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Old 10-11-2007, 10:05 AM   #166 (permalink)
 
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Here are Weaponless Sirene, and weaponless and wingless doomguard

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Originally Posted by GamersINC View Post
I still need the Faceless one.

(It looks like Davy jones....) I need the pinkish and the purpilish ones..
and GamersINC I don't understand witch model you wonna faceless
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File Type: mdx doomguard.mdx (300.8 KB, 26 views)
File Type: mdx NagaSiren.mdx (165.7 KB, 30 views)
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Old 10-16-2007, 01:08 AM   #167 (permalink)

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Ty!!!! Finally, sorry I havent been around to say ty, it was because of a blackout. Btw, GamersINC wants the Unbroken race, from the undead campaign, They have 2 eyes weird tentacles on their face, they have spiked shoulderpads, and spiked loincloths, and have 3 tentacle finger things and in their left or right hand they carry a spiked mace, they are also known as The Faceless Ones http://en.wikipedia.org/wiki/List_of...#Faceless_Ones
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Old 10-16-2007, 11:46 PM   #168 (permalink)
 
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Just wondering, is there any chance you can remove the Priestess from the tiger from the Priestess of the Moon model? I don't care for the priestess, I just want the tiger. Would really appreciate it, Skrab or Oblivion. Thanks.



P.S. I believe what he means is the model in the picture below. They are called Faceless Ones.
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Old 10-17-2007, 12:08 AM   #169 (permalink)
 
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here you go I removed the Priestess from the tiger

and thanks for the tip for the Faceless Ones
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File Type: mdx MoonPriestesstiger.mdx (103.2 KB, 78 views)
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Old 10-17-2007, 12:52 AM   #170 (permalink)
 
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Hey Skrab, great job on the Tiger its perfect except one thing. I believe the death sound that it makes is linked to the model, is there any way to remove that as well as the one on the Panther(from the NE Huntress, just without the Elf), not the whole death animation though, just the sound file associated with it. Just wondering, regardless +rep. Thanks Again.
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Old 10-17-2007, 04:21 AM   #171 (permalink)
 
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Could i get a axe less grunt, weaponless Guldan and blademaster without his Sword, and if you can remove his glow and flag and make the sword a seperate model, i'd do it myself but modelling makes my brain hurt :P
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Old 10-17-2007, 09:28 AM   #172 (permalink)
 
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I just made a Orc weaponless pack

FallenDarkness the sound is not attached with a model, you need to change it in World Editor
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File Type: rar Orcweaponlesspack.rar (1.47 MB, 183 views)
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Old 10-17-2007, 03:08 PM   #173 (permalink)
 
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I have the sound set to the Feral Wolves Sound Set which are fine while the models are alive, only when they die do they make the death sound for the Priestess and the Huntress, while they are alive though they make the Feral Wolf sounds. Any ideas why that is if it is not attached to the model somehow?
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Old 10-17-2007, 03:18 PM   #174 (permalink)
 
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Event Objects. Built into each model is usually a few event objects, one for footprints, one for death sounds, and a few for blood.
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Old 10-17-2007, 03:24 PM   #175 (permalink)
 
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Quote:
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Event Objects. Built into each model is usually a few event objects, one for footprints, one for death sounds, and a few for blood.
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So how would one go about editing those event objects?
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Old 10-17-2007, 03:28 PM   #176 (permalink)
 
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With Notepad or Magos Model Editor. Your pick.
Event Objects look like cameras. Find the one that when you double click on it, somewhere has Sound - PriestessDeath or something of the like.
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Old 10-17-2007, 03:33 PM   #177 (permalink)
 
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In notepad are 9 Event objects
which one is it o.O
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Old 10-18-2007, 12:27 AM   #178 (permalink)
 
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Change SNDXDMOO to SNDXDDWF if you want it to play the wolf sounds upon death.
SND stands for sound, X is used to separate the event object type from the specific one, then D stands for death, MOO is moon priestess, and DWF is Dire Wolf.
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Old 10-18-2007, 06:30 AM   #179 (permalink)
 
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Ah cool, thanks Donut, so the first Event Object is always the Death?
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Old 10-18-2007, 06:33 AM   #180 (permalink)
 
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Don't know if it's always the first, it will usually start with SNDXD though.
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