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| Terrain Board Need some help with making a terrain? Got an terrain screenshot that you would like to showcase? This is the place for you. |
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12-23-2007, 09:08 PM
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#16 (permalink)
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Mighty Impiety!
Join Date: Sep 2006
Posts: 3,112
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How does it come i have a Ultimateterrainingmapv4.w3x ? Version 4? and this is 3? What is the newest now lol?
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12-23-2007, 10:28 PM
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#17 (permalink)
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Mooseknuckle
Join Date: Jul 2004
Posts: 400
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This is the newest version as it was posted most recently :P.
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Vote for the best Warcraft III modding community on the interweb!
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12-24-2007, 01:42 AM
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#18 (permalink)
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Cute was my middle name..
Join Date: Jun 2005
Posts: 8,076
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Quote:
Originally Posted by DungeonM
Well like I said in the main post, if you have models to suggest for a future version give a link. I'd go find it myself but I guess you can't search by author on this forum anymore.
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Well, I found the link to the pack in the poll archive of contests, here:
http://www.hiveworkshop.com/forums/s...5&postcount=87
err...yes o__0
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12-24-2007, 02:28 AM
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#19 (permalink)
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No longer tilted.
Join Date: Jun 2007
Posts: 156
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Quote:
Originally Posted by Eleandor
I have found a few flaws nevertheless :/
Tree : Dedacious versions 1 to 3 do not seem to be working.
Tile : Silver carpet fails as well.
Light : blue is a useful light doodad, but with an easy mdl edit you could also add red, yellow, etc. lights to the map, which could be a useful addition. If you don't know how to, I can edit them, takes less than a minute
I can't seem to be able to create multiple "Grass Animated 5" at the same time (by selecting size 2, 3, 4 or 5)... Don't know why, it's strange.
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The light would be a great thing to add. I don't know anything about model editing but if someone makes a pack I'd be sure to add it right away.
As for the tree and tile I'll check it out. As for the animated grass I'm pretty sure that has to do with a certain field in the editor, I'll see if I can fix it.
Nice, I'll make sure to have it in by the next update, those are the simple yet effective kind of doodads we're looking for.
Last edited by Craka_J; 12-26-2007 at 05:38 AM.
Reason: Fixed quote tags.
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12-25-2007, 09:24 AM
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#20 (permalink)
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Mighty Impiety!
Join Date: Sep 2006
Posts: 3,112
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Quote:
Originally Posted by demonsofdante
This is the newest version as it was posted most recently :P.
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Lol... you go from v4 to v3 ... strange dudes :P
Btw wulf.. thats an awesome pack O.o
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12-25-2007, 11:45 PM
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#21 (permalink)
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Condemned Entertainment
Join Date: Apr 2005
Posts: 6,600
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I am sure a quick change could be made once next update is done to call this v5.xxx
Thanks for the hard work DungeonM. I'll get in contact with Craka_J regarding the sticky.
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12-26-2007, 12:06 AM
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#22 (permalink)
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EmoTauren (-.\\)
Join Date: Nov 2006
Posts: 6,602
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you cant place more grass models because they have improper extents. Export, open in magos, "Calculate Extents" and it's fixed. Awesome though.
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12-26-2007, 12:50 AM
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#23 (permalink)
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Terrain Moderator
Mod Overlord
Join Date: Mar 2004
Posts: 3,630
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This thread is honorable enough to be stickied.
*THREAD STICKED*
PS: I have unstickied the other Ultimate Terraining Map since this one seems to be the latest.
~Craka_J
Last edited by Craka_J; 12-26-2007 at 05:46 AM.
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12-26-2007, 01:57 PM
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#24 (permalink)
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EmoTauren (-.\\)
Join Date: Nov 2006
Posts: 6,602
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Hmmm I will see if this thing is missing something horribly, and then make it, upload and you could relase it in new version, together with wulfy's doodpack.
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12-26-2007, 10:48 PM
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#25 (permalink)
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Recently Read "Pigman"
Join Date: Dec 2007
Posts: 734
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__________________
Book Last edited by Rakdos,Defiler : Today at 07:29 PM. Reason: Chapter 4 and corrections
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12-27-2007, 01:41 AM
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#26 (permalink)
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Yeah.
Join Date: Nov 2007
Posts: 1,045
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Quote:
Originally Posted by Werewulf
awww... my model pack isnt in there :<
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Wait, her demons doodads aren't there??
They're amazing!
And the shadow doodad idea too!
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01-07-2008, 04:46 AM
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#27 (permalink)
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Angry_Sun
Join Date: Aug 2007
Posts: 317
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01-07-2008, 04:58 AM
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#28 (permalink)
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User
Join Date: Dec 2007
Posts: 7
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You may not have enough contiguous RAM available.
And a question from me: Why do none of the models have pathing textures? I like a lot of the doodads but I cant see the point if you can't make a playable map with them.
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01-07-2008, 06:08 AM
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#29 (permalink)
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Angry_Sun
Join Date: Aug 2007
Posts: 317
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i have 2gig ram, i think thats enough.
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01-07-2008, 06:20 AM
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#30 (permalink)
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Terrain Moderator
▬▬▬▬▬▬▬
Join Date: Sep 2006
Posts: 5,161
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You add them yourself. Besides no one in their right mind would use the UTM to make a playable terrain. It's already 4 mb in size. Export the models and import them in.
The UTM is for making terrain, not playable maps.
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