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Old 11-21-2008, 01:22 PM   #46 (permalink)
 
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they are high poly.. 240 in each cylinder, 24 in the centers... makes (3 centers) 552, 552 times (a lot) makes (to many).

Also did you export these from milkshake? They are all named "MilkshapeExported#"

EDIT: I reduced the cylinders to 36 each without losing quality...
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Old 11-21-2008, 11:52 PM   #47 (permalink)
 
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Cool, If your saying they will run better, yet look pretty much the same? i would love to use them :)

Working on project right now.
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Old 11-22-2008, 08:47 PM   #48 (permalink)
 
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Ok anyone thats helped on the project, thats interested, i have got a large chunk done, I am adding the user interface this week, so its not so painful to build the tracks with typing commands in.

All its gonna have, is Being able to build the tracks that are level on the ground.
It wont have Anything ride it yet, or Go off the ground, or cool cameras. But its the corner stone of the project.

Its looking good so far.

I expect 2 weeks from now, i will have all Tracks build able.

2 weeks after that, A ride able system. (Moving at const speed, for now)

2 weeks after that, (Hopefuly, this one is not 100% planed , but partly) A way to make it so people don't run there tracks into each other, and boundrys, and a way to finish your Roller coaster.

2 weeks after that, Clean up work, On all major issues, and seting the table to add fun game modes :)'

ect ect.

Eh, alot of weeks i guess, but still if your interested ill post the map every few weeks, for anyone thats apart of the project, Models included.
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Old 11-23-2008, 02:22 AM   #49 (permalink)
 
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Great,
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Old 11-23-2008, 08:31 AM   #50 (permalink)
 
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Heres my version of it, if youd prefer, ill make the angled versions of this, itl save space, and less delay :P, pluss mine features team color!, or a diff texture if ud like
Attached Files
File Type: mdx RollerCoaster.MDX (3.7 KB, 5 views)
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Old 11-23-2008, 05:39 PM   #51 (permalink)
 
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Now that, is good/and or better
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The ancient Roman boasted, with reason, of the growth of Rome from humble beginnings to the greatest magnitude which the world had then ever witnessed. But the citizen of the United States is still more justly entitled to claim this praise. (The Fifteen Decisive Battles of the World by Sir Edward Crecy)
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Old 11-24-2008, 09:30 PM   #52 (permalink)
 
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I relly liked the last ones you gave me, But if they become a issue of lag, then we can use these.

I cant change the color, Only can adjust the red value for these, not sure why.
I cant click on them, And its harder for me to see the detail because there full RED, But if they look the pretty much the same, they no reason not to use them

I am not going to suggest you do too much work yet, let me play with the current models first, i just dont want you to have to do more work then required, and latter on tell you guys i need something changed.



So In other words, i suggest wait on doing it, but if you do, and i can change the color and they are basically the same, then i will update them.

Edit * Starting this weekend,every two weeks, ill release versions, on the other page for this game, ill put link up soon. They wont be finished products, but just to show progress, and to let you know i am working on it.
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Old 11-25-2008, 01:17 AM   #53 (permalink)
 
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Its team colored XD, try to change owner.... if u want ill just set em to white, so it can be more editable, i was gonna edit the texture anyways... like if u wanted the middle bars a diff color then the outside? ect
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Old 11-25-2008, 01:59 AM   #54 (permalink)
 
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And I'd like to get started on the cars, can you post a picture of an idea (like of some roller coaster off google)
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I get mad for a lot of other guys besides myself. I get mad for a guy named Washington, and a guy named Jefferson and Lincoln. Lighthouses, John - lighthouses in a foggy world. (Meet John Doe)
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The ancient Roman boasted, with reason, of the growth of Rome from humble beginnings to the greatest magnitude which the world had then ever witnessed. But the citizen of the United States is still more justly entitled to claim this praise. (The Fifteen Decisive Battles of the World by Sir Edward Crecy)
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Old 11-25-2008, 02:40 AM   #55 (permalink)
 
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Ok ok, How do i put this simply.

I am still focusing on the coding, and i have enofue for the next month or so. then ill be alot more interested, in the models, and ill know my restrictions, and minor changes needed.

But, that being said....if your excited about it now, and have faith i can get everything to work as i hope, then feel free to model. Just know it may need minor changes latter, as i cant quite define how everything will work so whats needed. :)


Yes Bloody_Turds, white is good, yes, custom skin, is also a cool idea, i would love to see how it turns out. if it turns out good then thats great. by the way cool idea, about team color, i prefer not to do it that way, at least for now.

3rgytr54

Thats also a cool idea.
Ill look for a cart for you.


I might post the map sooner then latter, because i am finishing the user interface tonight. Still just X,Y. currently.

Edit* on 2ed thought, my class is going on forever, i might just sleep after my cs162 class...

Edit* Ok, I was gonna realase a version to you guys, but i started to add alot more stuff, and now its all jacked up. No worries, ill figure it all out. Maybe by end of Thanx Giving week.

current things i will run into, by that point, is Roateing a person so they can do a back flip, we will see how that works out. But thats at least a few days ahead of me.

Last edited by rover2341; 11-27-2008 at 01:54 AM..
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Old 11-30-2008, 05:05 AM   #56 (permalink)
 
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Here is current Build. *More current Check Next Post

Its still got alot of work to do. Most of the reasons the tracks don't line up right is my triggering, ill work on that. But may need a few minor adjustments latter.
To Play, Put a comp in for the other team, and Go to the bot right hand of the map, and build your coaster.

I need at least 2 more weeks, before i get most of it right. I just need more time. LoL So, this isnt ready to be released in any form, but i wanted to show the people working on it that i am getting there.

Quest Menu is way out of date. Type "Debug" In game to see more info on whats going on. It should help make it simple to see how it works

Map Isnt Locked. If your interested in viewing the triggers.

*Updated , Ill update this map soon, got alot more work done. Hmm Less then 2 weeks from today (Today Dec 2) i should have everything except a few models To finish the Build.
But i wont know what ill need exactly intill then.
Attached Files
File Type: zip Roller Coaster Build 1.09.zip (145.7 KB, 0 views)

Last edited by rover2341; 12-05-2008 at 08:39 PM..
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Old 12-03-2008, 03:45 AM   #57 (permalink)
 
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What i did Model Wise.

I made a copy of all the models, but in each one i had them roate 180 degees off "centre of mass" instead of "pivoit point".
I did this because when warcraft would rotate the track it would do it from the "pivoit point". And when it did this it wouldn't be exactly right. That is because the pivoit point was off center or warcraft just does an approximate.

I also Changed Back to some old models that were all the same length. I know had my math right, but the models i had were what you said, but not 100% what i needed.
But this part works just fine now. And I cut alot of code going back to the same length models.

I added The models i currently using now to the zip.

----------------------------------------------------------------------
My issue. The Back side of the models are dark. why? one one set of models its dark on the other side. Thus in the game looking terrible. Any idea how to fix?

My guess is its something to do with the shading or the texture got reversed backwards. If there even is a texture, i am not good with models. Perhaps its a war craft setting.
----------------------------------------------------------------------
The current map is 1.1 And its got alot of changes. Feel free to check it out.
Type "Debug" in game, and make more tracks for more info.

After the darkness issue is resolved. we will move on. there are two more things with the tracks that may need adjustment after that. But its getting really close. Lets focus on that for the moment.

*I added Pics to show what i mean
Attached Thumbnails
1.jpg   2.jpg   3.jpg  
Attached Files
File Type: w3x Roller Coaster Build 1.10.w3x (263.5 KB, 1 views)
File Type: zip Rails Version 1.1.zip (126.0 KB, 2 views)

Last edited by rover2341; 12-05-2008 at 08:40 PM..
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