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Old 04-11-2007, 07:23 PM   #1 (permalink)
 
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MiscData.txt : Terraining "Hac|<"

I have seen many people still using WEU just because of extended terraining limits it has. So, i decided to post this file. When you place it into UI folder in your wc3 installation ("C:\Program Files\Warcraft III\UI") it disables height limits.

Anyway, you will still need WEU Enchancer to use up to 16 tiles (perhaps even more is possiable, i will look up to it).
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File Type: txt MiscData.txt (9.6 KB, 758 views)
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Old 04-11-2007, 09:15 PM   #2 (permalink)
 
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Lol, i dunno why, bt WeU has never crashed, or made a map unprotectable, the only time it wouldnt open it it was because i had forgotten to do the unhide advanced triggers.
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Old 04-11-2007, 10:36 PM   #3 (permalink)
 
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Woo HT. I personally dislike WEU becuase it seems sort of like a crutch to me. You dont need most of the stuff in there, and a lot of it can be things yo ucan do yourself, such as this file.

WEU does have good features of course but its still not my friend.



I suggest this be stickied as its something most every terrainer needs/requests and is too often lost under the barrage of separate terrain forums.
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Old 04-15-2007, 01:49 PM   #4 (permalink)
 
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yea thats what i thought. Cause i had to remake this from scratch since i (lol) couldnt find it
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Old 04-16-2007, 04:33 AM   #5 (permalink)
 
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Quote:
Originally Posted by HappyTauren View Post
yea thats what i thought. Cause i had to remake this from scratch since i (lol) couldnt find it
Glad to have it after 50,000 attempts at downloading from broken links. Thanks again, and hopefully this will be stickied soon!
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Old 04-16-2007, 06:16 AM   #6 (permalink)
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Old 06-20-2007, 09:52 PM   #7 (permalink)
 
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Heres a little tip for those of you having issues with MiscData's water pathing.

First, if you notice that water with rolling shores allows players to walk through the water (even if its really deep), its being caused by MiscData.txt. Its a simple fix, but it took me a while to find it.

To fix this, go into your MiscData.txt file, and scroll down to this part.

-----------------------------------------------

[Water]
// Depth-based colors
// The water plane is vertex colored based on the water "depth": the distance
// from the water plane to the ground. These values define the colors for two
// distinct ranges: "shallow" (MinDepth to DeepLevel) and "deep" (DeepLevel to MaxDepth).
// where the color is found by interpolating between the corresponding colors given
// in TerrainArt/Water.slk.
//

MinDepth=10
DeepLevel=64
MaxDepth=72

// DeepLevelPathing defines the depth below which water
// is considered "deep" for pathing and placement rules.

DeepLevelPathing=10000000000

// WavesDepth defines the depth that terrain vertices need to be below the
// water before they will be considered "under" water for wave generation

WavesDepth=25

-----------------------------------------------

This little chunk of text is the culperate! Somewhere in there you should see "DeepLevelPathing=10000000000". That pretty much eliminates the ground pathing limits entirely. Easy fix. Change the number to 64, which should match the DeepLevel shown above.

I believe you can also increase how deep the water can go using MaxDepth setting under DeepLevel. This wont be much if the water is so dark, you don't see the bottom, but for those of you creating giant sunken ruins and such, this could be a very, very beautiful thing.

I hope this little tutorial helped someone freaking out about the issue (like I did).

EDIT: For those of you creating a map that the water is poisonous or whatever, but you cant stand putting cliff shores or pathing blockers, change the pathing to 1. (I think 0 screws it up, and its not a big difference. Just needs to be a bit deeper.)

====================================================

I have had a few questions asking if I know how to make the "lower" limits disappear, like the maker did with raising. Once again, a simple fix.

Open your MiscData.txt file and go to this part:
------------------------------------
[Terrain]
// terrain parameters

// Maximum slope in degrees, (86+ will disable slope limits)
MaxSlope=87

// Global height limits
// 0 = low ground, each cliff level = 128
MaxHeight=9000
MinHeight=[Terrain]
// terrain parameters

// Maximum slope in degrees, (86+ will disable slope limits)
MaxSlope=87

// Global height limits
// 0 = low ground, each cliff level = 128
MaxHeight=9000
MinHeight=-128
------------------------------------

Down at

// Global height limits
// 0 = low ground, each cliff level = 128
MaxHeight=9000
MinHeight=-128

The minHeight needs to be changed from -128 to -9000, to match with maxheight. DO NOT FORGET THE -. If its not there, it makes the minimum and maximum height exactly the same, which means you would have completely flat land.

===============================================

If I find out any other helpful information about how to fix MiscData up, Ill post it here!

Last edited by Saryeit; 06-22-2007 at 09:11 PM.
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Old 06-30-2007, 11:07 PM   #8 (permalink)
 
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Awesome, been looking for this one for a short while now :D
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Old 07-01-2007, 07:12 PM   #9 (permalink)
 
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Updated, thanks to Saryeit

+REP Saryeit
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Old 07-02-2007, 07:32 AM   #10 (permalink)
 
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Quote:
Originally Posted by HappyTauren View Post
Updated, thanks to Saryeit

+REP Saryeit

Ty =)

Is that smaller file of MiscData.txt have anything new?

EDIT: Did I just ask a stupid question again!?
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Old 07-02-2007, 01:10 PM   #11 (permalink)
 
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nope, i just defaulted deeplevelpathing
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Old 07-04-2007, 11:08 AM   #12 (permalink)
 
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Crap i want same hack for doodad limit xD
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Old 07-05-2007, 12:07 AM   #13 (permalink)
 
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get grimoire for 1.21 then -.-
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Old 07-09-2007, 05:27 PM   #14 (permalink)
 
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Sorry for what might and could sound like a noob question, but I just wanted to make sure I got this right the first time. The "C:\Program Files\Warcraft III\UI" file does not exist within the Warcraft files. I've looked, and nothing comes up.

EDIT: I'm an idiot.
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Old 07-09-2007, 07:14 PM   #15 (permalink)
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Quote:
Originally Posted by Horror.Man View Post
The "C:\Program Files\Warcraft III\UI" file does not exist within the Warcraft files. I've looked, and nothing comes up.

EDIT: I'm an idiot.
Well not necessarily an idiot, just inexperienced.

Simply create the UI folder inside your Warcraft III directory (wherever it is: mine is in D:\Warcraft III\UI) then place the MiscData.txt inside that folder.
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