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Terrain Board Need some help with making a terrain? Got an terrain screenshot that you would like to showcase? This is the place for you.

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Old 07-10-2007, 06:03 PM   #16 (permalink)
 
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i tried that and then i try raising and when it gets to a certain height it all of the sudden spikes down... any ideas?
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Old 07-14-2007, 11:31 PM   #17 (permalink)
 
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"certain heights" are to high, if you try lower ones it wont look that way, i have experienced that too, simply dont make THAT high or LOW hillz
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Old 07-24-2007, 11:37 AM   #18 (permalink)

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Ummm.. sorry if this is a very noob question... but how do I see the effects of the MiscData file in my map? I downloaded the file into C:\Program Files\Warcraft III\UI .... so what do I do next? Do changes take place once I edit the file?
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Old 07-24-2007, 05:36 PM   #19 (permalink)
 
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u dont see them in ur map. only in WE
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Old 07-25-2007, 10:46 AM   #20 (permalink)

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Sorry, perhaps I wasn't clear in my question. What I wanted to say was that I couldn't see a change in WE even after changing the cliff height value in the MiscData file. I changed it to set cliff level = 500... but when I went back to WE and used the "increase one" tool, there wasn't a difference. Am I missing out on something?

EDIT: Oh.. I just realized that "cliff level" is how high you can RAISE the terrain... sorry about my noobishness. Thanks for helping HappyTauren! :)
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Old 08-25-2007, 11:10 AM   #21 (permalink)
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This is great and useful for terrainers for sure! Since WEU doesn't agree with my PC, this is a minor substitute and I'm lovin' it! +Rep!
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Old 08-25-2007, 11:24 AM   #22 (permalink)
 
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I have been using this for a pretty long while, and it is much much better and looks cooler than normal cliffs. Here is the place i first founded it out, then i searched for google and found it i think, but anyway: http://world-editor-tutorials.thehel...php?view=42891
That is a tutorial, pretty usefull.
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Old 10-02-2007, 11:03 PM   #23 (permalink)
 
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Quote:
Originally Posted by DwarfZealot View Post
i tried that and then i try raising and when it gets to a certain height it all of the sudden spikes down... any ideas?
Same with me I cant even raise above normal without this happening. So this made the hills worse :(
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Old 10-03-2007, 07:43 PM   #24 (permalink)
 
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Quote:
Originally Posted by FireEffect View Post
Same with me I cant even raise above normal without this happening. So this made the hills worse :(
There is probably a typo in the file. Its been a while since Ive worked with this, so hopefully Im correct... The height part should be similar to this:

// Global height limits
// 0 = low ground, each cliff level = 128
MaxHeight=9000
MinHeight=-9000

I havent played Warcraft in a few months, so there may be an update I dont know about that fixed this. Either way, Ill be playing a bit more of it. Hopefully nobody missed me too much? :P

P.S. Hopefully this helps
[Post Merged]
Quote:
Originally Posted by Revolve View Post
I have been using this for a pretty long while, and it is much much better and looks cooler than normal cliffs. Here is the place i first founded it out, then i searched for google and found it i think, but anyway: http://world-editor-tutorials.thehel...php?view=42891
That is a tutorial, pretty usefull.
I saw that tutorial sometime ago as well. I use it all the time, but sometimes Im naughty and use Blizzard's cliffs.

Before I quit I began another RPG project, since I didnt like the way Naznoran is turning out (but now Ill probably be finishing it) , and those cliffs can be a real pain. Im using a First-Person camera (sorry, cant give credit to the person right now.. Dont have it up), and using almost any slope that is pretty steep can screw it up. You would be looking through the ground, and it likes to bug movement. Hopefully I can find a way around this, because these are WAY better than BlizCliffs

Last edited by Craka_J; 10-04-2007 at 12:22 AM.
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Old 10-04-2007, 12:23 AM   #25 (permalink)
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Please do not double post. I merged your posts to help avoid conflict.
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Old 10-15-2007, 09:27 PM   #26 (permalink)
 
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Does anyone know if its possible to create a setting to have it automatically block ground movement with certain heights of ground level? The hills look a lot better than Blizcliffs, but I dont want to spend an hour putting in a couple hundred pathing blockers, for something that might not even stay the same.
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Old 10-15-2007, 11:05 PM   #27 (permalink)
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Patience, fellow terrainers... patience!
Sure it takes a long ass time to do all the pathing blockers and details to the terrain, but in the end it is worth it. It's the process of becoming a good terrainer. First few steps are: Patience, skill, and creativity. Get those three down and you're already on the road of glory.
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Old 10-16-2007, 03:31 PM   #28 (permalink)
 
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Really the biggest problem for me is just that I usually change a lot, and Im already somewhat getting close to my doodad limit. If those two werent problems, I wouldnt have much problem. Details and the rest of it never bother me, its my favorite part. Dropping pathing blockers just annoys the hell out of me when I *know* there is going to be some major revamp of it like 2 months later.

Ah well... Thanks anyway :P
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Old 10-17-2007, 12:09 AM   #29 (permalink)
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There is a program called Grimore or something like that that can disable the doodad limit. I recommend you get it if you really need it.
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Old 10-17-2007, 09:40 PM   #30 (permalink)
 
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Does it replace world editor or will it bug my current maps? Or is it like miscdata, and will just change that without interfering?
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