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Old 02-26-2008, 02:03 AM   #1 (permalink)

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Making a hero unselectable for spell duration...

I'm working on a "Fear" spell, and to prevent people from countering the effects, I want to make the target of the spell unselectable by the controller. The spell currently disables all spells, all attacks, and increases thier movement speed by 225%; the idea is that they run away from damage sources (a caster who deals his damage through damage-over-time spells, see the connection? )

Any feedback would be great!
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Old 02-26-2008, 05:18 AM   #2 (permalink)
 
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Force the hero to use a locust ability then remove it from them?
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Old 02-26-2008, 07:41 AM   #3 (permalink)
 
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Quote:
Originally Posted by inverted View Post
Force the hero to use a locust ability then remove it from them?
Ho hum... That would allow the unit to run through walls, doodads and all sorts of other crap, not to mention invulnerable aswell...

Anyway... Is it to be a channeling thingy?
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Old 02-26-2008, 06:35 PM   #4 (permalink)
 
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Change the owner to nuetral passive.

Locust doesn't let units run through walls last time I checked, it just makes it so nothing can click on the unit (it can still be attacked and hit by auto cast spells)
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Old 02-26-2008, 06:48 PM   #5 (permalink)
 
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This might work or this might not. But I think I remember seeing this be used before in spells.
Checking
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Holy Light
Actions
Set Caster = (Casting unit)
Selection - Remove Caster from selection
Wait 2.00 game-time seconds
Selection - Add Caster to selection
Set Caster = No unit
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Old 02-26-2008, 07:54 PM   #6 (permalink)
 
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I think that forces them to select/deselect a unit, it doesn't mean they can't go click on it right away.
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Old 02-26-2008, 09:31 PM   #7 (permalink)
 
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Quote:
Originally Posted by KenshinUesugi View Post
This might work or this might not. But I think I remember seeing this be used before in spells.
Checking
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Holy Light
Actions
Set Caster = (Casting unit)
Selection - Remove Caster from selection
Wait 2.00 game-time seconds
Selection - Add Caster to selection
Set Caster = No unit
Also, that'd deselect the casting unit, not the target...
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Old 02-27-2008, 03:46 AM   #8 (permalink)

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Quote:
Originally Posted by Kaitech[SanD] View Post
Ho hum... That would allow the unit to run through walls, doodads and all sorts of other crap, not to mention invulnerable aswell...

Anyway... Is it to be a channeling thingy?
Thanks for all the feedback everyone, very much appreciated :)

It's not a channeling skill, I based it off Drunken Haze, for the attack/spell/specials inhibitions, as well as the speed bonus.
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