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Cinematics Need any help with cinematics? Discuss cinematic ideas and show us your cinematic skills in this board.

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Old 09-11-2008, 06:51 PM   #1 (permalink)
 
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Cinematic problem - no cinematic mode

Here is my trigger:
captain quest 1
Events
Unit - A unit comes within 165.00 of Captain Steelheart 0322 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) slot status) Equal to Is playing
Actions
Set quester = (Triggering unit)
Trigger - Turn off iseedeadpeople <gen>
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 1.50 seconds
Unit - Make Captain Steelheart 0322 <gen> face quester over 0.00 seconds
Unit - Make quester face Captain Steelheart 0322 <gen> over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display Finaly a Hero!. Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display Hero,we are in a ne.... Modify duration: Add 19.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display All of us would be .... Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display Demon is located no.... Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display For each demon part.... Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from quester named Hero:: Play No sound and display Where can i obtain .... Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain Steelheart 0322 <gen> named Captain Steelheart:: Play No sound and display Demon parts are obt.... Modify duration: Add 10.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Special Effect - Destroy special_effect_quest4
Special Effect - Create a special effect attached to the overhead of Captain Steelheart 0322 <gen> using Objects\RandomObject\RandomObject.mdl
Set special_effect_quest4 = (Last created special effect)
Cinematic - Enable user control for (Player group((Owner of (Triggering unit))))
Quest - Create a Required quest titled Demon Lord with the description Bring as many demon..., using icon path ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp
Quest - Create a quest requirement for (Last created quest) with the description Kill the demon lord
Quest - Create a quest requirement for (Last created quest) with the description Return to Captain S...
Trigger - Turn on captain quest 1 mini rewards <gen>
Trigger - Turn on iseedeadpeople <gen>
Trigger - Turn off (This trigger)

Now when the unit comes near the quest giver it fades out and in but no cinematic mode, no letterbox, and no speech at all.
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Old 09-11-2008, 09:03 PM   #2 (permalink)
 
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Ehm, I dont know now. I make your trigger and it works for me.


test
Events
Unit - A unit comes within 165.00 of Peasant 0018 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set quester = (Triggering unit)
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 1.50 seconds
Unit - Make Peasant 0018 <gen> face quester over 0.00 seconds
Unit - Make quester face Peasant 0018 <gen> over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Peasant 0018 <gen> named (Name of Peasant 0018 <gen>): Play No sound and display blabla. Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
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(Posting user) equal to Mod
Actions
If (Mod_opinion) Not equal to True) then do (Set Mod_opinion = True) else do (Do nothing)
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Old 09-12-2008, 01:56 PM   #3 (permalink)
 
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I know it worked in the begining but when i increased the number of players to 8 from 1 player i tried to test it and then nothing happens, that is why i posted my trigger i thought i might have overlooked something, but now is it possible my map is screwed? I will try an test map with the trigger, if it doesn't work then my Warcraft may had some error or something.
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Old 09-12-2008, 04:51 PM   #4 (permalink)
 
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You mean this is a multiplayer rpg ?
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Old 09-13-2008, 05:05 PM   #5 (permalink)

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I think there is basically nothing wrong with the cinematic itself, just how it is activated, maybe remake the conditions?
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Old 09-13-2008, 06:32 PM   #6 (permalink)
 
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Yes it is an open RPG meaning you can play it single or multi player, as you wish.
Now i have fixed the problem it was at map initialization, i have made an custom variable player group = all players and then i read somewhere that player groups leak then i called an cutom script call DestroyForce(udg_MY_PLAYER_GROUP) which screwed my future cinematic.
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