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Old 03-21-2008, 03:23 AM   #1 (permalink)
 
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Exclamation Just A Question About the Camera

[May Continue...]

Is there another way to point the Camera without giving it seconds?

Camera - Apply Camera 035 <gen> for Player 1 (Red) over 0.00 seconds
Camera - Apply Camera 036 <gen> for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds

Is there another way around it?
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Old 03-21-2008, 06:02 AM   #2 (permalink)
 
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I'm not too sure what you mean? Like having a camera move but without doing the above process?
You could try

Camera - Lock camera target for Player 1 (Red) to (Triggering unit), offset by (0.00, 0.00) using Default rotation

or

Camera - Lock camera orientation for Player 1 (Red) to (Triggering unit), offset by (0.00, 0.00)

but you have less control in this way, imo it's better to just make the camera's move like in your post.
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Old 03-21-2008, 12:22 PM   #3 (permalink)
 
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You mean like instantly going to a camera? Just do
Camera - Apply Camera X <gen> for Player 1 (Red) over 0.00 seconds

Not sure if I read your question right.
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Old 03-21-2008, 12:41 PM   #4 (permalink)
 
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im not sure if this is what you want but you could put small waits between each action
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Old 03-21-2008, 01:45 PM   #5 (permalink)
 
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Thumbs up

Thank you for the replies. Heres what im talking about.

I want to know if theres another way to Pan the Camera around a Place. But instead of using seconds, i want it just to pan there until i put something to end it.
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Old 03-23-2008, 12:03 AM   #6 (permalink)
 
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Well, ever tried a periodic trigger? You can probably just keep panning it. So say if you were to have it move around once initially. You can do this afterward:
Constant Pan
Events
Time - Every X seconds (time to pan around the area)
Conditions
<The Condition>
Actions
Camera - Pan camera...

That might work if that is what you are looking for. If you want it to pan around the area once as long as a condition is running, I think it would be kind of hard. I guess you would just have to calculate the time somehow or just estimate it, and wait that long..
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Old 07-19-2008, 07:06 AM   #7 (permalink)
 
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Lol reviving my thread here to ask another camera related question.

Is it possible to make a camera pan to one region for ALL players at the same time without having to put like, player 1 pan camera here, player 2 blah blah blah. The camera must be panned until you put like a trigger that says to stop or something. Err... you get what im saying right..? Anyways, if this is all possible, please tell me how.
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Old 07-19-2008, 11:02 PM   #8 (permalink)
 
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Quote:
Originally Posted by Ryku650 View Post
Lol reviving my thread here to ask another camera related question.

Is it possible to make a camera pan to one region for ALL players at the same time without having to put like, player 1 pan camera here, player 2 blah blah blah. The camera must be panned until you put like a trigger that says to stop or something. Err... you get what im saying right..? Anyways, if this is all possible, please tell me how.
Sure.. Pick all Players and pan camera for picked player
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Old 07-21-2008, 12:45 AM   #9 (permalink)
 
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Wouldn't putting it for "Picked Player" just pan the camera for one player?
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Old 07-21-2008, 12:52 AM   #10 (permalink)
 
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Wouldn't putting it for "Picked Player" just pan the camera for one player?
Not if you first picked all players...
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Old 07-23-2008, 01:33 AM   #11 (permalink)
 
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Quote:
Originally Posted by RED BARON View Post
Not if you first picked all players...
Okay. Can you give the exact thing on how i am supposed to pick all players.. etc?

Example:
Events
Conditions
Actions
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Old 07-23-2008, 10:43 AM   #12 (permalink)
 
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Quote:
Originally Posted by Ryku650 View Post
Okay. Can you give the exact thing on how i am supposed to pick all players.. etc?
Sure

Events
Player - Your event (dunno what starts it in yours)
Conditions
Unit - If you have any
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked Player) to (Center of (Your region) over 5.00 seconds


That should do the trick. If you only have one action to perform with all players then you could also use pick
Player Group - Pick every player in (All players) and do (Action)
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