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| Cinematics Need any help with cinematics? Discuss cinematic ideas and show us your cinematic skills in this board. |
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04-06-2008, 09:08 PM
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#1 (permalink)
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aka Nikola Luburic
Join Date: Apr 2007
Posts: 852
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Sect of the Holy Mother
Last edited by CMarket; 10-01-2008 at 03:18 PM.
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04-07-2008, 07:41 PM
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#2 (permalink)
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For Nazjatar!
Join Date: Aug 2007
Posts: 710
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Well good that you have improved the first 2 cinematics a bit.
About the 3rd cinematic I think it was quite nice with the way you did the terrain, do you know a tutorial on how to move things up and place doodads like you did on the balcones? The cinematic itself was still a good story just improved but still needs work.
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04-07-2008, 08:15 PM
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#3 (permalink)
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aka Nikola Luburic
Join Date: Apr 2007
Posts: 852
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Well for the balcony I used a table.mdx(removed it's legs first) on a shurb(so that it is walkable) Then I put it up by tapping Page Up. After that I put invisible platforms(you can find them in the we) and just put some people below the table thing and add a fence. When you load your map the people will be transported on the "balcony". Not really a tutorial, but thats how I did it.
Also, what did you mean by "needs work". I'm not saying anything, I just don't know what you mean specificly. Anyway thanks for the feedback :)
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04-08-2008, 05:46 PM
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#4 (permalink)
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For Nazjatar!
Join Date: Aug 2007
Posts: 710
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Well, what I mean is that nobody can be perfekt.. well maybe the last CotN is but Deamonkillar is legendary (for me in any case). Like the zombies all died in one blow without any special effect, there were the same zombies only. Some of the zombies didnt even look at them in the begining. Just little things that we dont really notice the first time but we notice second time.
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04-08-2008, 08:14 PM
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#5 (permalink)
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aka Nikola Luburic
Join Date: Apr 2007
Posts: 852
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Nah, it is ok that you told me this, I actually didn't notice that the zombies were standing so randomly. Anyways I uploaded the update, zombies now face the player and there is a small special effect when they die. Still using 1 type of zombie since I think blizz zombie is kind of dumb.
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04-09-2008, 06:58 PM
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#6 (permalink)
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For Nazjatar!
Join Date: Aug 2007
Posts: 710
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Compared to the zombies you are using.. Yes!
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04-27-2008, 03:42 PM
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#7 (permalink)
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aka Nikola Luburic
Join Date: Apr 2007
Posts: 852
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I will be releasing part IV when I get back from a small vacation. I just need to finish the last one or two scenes and to test it a few times all together and to think up a good name for the subtitle :), so you can expect Part IV in about a week, maybe a few days more.
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05-06-2008, 02:01 PM
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#8 (permalink)
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Helloes
Join Date: Feb 2008
Posts: 237
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nice cinematics, i see youre improving in making cinematics
will you make 4 sequal cause that dude that made lazarus story didn continue aand it was pretty good, and two maps when zombies kill humans or something like that
they both didnt contine
but you make four maps!!
how much you done in 4 sequal??
and remove boring books and reading, and long black fades, its too long
__________________
I celebrate my birthday today, happy modeling hive
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05-06-2008, 03:55 PM
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#9 (permalink)
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aka Nikola Luburic
Join Date: Apr 2007
Posts: 852
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The map is done, now I just need to watch it once or twice more. Anyway this part brings a couple of good battles, a couple of new characters(as well as some old ones), and a few resolved mysteries. Suffice to say that the plot thickens.
The only bad thing about it is the terrain(especially at the begining) because most of the cinematic is in the mountain. However I promise that the terrain will be a lot better in Part 5.
Anyway you can expect Part 4 tonight.
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05-06-2008, 04:22 PM
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#10 (permalink)
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For Nazjatar!
Join Date: Aug 2007
Posts: 710
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NinjaDino.. Well, Lazaruz Tale might be continued. I've realized after trying making a campaign that I dont understand it enough. Cinematics is basicly what I can do, reason why I quit the 3rd part was because I was gonna use imported music and it kept messing it up with errors and such things.
+ with the 3rd part I was thinking making it better quality then the others but we'll see if it sees the light of day won't we?
Edit: Oh, and CMarket or nikola it might be, I dont mind to test your coming cinematics if you want.
The music is still messing it up and I got no idea why.
Last edited by Mechmap; 05-06-2008 at 05:58 PM.
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05-06-2008, 06:56 PM
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#11 (permalink)
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Helloes
Join Date: Feb 2008
Posts: 237
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yeah i know music bugs, i manage to remove them(im doing cinematic too)
some tipes of sounds cannot be played in wc3, i edited couple of my sounds and it works perfectly, you need to import music and in sound editor choose if is it music or sound, its really important you choose right for that tipe
ps i made also one playable map now im gonna make avesome cinematic =)
terrain in first part vas very good
@cmarket good that youre making progres=)
__________________
I celebrate my birthday today, happy modeling hive
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05-06-2008, 06:58 PM
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#12 (permalink)
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For Nazjatar!
Join Date: Aug 2007
Posts: 710
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Do you mean with the Terrain in first part was very good that the terrain in Lazaruz Tale Part 1 is actually good? When I look back now I think it sux. But thats what I've learned, never make it huge...
Edit: Maybe I should do a new cinematic, start over again, fresh... A serius one...
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05-06-2008, 07:40 PM
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#13 (permalink)
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aka Nikola Luburic
Join Date: Apr 2007
Posts: 852
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The Sect of the Holy Mother IV is out! Check my sigy for the link and I hope you guys like it and once again, mind the terrain :) doing underground terrain is hard :)
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05-06-2008, 08:51 PM
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#14 (permalink)
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Helloes
Join Date: Feb 2008
Posts: 237
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forest had lot of trees and lot of difrent terrain, i told you im doing cinematic and i wanted to be my own voice actor then i realise i suck at talking english, my voice come up all wrong =( my hopes are crushed but ill make it anyway
im seacond to download your map, so that means that people cant wait for sequal and you should do more cinematics
terrain in lazarus is good but story is rlly funny =)
__________________
I celebrate my birthday today, happy modeling hive
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05-07-2008, 05:53 PM
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#15 (permalink)
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For Nazjatar!
Join Date: Aug 2007
Posts: 710
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I think the 4th part is very good but still you've got terrain problems. Anyways, the story of these cinematics are really getting on. How many parts are you going to try and do?
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