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10-11-2007, 10:05 AM
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#166 (permalink)
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Condemned Entertainment
Join Date: May 2007
Posts: 793
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Here are Weaponless Sirene, and weaponless and wingless doomguard
Quote:
Originally Posted by GamersINC
I still need the Faceless one.
(It looks like Davy jones....) I need the pinkish and the purpilish ones..
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and GamersINC I don't understand witch model you wonna faceless 
__________________
"I used to think drinking was bad for me...so i gave up thinking."
"they promised me that computer would make my life easier and that i'll have more spare time to enjoy a life of leisure"...they lied...bastars >:'[
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10-16-2007, 01:08 AM
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#167 (permalink)
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User
Join Date: Aug 2007
Posts: 334
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Ty!!!! Finally, sorry I havent been around to say ty, it was because of a blackout. Btw, GamersINC wants the Unbroken race, from the undead campaign, They have 2 eyes weird tentacles on their face, they have spiked shoulderpads, and spiked loincloths, and have 3 tentacle finger things and in their left or right hand they carry a spiked mace, they are also known as The Faceless Ones http://en.wikipedia.org/wiki/List_of...#Faceless_Ones
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10-16-2007, 11:46 PM
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#168 (permalink)
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User
Join Date: Apr 2004
Posts: 9
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Just wondering, is there any chance you can remove the Priestess from the tiger from the Priestess of the Moon model? I don't care for the priestess, I just want the tiger. Would really appreciate it, Skrab or Oblivion. Thanks.
P.S. I believe what he means is the model in the picture below. They are called Faceless Ones.
__________________
Art by Sandara, Background by Me. For Signatures, PM Me, Availability depends on time.
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10-17-2007, 12:08 AM
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#169 (permalink)
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Condemned Entertainment
Join Date: May 2007
Posts: 793
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here you go I removed the Priestess from the tiger
and thanks for the tip for the Faceless Ones 
__________________
"I used to think drinking was bad for me...so i gave up thinking."
"they promised me that computer would make my life easier and that i'll have more spare time to enjoy a life of leisure"...they lied...bastars >:'[
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10-17-2007, 12:52 AM
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#170 (permalink)
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User
Join Date: Apr 2004
Posts: 9
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Hey Skrab, great job on the Tiger its perfect except one thing. I believe the death sound that it makes is linked to the model, is there any way to remove that as well as the one on the Panther(from the NE Huntress, just without the Elf), not the whole death animation though, just the sound file associated with it. Just wondering, regardless +rep. Thanks Again.
__________________
Art by Sandara, Background by Me. For Signatures, PM Me, Availability depends on time.
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10-17-2007, 04:21 AM
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#171 (permalink)
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User
Join Date: Nov 2005
Posts: 12
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Could i get a axe less grunt, weaponless Guldan and blademaster without his Sword, and if you can remove his glow and flag and make the sword a seperate model, i'd do it myself but modelling makes my brain hurt :P
__________________
I Like to eat things (My name is silly)
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10-17-2007, 09:28 AM
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#172 (permalink)
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Condemned Entertainment
Join Date: May 2007
Posts: 793
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I just made a Orc weaponless pack
FallenDarkness the sound is not attached with a model, you need to change it in World Editor
__________________
"I used to think drinking was bad for me...so i gave up thinking."
"they promised me that computer would make my life easier and that i'll have more spare time to enjoy a life of leisure"...they lied...bastars >:'[
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10-17-2007, 03:08 PM
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#173 (permalink)
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User
Join Date: Apr 2004
Posts: 9
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I have the sound set to the Feral Wolves Sound Set which are fine while the models are alive, only when they die do they make the death sound for the Priestess and the Huntress, while they are alive though they make the Feral Wolf sounds. Any ideas why that is if it is not attached to the model somehow?
__________________
Art by Sandara, Background by Me. For Signatures, PM Me, Availability depends on time.
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10-17-2007, 03:18 PM
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#174 (permalink)
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ɹǝsn
Join Date: Feb 2006
Posts: 3,470
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Event Objects. Built into each model is usually a few event objects, one for footprints, one for death sounds, and a few for blood.
--donut3.5--
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10-17-2007, 03:24 PM
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#175 (permalink)
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User
Join Date: Apr 2004
Posts: 9
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Quote:
Originally Posted by donut3.5
Event Objects. Built into each model is usually a few event objects, one for footprints, one for death sounds, and a few for blood.
--donut3.5--
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So how would one go about editing those event objects?
__________________
Art by Sandara, Background by Me. For Signatures, PM Me, Availability depends on time.
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10-17-2007, 03:28 PM
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#176 (permalink)
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ɹǝsn
Join Date: Feb 2006
Posts: 3,470
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With Notepad or Magos Model Editor. Your pick.
Event Objects look like cameras. Find the one that when you double click on it, somewhere has Sound - PriestessDeath or something of the like.
--donut3.5--
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10-17-2007, 03:33 PM
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#177 (permalink)
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Condemned Entertainment
Join Date: May 2007
Posts: 793
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In notepad are 9 Event objects
which one is it o.O
__________________
"I used to think drinking was bad for me...so i gave up thinking."
"they promised me that computer would make my life easier and that i'll have more spare time to enjoy a life of leisure"...they lied...bastars >:'[
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10-18-2007, 12:27 AM
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#178 (permalink)
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ɹǝsn
Join Date: Feb 2006
Posts: 3,470
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Change SNDXDMOO to SNDXDDWF if you want it to play the wolf sounds upon death.
SND stands for sound, X is used to separate the event object type from the specific one, then D stands for death, MOO is moon priestess, and DWF is Dire Wolf.
--donut3.5--
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10-18-2007, 06:30 AM
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#179 (permalink)
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User
Join Date: Apr 2004
Posts: 9
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Ah cool, thanks Donut, so the first Event Object is always the Death?
__________________
Art by Sandara, Background by Me. For Signatures, PM Me, Availability depends on time.
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10-18-2007, 06:33 AM
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#180 (permalink)
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ɹǝsn
Join Date: Feb 2006
Posts: 3,470
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Don't know if it's always the first, it will usually start with SNDXD though.
--donut3.5--
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