a spell casting animation rather than just standing their without a proper animation.
- Mobs no longer flee when in combat for no reason. (This is due to the 'Wander' ability)
- Group information multiboard that shows everyone in the group's health, mana, and level now displays accurate and proper information.
- Collision value of all classes and the orc Grunt unit have been reduced to decrease the chances of A.I. controlled units from blocking you or other units in tight spaces.
- Music in Orgrimmar loops now.
- The escape key no longer brings up a "Are you sure you want to quit?" dialog and is now used only for changing the camera modes.
- Sometimes, when you click on a friendly hero, a dialog pops up asking "Do you want to invite >NAME< ?". If you click "Yes" and nothing happens and you click on the hero again for the second time it duplicates the number of dialog buttons. (The two lowest dialog buttons are the real ones)
This post will be updated later...
Last edited by Craka_J; 11-15-2008 at 08:28 AM..
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09-17-2007, 03:57 AM
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#2 (permalink)
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Watch out, Dr. Wily!
Join Date: Jun 2004
Posts: 575
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09-17-2007, 07:50 AM
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#3 (permalink)
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Mursumane Strike!
Join Date: Jul 2005
Posts: 290
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Cracka your good at this stuff keepin ppl at this project... (trust me his ethods are awesome) and with an helping hand with this you'll definitnly finish this
-Av3n
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09-17-2007, 09:43 AM
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#4 (permalink)
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User
Join Date: Nov 2006
Posts: 46
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im guessing by the full public release that you never sent me the private beta tester one -.- anyway sounds great
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09-17-2007, 01:57 PM
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#5 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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Thanks Iron_Warrior and Av3n. Nice to hear that my effort to keep this project interesting and anticipating is working well and affective.
My goal is to give everyone a taste of the Closed Beta eventually. It's just your job to be patient and wait for your time to come when I send you an e-mail with a download link to the Closed Beta. No need to go hostile because you did not recieve a beta yet. Besides, the beta I handed out is very out-dated compared to what we have now. If you get accepted to the Closed Beta team soon, then you'll be in even more luck than the others!
~Craka_J
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09-17-2007, 08:14 PM
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#6 (permalink)
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User
Join Date: Nov 2006
Posts: 46
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as i said the reason i am so "hostile" is because I WAS ACCEPTED and have waited over a month and a half with no hint of any testing coming at all
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09-18-2007, 12:39 AM
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#7 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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The progress goes fast for a couple days, then slow, then fast, then slow. So it's impossible to make proper plans. The earliest a Closed Beta will be released is probably next week. Though I have a feeling it'll be the weekend after. No later.
Sorry for the confusion and inconveniance our lack of information provided may have caused for you.
~Craka_J
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09-18-2007, 03:57 AM
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#8 (permalink)
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Watch out, Dr. Wily!
Join Date: Jun 2004
Posts: 575
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I hope by Movement with arrow keys have been adjusted to work more smoothly You really mean Movement with arrow keys is actually useable.
Anyways, great job from what I've seen of the old beta...the terrain is incredible. If you look at the high points of what you've got done it's amazing.
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09-18-2007, 05:22 AM
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#9 (permalink)
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Terrain Moderator
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Join Date: Sep 2006
Posts: 5,510
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I agree with iron_warrior, the key movement in the beta was pretty poor to say the least. I gave up quick, although I have played maps with a decent key movement, so I know you guys can get it right!
Anyways, this is awesome, been waiting for a good update, thanks Craka!
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09-18-2007, 05:47 AM
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#10 (permalink)
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Mursumane Strike!
Join Date: Jul 2005
Posts: 290
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Count that the movement key system also adjusts the camera as well
-Av3n
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09-18-2007, 02:07 PM
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#11 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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Well HappyTauren said he's working on the arrow key movement in JASS and making it better. I'll explain more of it later as it develops.
~Craka_J
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09-18-2007, 05:45 PM
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#12 (permalink)
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User
Join Date: Jun 2007
Posts: 117
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HT made a map with a keyboard movement system where u could run around (also backwards) totally smoothly.
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09-18-2007, 11:04 PM
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#13 (permalink)
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Happy Holidays!
Join Date: Mar 2004
Posts: 3,657
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Yes. That's the one I am talking about. Though I think he improved it even more since then.
~Craka_J
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09-18-2007, 11:08 PM
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#14 (permalink)
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Watch out, Dr. Wily!
Join Date: Jun 2004
Posts: 575
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Quote:
Originally Posted by Craka_J
Yes. That's the one I am talking about. Though I think he improved it even more since then.
~Craka_J
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Does it still use the Arrow Keys? I know when using GUI they have a slight delay, but whether this happens in JASS too I do not know.
Running backwards would be pretty amazing, I'd have to say.
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09-18-2007, 11:15 PM
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#15 (permalink)
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User
Join Date: May 2007
Posts: 27
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can i plz have a old beta i realy want it even though its old. i eraly wanan see this map after the countless sugestions and questions i asked that make me want it more
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