(Keeps Hive Alive)
Go Back   The Hive Workshop - A Warcraft III Modding Site > Warcraft III Tutorials > General Mapping Tutorials

General Mapping Tutorials This board contains tutorials that provide generic mapping information.
Read the Rules before posting.

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 08-29-2007, 10:35 AM   #1 (permalink)
 
Bob27's Avatar

Jesus was a zombie
 
Join Date: Jun 2005
Posts: 2,953

Bob27 is a name known to all (619)

Respected User: This user has been given the respected user award. User of the Year: 2005 

The Sound Editor

The Sound Editor



Contents
Basics
The Sound EditorPlaying Sounds Using Triggers
3D SoundsDawn and Dusk Sounds
Ambient Sounds
Creating a Custom Soundset
Conclusion


Basics
The Sound Editor for Warcraft III has a very important use. This is what you use to use Sounds and Music for Warcraft III, and a place where you can search through the Sounds and Music that are in the Warcraft III MPQ files.

A picture of the Sound Editor (Click to Enlarge).

It is a simple tool to use, and only has a few features that need to be used regularly. However I will go through the other things you can do with the Sound Editor, that you might not know about.
Back to the Top

The Sound Editor

Importing New Sounds to your Map
The Sound Editor can be used to Import Sounds and Music to your Map, but you can also you the Import Manager for this. I am going to go through both ways you can import Sounds to your Map.

Using the Sound Editor
Importing Sounds to your map is very simple using the Sound Editor. All you do is open your map, and then open the Sound Editor. Then click on the Import Sound button (shown bellow).


After this it will allow you to select a Sound, and then you can import it into your Map.


Using the Import Manager
Using the Import Manager to Import Sounds is also very simple. The advantage of the Import Manager is that you can import whole Folders. This is useful for you if you have a lot of sounds you need to import. You just import the Sounds like a Model or a Texture. Just click the Import button (shown bellow).


Then just choose the Sound you want to Import, and click ok. The advantage to importing sounds this way is that you can choose a path for them. This isn't necessary, but if you have a heap of sounds Imported it can be helpful for organization, so you don't have to go through a heap of sounds.
Back to the Top

Using Sounds for your Map
Using a Sound or a piece of Music in your Map is very simple. Just go into the Sound Editor, and then select the Sound you want to use in the Left Window. Then click the Use as Sound button, or the Use and Music button (both shown bellow), depending on which one you need.


Now the Sound can be used by Triggers or some other way in the Map.
Back to the Top

Editing a Sound
Once you have clicked the "Use as Sound" button, you can edit the sound in a number of ways. Simply double click on the sound to see all of the options you can edit. Bellow is an explanation of all the different options you can change.


FieldsUse
FileThis is a non editable field that shows the filename of the Sound you are using.
PathThis is a non editable field that shows the path the Sound has in either the MPQ, or the one that you chose if you Imported it using the Import Manager.
FormatThis is a non editable field that just tells you some information about the sound file you are using, this doesn't need to be used.
LengthThis is a non editable field that tells you the length of the Sound you are using.
VariableThis is the name of the Variable that the Sound will use. This is an editable Field.
LoopingIf this is ticked, then the Sound will never stop playing unless you use a trigger to tell it to stop playing. If it is unticked then it will stop after it has played once.
3D SoundIf this is ticked then the Sound will act as a 3D Sound, rather then a normal Sound. For more information on 3D Sounds look at the 3D Sounds section of this Tutorial.
Stop when out of Range(Only editable if is a 3D Sound) This will make the Sound stop as soon as it is out of range.
VolumeThis is a Field that lets you raise or lower the Volume of the Sound.
Fade in RateThis is how long it will take for a Sound to Fade in.
Fade out RateThis is how long it will take a Sound to Fade out.
PitchYou can change this field to make the Sound Faster, or Slower.
EffectThis lets you basically choose a category for the Sound to be placed in.
ChannelThis is basically the same as the Above Field, except it is a different group of categories you can choose from.
Min Distance(Only editable if is a 3D Sound) This is the Minimum Distance a 3D Sound will be able to go.
Max Distance(Only editable if is a 3D Sound) This is the Maximum Distance a 3D Sound will be able to go.
Distance Cutoff(Only editable if is a 3D Sound) This is how far the Sound will travel before it is stopped.


Playing Sounds Using Triggers
You can easily play Sounds and Music by using Triggers. There is a simple trigger that will play Sounds.

Sound - Play (Sound)
Playing Music is also simple. To play Music you can use this Trigger.

Sound - Play (Music)
Thats is the basic things you can do with sounds using triggers. However I will go through some of the other things you can do with them.

Other Triggers:
NameUseTrigger
Play Sound/Music From OffsetThis Trigger let you play a Sound or Music, except you can skip however much of the Music you want to.
Sound - Play (Sound/Music) at 100.00% volume, skipping the first 0.00 seconds
Use Daytime/Nighttime Ambient ThemeThis Trigger lets you choose whether you want to use the Daytime or Nighttime Ambient Theme.
Sound - Use the Lordaeron Summer daytime/nighttime ambient theme
Enable/Disable Dawn And Dusk SoundsThis Trigger can Enable or Disable Dawn and Dusk Sounds, so that the Sounds that are playing at Dawn and Dusk won't be played.
Sound - Enable dawn and dusk sounds
Back to the Top

3D Sounds
3D Sounds are Sounds that are played at a certain point on the Map, and will act in a 3D way. For example, if you have a 3D Sound at one point of the Map, and move Far away enough from that point, you will no longer be able to hear the sound.
Back to the Top

Placing a 3D Sound in a Region or Unit.
You can easily play a 3D Sound at a Region using a Trigger. You can also place a 3D Sound at all sorts of places, like the Position of a Unit.


Sound - Play Sound <gen> at 100.00% volume, located at (Center of (Region)) with Z offset 0.00
This Trigger will Play a 3D Sound at a Region.


Sound - Play (Last played sound) at 100.00% volume, attached to (Last created unit)
This Trigger will Play a 3D Sound at a Unit.

You can easily use the 2 Triggers above to play a Sound on a Unit or at a Region.
Back to the Top

Dawn and Dusk Sounds
Dawn and Dusk Sounds are the sounds that are played at the Dawn and Dusk in a map. These can easily be disabled or enabled using Triggers.

Dawn and Dusk Sounds
Events
Conditions
Actions
Sound - Enable dawn and dusk sounds
Sound - Disable dawn and dusk sounds

These two triggers can Enable to Disable Dawn and Dusk Sounds.
Back to the Top

Ambient Sounds
Ambient Sounds are the Sounds that you can always hear in the background. Using normal GUI Triggers, these can only be changed from Day Time to the Night Time Ambient Theme, however using a Custom Script they can either be enabled or disabled.

Here are all of the Triggers that affect Ambient Sounds:
Ambient Sounds
Events
Conditions
Actions
Sound - Use the Lordaeron Summer daytime ambient theme
-------- This Triggers uses the Lordaeron Daytime Ambient Theme. --------
Sound - Use the Lordaeron Summer nighttime ambient theme
-------- This Triggers uses the Lordaeron Nighttime Ambient Theme. --------
Custom script: call StopSound(bj_nightAmbientSound, true, true)
Custom script: call StopSound(bj_dayAmbientSound, true, true)
-------- These Two Triggers stop all Ambient Sounds. --------

Back to the Top

Creating Custom Sound Sets
Well you can not really Create a Custom Sound Set, you have to replace an existing one. Make sure when choosing a Sound Set to replace, you choose one that no other Units are going to be used, something that is really unimportant to your map.

You then find all the Sounds for the Unit in the Sound Editor, for example the Folder that the Footman Sound Set it in is Units/Human/Footman/. Then just right click on the Sounds you want to Replace, and then click Replace Internal Sound. It will then let you find the Sound you want to replace it with, and then your done. Remember that this can be used for any Sound in Warcraft III, so for example you can change some Spell, Ambient or Doodad Sounds.
Back to the Top

Conclusion
I hope that you have learnt something from this Tutorial. If you need any help you can post in the Sound and Music Forum, or send me a PM.
Back to the Top
Bob27 is offline  
Old 08-29-2007, 11:05 AM   #2 (permalink)
 
ragingspeedhorn's Avatar

Unpopular since 2005!
 
Join Date: Apr 2005
Posts: 6,409

ragingspeedhorn is a name known to all (748)ragingspeedhorn is a name known to all (748)ragingspeedhorn is a name known to all (748)ragingspeedhorn is a name known to all (748)ragingspeedhorn is a name known to all (748)

Paired Mapping Contest #4 Winner: Fallen Angel - Lucifer's Keep Paired Mapping Contest #3 Winner: Warcraft Arena Paired Mapping Contest #2 Winner: Hell Scream's Party Cinematic Mini-Contest #1 Winner: The Escape & The Premonition 

Nice tutorial bob, did you use some of the info from our old tutorial we abandoned long ago?
ragingspeedhorn is offline  
Old 08-29-2007, 11:32 AM   #3 (permalink)
 
Bob27's Avatar

Jesus was a zombie
 
Join Date: Jun 2005
Posts: 2,953

Bob27 is a name known to all (619)

Respected User: This user has been given the respected user award. User of the Year: 2005 

Nope, this Tutorial has been made completely from scratch.
Bob27 is offline  
Old 08-29-2007, 01:46 PM   #4 (permalink)
Overall Site Manager
 
Wolverabid's Avatar

 
Join Date: Oct 2006
Posts: 8,408

Wolverabid has much of which to be proud (1218)Wolverabid has much of which to be proud (1218)

Respected User: This user has been given the respected user award. User of the Year: 2007 

Thumbs up Tutorial Approved!

The Sound Editor is accurate, detailed, helpful and informative.

All aspiring tutorial submitters should take note: aspire to this.

~ Thread moved to General Mapping Tutorials.
__________________
SuperSecretSearchSystem .......Netiquette....... Posting And You..........Read Me.......Vote

Antivirus Chat Dictionary Games Hoaxes Links Music News Quotations Reference Software

[timquote]blah[/timquote]
Wolverabid is offline  
Old 08-29-2007, 05:15 PM   #5 (permalink)
Community Moderator
 
brad.dude03's Avatar

Songs for the Deaf
 
Join Date: Mar 2006
Posts: 9,031

brad.dude03 is a splendid one to behold (919)brad.dude03 is a splendid one to behold (919)brad.dude03 is a splendid one to behold (919)

User of the Year: 2004 

Brilliant work. I'll make sure to link to it a bunch when people post in my forums... if they ever post in my forums....
__________________
brad.dude03 is offline  
Old 08-31-2007, 02:27 PM   #6 (permalink)
 
Bob27's Avatar

Jesus was a zombie
 
Join Date: Jun 2005
Posts: 2,953

Bob27 is a name known to all (619)

Respected User: This user has been given the respected user award. User of the Year: 2005 

Glad that you all liked it :)
Bob27 is offline  
Old 08-31-2007, 04:32 PM   #7 (permalink)
Community Moderator
 
brad.dude03's Avatar

Songs for the Deaf
 
Join Date: Mar 2006
Posts: 9,031

brad.dude03 is a splendid one to behold (919)brad.dude03 is a splendid one to behold (919)brad.dude03 is a splendid one to behold (919)

User of the Year: 2004 

It's kinda hard not too since you did such a damn good job
__________________
brad.dude03 is offline  
Old 09-09-2007, 06:09 AM   #8 (permalink)
 
pig_ninja's Avatar

User
 
Join Date: Nov 2006
Posts: 45

pig_ninja is an unknown quantity at this point (0)


Thanks, I spent many moons trying to find were to make a new sound file, now I know that I have to alter existing ones. (And now I can work on the actual map yippe! (>^o^)>-]===> )
pig_ninja is offline  
Old 09-15-2007, 05:08 AM   #9 (permalink)
 
Bob27's Avatar

Jesus was a zombie
 
Join Date: Jun 2005
Posts: 2,953

Bob27 is a name known to all (619)

Respected User: This user has been given the respected user award. User of the Year: 2005 

Quote:
Originally Posted by brad.dude03 View Post
It's kinda hard not too since you did such a damn good job
Yea, must of been a good job, because you haven't even commented on my grammar or spelling!

Quote:
Originally Posted by pig_ninja View Post
Thanks, I spent many moons trying to find were to make a new sound file, now I know that I have to alter existing ones. (And now I can work on the actual map yippe! (>^o^)>-]===> )
Glad I could help
Bob27 is offline  
Old 09-15-2007, 11:50 AM   #10 (permalink)
 
Flame_Phoenix's Avatar

Map Maker
 
Join Date: May 2007
Posts: 1,536

Flame_Phoenix has a spectacular aura about (144)Flame_Phoenix has a spectacular aura about (144)Flame_Phoenix has a spectacular aura about (144)Flame_Phoenix has a spectacular aura about (144)


Bob, in my opinion, you should also add here what you explained me in the map forum, about how to make your music play in the game. I think most people would use that useful.
__________________
Check out my tutorials at:
1-Creating a Hero Tavern
2-Complete Icon Tutorial - ALL about Icons
Check out all my current spells at here
This spells belong to my project
Castle vs Castle Flame Edition and I hope you all enjoy it.
Flame_Phoenix is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
World editor sound import problem Lord Archimonde World Editor Help Zone 7 03-17-2007 01:18 PM
How to change a sound set to an impoted sound? The guy who needs help World Editor Help Zone 2 03-01-2007 02:48 PM
How do you add a custom sound to unit's sound? Impac7 Map Development 2 07-13-2006 03:50 PM
An easy to use music/sound editor RubberBuccaneer Requests 1 10-24-2005 03:00 PM
Sound/Sound Triggering Chaoticalism Map Development 1 06-03-2005 10:26 PM

All times are GMT. The time now is 05:17 PM.






Your link here 
Mobile Phone | Credit Counseling | Online Advertising | Credit Card Consolidation | Online Advertising
Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Copyright©Ralle