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Trigger (GUI) Editor Tutorials Contains tutorials concerning the usage of GUI features.
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Old 05-26-2008, 04:31 PM   #16 (permalink)
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There's a way in which the only thing you need is photoshop and 1 Morphing ability.

all you do is to create a full Magenta pathmap to the gate, then takes that map path and color the middle with blue. Afterwards you create 2 gates and you assign each of the new pathmaps, then you add a morphing ability between the 2 and that's it.
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Old 06-29-2008, 02:36 PM   #17 (permalink)
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Inthresting... Very usefull to do the real time strategy games!
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Old 07-14-2008, 07:24 PM   #18 (permalink)
 
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could be lots of simpeler but i want i tut to make a waygate
that i dunno how to do
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Old 07-16-2008, 07:18 AM   #19 (permalink)
 
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Old 07-29-2008, 11:42 PM   #20 (permalink)
 
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Transform

Have you noticed that with this way you can make spells like Transformation?
Like:Unit Uses ability
Conditions:Unit:Druid uses ability:Tree of Life (Part of WoW's spells from druid class)
Actions:Wait 2 seconds
|_Change Trigering unit to Tree of Life
Same Life-mana
and the oposite
Conditions:Unit:Tree of Life uses ability:Druid
Actions:Wait 2 seconds
|_Change Trigering unit to Druid
Same Life-mana

Would work......:)hehe..
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Old 07-29-2008, 11:52 PM   #21 (permalink)
 
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The Waygate

if you put the player ownership of a unit
to Waygate Start apearing near your hero and with the trigger to move at the Waygate end it should work.....

Usable:
Trigger:Unit casts an ability
Conditions:Unit is (Example)Portaler
Actions:create unit Zone Indicator next to triggering unit
Wait 0.01 sec
Create Zone Indicator End at Targeted Location
Give Zone Indicator the Waygate ability
Set Zone Indicator's Waygate ability to Last created Zone Indicator End
Wait 15 seconds
Kill Unit Zone Indicator
Kill Zone Indicator End

making triggers that do the things above would make it gr8 :)
If I'm good at this +Rep me please :)
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Old 07-30-2008, 07:16 AM   #22 (permalink)

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what is "rects" ?
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Old 07-30-2008, 09:52 PM   #23 (permalink)
 
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....?
Rects?
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Old 07-31-2008, 04:31 PM   #24 (permalink)
 
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Rects are WE Unlimited reigions.
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Old 08-14-2008, 04:51 PM   #25 (permalink)
 
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how you do the vertlocation trigger at the rotation triggering?
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Old 09-28-2008, 09:13 AM   #26 (permalink)
 
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You can make a very nice gate JUST by using 2 model (open & close version, respectively) AND Tinker's Transform Skill (You know, the tank one, forgot its name). Use open gate as the base unit and close gate as the alternate unit, and you got it! Open gate that cast the transform skill become closed gate!
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Old 10-21-2008, 03:41 PM   #27 (permalink)
 
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"Rects" are the renamed "Regions" from WE to WEU and UMSWE.
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