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3D Modeling Tutorials Tutorials regarding the creation, animating and editing of 3D models.
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Old 07-28-2008, 05:59 PM   #16 (permalink)

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there was no Wc3MDLX beta 10 under file>export, do u have to have the full milkshape, as in regestration? please help me.
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Old 07-28-2008, 10:02 PM   #17 (permalink)
 
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You download guesst's exporter and put it into Milkshape 3D folder.
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Old 07-29-2008, 12:34 AM   #18 (permalink)
 
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How do you use more than one texture on a model with milkshape? I tried using 2 different materials but when i exported it only had textures 1 white.blp, i didn't see a place to put the second one.

[nvm I figured it out]
You just add a second texture in the mdl file and change the material id to reference the second texture.
Code:
Textures 1 {
	Bitmap {
		Image "Textures\white.blp",
	}
}
becomes

Code:
Textures 2 {
	Bitmap {
		Image "Textures\whatever.blp",
	}
       Bitmap {
		Image "Textures\yaddayadda.blp",
	}
but then you have to change the materials part to match the texture..

static TextureID 0,
...
static TextureID 1,
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Old 08-14-2008, 12:05 PM   #19 (permalink)
 
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very well done tutorial and it looks very helpful although, how do you add COLOUR to the sword!?!?!?

P.S why does the bottom of the handle look disturbing?! in the first picture O.o

P.P.S why do does the bottom of the handle look even more disturbing when you put dots in them XD
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Old 10-05-2008, 03:05 PM   #20 (permalink)
 
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Quote:
Originally Posted by Firelord213 View Post
Pl0x explain the 6th part much more?Im stuck and cant do anything...I fail following it as it is at the moment.

same here, can some 1 please send me a PM explaining how to do this?
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Old 10-26-2008, 02:53 AM   #21 (permalink)
 
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can someone help me..i want to ask about using milkshape 3d. i made nagoya castle.
why in milkshape look good. when in magos look not good >.<
Attached Thumbnails
nagomilkshape.jpg  nagomilkshape2.jpg  
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Old 10-26-2008, 03:16 AM   #22 (permalink)
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My guess is you didn't use proper face culling when making this. well, the easiest way to do fix this (although not the best and most effective way) would be to go into your material manager in magos, then double click on your material, then on the material layer. Inside, you should see the checkbox flag for "Two-Sided". Check that, and you should be good.
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Old 10-26-2008, 04:29 AM   #23 (permalink)
 
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thank you so much donuts. then how to use proper face culling when making model?
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Old 10-26-2008, 04:37 AM   #24 (permalink)
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When you make a model and use the face tool, they must be created in a counter-clockwise order (meaning click on the vertices in a counter clockwise order)
To correct this, you can select every improperly culled face and press Ctrl+Shift+F, or go up to the Face menu and select Reverse Vertex Order (I think that's the command)
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Old 10-26-2008, 05:20 AM   #25 (permalink)
 
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okay.. thanks again.
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Old 10-27-2008, 08:01 AM   #26 (permalink)
 
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(Off topic) Where can i get a full registered Milkshape? Can anybody upload, attach or whatever for me? (Off topic)

I only can make a vase on milkshape...
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Old 10-27-2008, 10:27 AM   #27 (permalink)
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Old 10-28-2008, 03:38 PM   #28 (permalink)
 
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is possible save a image saved by link and edit in milkshape: ex one piece image ecc?
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Old 11-16-2008, 11:50 AM   #29 (permalink)
 
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Hey happy tauren where i can get guesst's exporter ??????
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Old 11-16-2008, 11:55 AM   #30 (permalink)
 
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oh sorry i founde :D tnx very tnx
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