Unit - A unit comes within 165.00 of Captain Steelheart 0322 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True ((Owner of (Triggering unit)) slot status) Equal to Is playing
Actions
Set quester = (Triggering unit) Trigger - Turn off iseedeadpeople <gen> Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency Wait 1.50 seconds Unit - Make Captain Steelheart 0322 <gen> face quester over 0.00 seconds Unit - Make quester face Captain Steelheart 0322 <gen> over 0.00 seconds Cinematic - Turn cinematic mode On for (All players) Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display Finaly a Hero!. Modify duration: Add 5.00 seconds and Wait Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display Hero,we are in a ne.... Modify duration: Add 19.00 seconds and Wait Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display All of us would be .... Modify duration: Add 10.00 seconds and Wait Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display Demon is located no.... Modify duration: Add 15.00 seconds and Wait Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display For each demon part.... Modify duration: Add 10.00 seconds and Wait Cinematic - Send transmission to (All players) from quester named Hero:: Play No sound and display Where can i obtain .... Modify duration: Add 10.00 seconds and Wait Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display Demon parts are obt.... Modify duration: Add 10.00 seconds and Wait Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds Cinematic - Turn cinematic mode Off for (All players) Special Effect - Destroy special_effect_quest4 Special Effect - Create a special effect attached to the overhead of Captain Steelheart 0322 <gen> using Objects\RandomObject\RandomObject.mdl Set special_effect_quest4 = (Last created special effect) Cinematic - Enable user control for (Player group((Owner of (Triggering unit)))) Quest - Create a Required quest titled Demon Lord with the description Bring as many demon..., using icon path ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp Quest - Create a quest requirement for (Last created quest) with the description Kill the demon lord Quest - Create a quest requirement for (Last created quest) with the description Return to Captain S... Trigger - Turn on captain quest 1 mini rewards <gen> Trigger - Turn on iseedeadpeople <gen> Trigger - Turn off (This trigger)
Now when the unit comes near the quest giver it fades out and in but no cinematic mode, no letterbox, and no speech at all.
Ehm, I dont know now. I make your trigger and it works for me.
test
Events
Unit - A unit comes within 165.00 of Peasant 0018 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set quester = (Triggering unit) Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency Wait 1.50 seconds Unit - Make Peasant 0018 <gen> face quester over 0.00 seconds Unit - Make quester face Peasant 0018 <gen> over 0.00 seconds Cinematic - Turn cinematic mode On for (All players) Cinematic - Send transmission to (All players) from Peasant 0018 <gen> named (Name of Peasant 0018 <gen>): Play No sound and display blabla. Modify duration: Add 0.00 seconds and Wait Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds Cinematic - Turn cinematic mode Off for (All players)
__________________
Basic law of site
Events
User - User posts a message
Conditions
(Posting user) equal to Mod
Actions
If (Mod_opinion) Not equal to True) then do (Set Mod_opinion = True) else do (Do nothing)
I know it worked in the begining but when i increased the number of players to 8 from 1 player i tried to test it and then nothing happens, that is why i posted my trigger i thought i might have overlooked something, but now is it possible my map is screwed? I will try an test map with the trigger, if it doesn't work then my Warcraft may had some error or something.
Yes it is an open RPG meaning you can play it single or multi player, as you wish.
Now i have fixed the problem it was at map initialization, i have made an custom variable player group = all players and then i read somewhere that player groups leak then i called an cutom script call DestroyForce(udg_MY_PLAYER_GROUP) which screwed my future cinematic.