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05-30-2008, 12:42 PM
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#1 (permalink)
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4 to go
Join Date: Mar 2008
Posts: 185
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delay reducer
1st of all i know this is a wc3 editing forum, but there isnt a forum for just wc3 tools (i think, have looked)
when i play warcraft 3 i tend to play + host escapes and tds and people always complain about delay and it gets really annoying
does anyone know a website where a i can find a delay reducer. that works and is safe.
thanks
EDIT: wheres the download bloody_turds.
EDIT 2: i found the download but the zip file was invalid/corrupt
Last edited by slawter; 06-02-2008 at 05:02 PM.
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05-31-2008, 05:11 AM
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#2 (permalink)
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Mr.Sexy@useast
Join Date: Jan 2007
Posts: 578
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06-01-2008, 03:50 AM
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#3 (permalink)
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Enigma
Join Date: Jul 2007
Posts: 3,410
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Maybe because normal WC3 tools like Listchecker and Banlist are illegal and thus not supported here. Anyways, tools like that increase delay.
__________________
"The minute you settle for less than you deserve, you get less than you settled for."
"When life gives you lemons, make grape juice, and sit back while everyone asks you how the hell you did that."
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06-11-2008, 04:51 AM
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#4 (permalink)
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Mr.Sexy@useast
Join Date: Jan 2007
Posts: 578
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there not supported here? meh arnt many mods illegal, weu, map protection ect, i really just dont think blizz cares, aslong as the program dosnt give viruses/screw anyone/cheat i duno why blizz would have a problem with it..
if im still in the wrong i apollogize
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06-11-2008, 01:10 PM
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#5 (permalink)
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För Sverige i tiden
Join Date: Jun 2007
Posts: 79
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That's why you should live in Sweden. The EULA doesn't apply here :D
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06-11-2008, 07:00 PM
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#6 (permalink)
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Vault Dweller
Join Date: Apr 2008
Posts: 1,344
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Yea, PirateBay rocks :P
I don't know how is this thing with B.Net, but games on PvPGN realms use P2P network protocols, which means the slowest peer on the network is the overall speed of every player.
__________________
"War, war never changes.."
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06-11-2008, 09:09 PM
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#7 (permalink)
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Spell and Map Moderator
The Helpful Personage
Join Date: Jan 2005
Posts: 4,415
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You can not reduce lag when playing. Anyone who thinks you can is probably not thinking straight. The "lag" is caused by the time your signal from your PC takes to reachtheirs and for their PCs to send a response back. Thus playing with people closer to you will mean overall less lag than on the other side of the world.
If you mean lag as in low FPS, then that is their fault that their PCs are not good enough or that your map is badly made. If you mean lag as in "waiting for player" or "hideouly long delays" then it is eithor the player's connections fault, their PC's fault or the hosts connection's fault (too slow to host).
If you mean lag as in the TriggerSleepAction delay, that is a WC3 bug and can not really be reduced.
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06-12-2008, 04:59 PM
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#8 (permalink)
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4 to go
Join Date: Mar 2008
Posts: 185
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so what do pickup lister checker and dota client do then?
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06-12-2008, 06:20 PM
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#9 (permalink)
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Spell and Map Moderator
The Helpful Personage
Join Date: Jan 2005
Posts: 4,415
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Probably auto refresh and kicks and simlar stuff as well as score tracking. Really I have no idea. Maybe they disconect you from battlenet ingame so you do not receive messages to reduce speed unnoticably.
However, the minimum delay you can have is being host. Anyone else has the delay of about their propper ping (those ping programs on game join are incorrect).
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06-12-2008, 09:35 PM
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#10 (permalink)
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Mr.Sexy@useast
Join Date: Jan 2007
Posts: 578
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no it actually reduces delay conciderably, if you dont believe me we can test it out online.. (Mr.Sexy@useast)
it reduces the 2 sec arrow key delay to like .2 and it helps out with other lag to, it keeps the game off the server which infact helps STOP server discs
ive used it for 2 months or so and i havnt had a lag complaint
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06-12-2008, 10:58 PM
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#11 (permalink)
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Spell and Map Moderator
The Helpful Personage
Join Date: Jan 2005
Posts: 4,415
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Quote:
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it keeps the game off the server which infact helps STOP server discs
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oximoron phrase.
SO it basically stops server disconnects by disconecting the server? that makes absoultly no sense.
Again, you probably mean it disconnects you from battlenet. Which is like I said eariler. The game keeps on going while the host is no longer connected to battlenet due to the host handling the other players not the battlenet. However I still do not really see how it works considering you actually do not send information via battlenet to other players ingame anyway unless you /w.
The only logical reason for better speeds I can see is that battlenet does not run all its funny hack checks on you.
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06-13-2008, 10:14 AM
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#12 (permalink)
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Mr.Sexy@useast
Join Date: Jan 2007
Posts: 578
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that might be the case :P but theres also delay on arrowkeys when you play bnet, nomatter how fast ur comp. with lan games that lag is way less if there atall Heres the link http://clanmmu.b1.jcink.com/index.php?showtopic=252
thats our forums you may have to regester
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06-13-2008, 04:21 PM
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#13 (permalink)
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4 to go
Join Date: Mar 2008
Posts: 185
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bloody_turds i tryed that link 1st of all, i registered but the folder was corrupt and had nothing in it
Last edited by slawter; 06-14-2008 at 08:27 PM.
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06-15-2008, 10:19 AM
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#14 (permalink)
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Mr.Sexy@useast
Join Date: Jan 2007
Posts: 578
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06-24-2008, 03:24 PM
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#15 (permalink)
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För Sverige i tiden
Join Date: Jun 2007
Posts: 79
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Quote:
Originally Posted by Dr Super Good
Probably auto refresh and kicks and simlar stuff as well as score tracking. Really I have no idea. Maybe they disconect you from battlenet ingame so you do not receive messages to reduce speed unnoticably.
However, the minimum delay you can have is being host. Anyone else has the delay of about their propper ping (those ping programs on game join are incorrect).
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Not really.. The pickuplistChecker makes it possible to host a game via the "Local Area Network" option in wc3 and publish it on battle.net. Wc3 automatically compensate lag for 300ms on battle.net which will cause a minimum of 300ms delay no matter what connection you have between clients. If you on the other hand host a game via LAN, there is no lag compensation obviously so there won't be any lag except for the delay caused by slow connections.
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