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Old 10-15-2008, 06:30 PM   #1 (permalink)

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I need triggers

Hi. Im working on a 1v1 project called "Dungeon Battles". There is supposed to be destructibles (rocks only) all over the map but my map is epic sized so that means that i have to go to the doodad palette and starting waste my time bu creating rocks and you have no idea how difficult that is on a... well... "not fast enough" computer. Is there any trigger that can help me to create those destructibles? OPS! I also need 2 specific start locations so i need 2 spots that doesnt contain rocks.

Events
Map instalisation
Conditions
(Map) is equal to fun
Actions
Destructible- create a (lot of destructibles (type- (rock)) all over (the entire map)
Reasons
(Because) i want (rocks all over (the entire map)) (because) (i need it)
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Old 10-15-2008, 06:56 PM   #2 (permalink)
 
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hmm, well i don't know about triggers, but in the map editor you can place multiple doodads at once by selecting the doodad you want to place and clicking the size button thing at the bottom of the doodad window. Oh yeah, for a trigger, make it so Map Initilization, creat x amount of -destructible- in playable map area. Than have another tirgger that is Map initialization, wait 1 second -remove all -destructible- in area1 (Player 1 start area) and area2 (player 2's start area). YEAH! glad to help
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Old 10-16-2008, 10:34 AM   #3 (permalink)

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i know but it takes a lot of time in a 256 x 256 map. It doesnt have to be triggers but i only want to know a faster way.
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Old 10-16-2008, 11:19 AM   #4 (permalink)
 
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In the trigger editor:

Event - Every X second
Condition: IntegerDoodadRocks Equal to less than X (maybe 100?)
Action - Destrciuble - Create 1 rock in random position in region [entire map]
Set Variable IntegerDoodadRocks = IntegerDoodadRocks +1
It could work. Just make sure you use a faded screen, or everything might lagg ya to hell.
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Old 10-18-2008, 07:02 AM   #5 (permalink)

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I dont know how to use variables.
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Old 10-18-2008, 07:32 AM   #6 (permalink)

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HI. This is kinda off topic but... im trying to make a triggered autocast ability that gives resources to the caster. Ive tried to make a custom ability that is based on Heal but doesnt do anything that affects units but it doesnt want to be casted. When i target a unit it says that "The Targeted Unit Is Allready At Full Health" even if da spell doesnt heal. How do i make the spell cast without targets?
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Old 10-19-2008, 08:21 AM   #7 (permalink)

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I think remove the target's allowed and no double post?
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Old 10-19-2008, 09:04 AM   #8 (permalink)
 
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Quote:
Originally Posted by dimasa3 View Post
HI. This is kinda off topic but... im trying to make a triggered autocast ability that gives resources to the caster. Ive tried to make a custom ability that is based on Heal but doesnt do anything that affects units but it doesnt want to be casted. When i target a unit it says that "The Targeted Unit Is Allready At Full Health" even if da spell doesnt heal. How do i make the spell cast without targets?
Use a no-target spell?
Shockwave, Crushing wave and stuff
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Old 10-20-2008, 07:55 AM   #9 (permalink)
 
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NO NO NO, in world editor create lots of rocks select them, do ctrl c and then ctrl v and voila you can place exactly the same amount of rocks wherever you want without moving the original ones. Hope it helps and if it does then we focus on GETTING ME OUT OF SCHOOL!.
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Old 10-21-2008, 05:14 AM   #10 (permalink)
 
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theres a doodad limit in WE, so u won't be avaiable to do that so... :S
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