Quote:
Originally Posted by Diablo-dk
WeU advanced triggers are simply jass functions made to be used in GUI..If you convert one of those actions to jass they should still work without having to open the map in WeU i guess.
but you still need the script implented into the map by WeU.
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Just to confirm this, Diablo is right. WEU adds extra GUI functions by loading an MPQ (might be a nice thing to make a tutorial for). Basically, GUI functions are stored in a specific file in the map as well as included in the map script as JASS. So when the WE goes to open a map and it finds some data in that other specific file that it can't find, it crashes. If you convert everything to JASS, the extra data won't be added to the file containing GUI info and the map will be able to be opened in the regular World Editor.