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| Contest Archive All successfully completed contests are archived in this forum. |
08-10-2008, 02:23 AM
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#1 (permalink)
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Inside You <3
Join Date: Feb 2004
Posts: 556
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Zephyr Challenge #5
Zephyr Challenge #5 |
Contest Theme: Delayed Effect
Each contestant must create a custom ability that's primary effect is delayed for some time.
(Minor effects, such as DoTs, can occur before the primary effect of the ability)
Examples:- Parasite - If a unit dies under the effect of Parasite, a unit is spawned. The spawning of the unit would be considered the primary effect.
- Doom - Similar to parasite, but the effect does not expire.
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Contest Rules And Conditions- No submission may violate any Hive Workshop site rules.
- Your submitted spell must follow the theme description. If the judging moderator feels that your spell does not follow the selected theme, then it is his decision to disqualify you.
- You may use any amount of imported resources in your spell as long as you give proper credit to the creator of the resource.
- Either GUI or Jass may be used to create your spell; you will not be penalized if you use GUI over Jass.
- Spells must be able to be cast by at least one unit per player at any one time. (Otherwise known as "MPI")
- Third party editors may be used in the creation of your spell, but you must clearly state which editor you used to create the map. If a third party editor is necessary to use your spell, add a link, along with your spell submission, to download the editor.
Examples of third party editors are:- World Editor Unlimited
- JassNewGenPack (or Grimoire)
- UMSWE
- Each spell submission must be created during the contest and must be submitted before the contest deadline (noted at the end of this post).
- You may use utilities that do small jobs for you, but you may not use large systems that do everything.
Example of utilities- CSCache
- Armor Detection System
- Local Handle Vars
- Vector System
Example of large systems- Caster System
- Particle/Object Engine
- Knockback Functions
- Jump System
- An infraction of any of the rules stated above may result in a disqualification.
- Judges may not participate in the contest as contestants.
- Your submission must be created only by you : No team submissions.
- Completed submissions must be physically attached to this thread in a post. Your last submission will be the considered the final submission, unless if you are previously disqualified from this contest.
Prizes And Winnings | - First Place: 45 reputation points and an award icon
- Second Place: 25 reputation points
- Third Place: 15 reputation points
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Contest Judging And Voting - 50% of the winner shall be determined by the contest's appointed judge.
- 50% of the winner shall be determined by the results of a public poll.
| Judging Criteria |
- Concept (15 out of 50)
- How well does the spell fit in to Warcraft 3?
- Is the spell unique, or strikingly similar to an existing spell?
- How useful is the spell? Is it just a cinematic spell?
- Is the idea balanced, or is the spell too useless or too powerful?
- Etc.
- Coding (15 out of 50)
- Are there memory leaks? Reference leaks?
- Is the code well written and readable, or is the judging late because it gave me a headache?
- How well structured is the code? Are there a dozen triggers, or only one?
- Does the code support more or less than 3 levels?
- Can the spell be cast by more than one unit per player at a time? (Is the spell MUI?)
- Etc.
- Visuals (10 out of 50)
- Are there effects and visual cues as to what is going on?
- Are there far too many effects?
- Do the visuals actually look good?
- Etc.
- Polish (10 out of 50)
- Does the spell work? Does it work well?
- How many bugs are there?
- Is the tooltip well written, and the spell well presented?
- Does the spell work smoothly within Warcraft 3, or does it act eccentrically compared to the built-in spells?
- Etc.
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Contest Dates And Deadline
All submissions must be complete and submitted 4 weeks after the contest begins.
The contest shall begin on August 10th, 2008 and conclude on
September 6th 2008 0:00 AM, GMT
Last edited by Earth-Fury; 08-10-2008 at 03:26 AM.
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08-10-2008, 03:51 AM
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#2 (permalink)
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٩๏̯͡๏)۶ ε(●̮̮̃•̃)з
Join Date: Nov 2006
Posts: 939
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whooping 4 weeks :D
too bad my school starts like in the second week -.-
Illl joing and try
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08-10-2008, 04:44 AM
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#3 (permalink)
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^avatar,no? Look Harder
Join Date: Sep 2006
Posts: 245
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I will Join!!Glad I have half of my hoilday to work on it.
__________________
Running out of sig ideas............
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08-10-2008, 07:41 AM
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#4 (permalink)
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Wiz
Join Date: Sep 2007
Posts: 173
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I was starting to asking myself when another zephyr challenge would take place.
Count me in!
__________________
Whatever!
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08-10-2008, 06:50 PM
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#5 (permalink)
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Banned
Join Date: Apr 2007
Posts: 1,034
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OH YEAH! This time I've got the gold.
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08-10-2008, 07:05 PM
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#6 (permalink)
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٩๏̯͡๏)۶ ε(●̮̮̃•̃)з
Join Date: Nov 2006
Posts: 939
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08-10-2008, 10:13 PM
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#7 (permalink)
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Banned
Join Date: Jun 2008
Posts: 371
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aww i created 3 delay spells a while ago that would have been worth submiting, but meh now I need some fresh ideas.
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08-11-2008, 06:40 AM
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#8 (permalink)
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My First GEM!
Join Date: Dec 2007
Posts: 462
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Wow, I might join this contest and hopefully win :P.
But I have a question, how do you know whether a certain ability fits the criteria for delayed primary effect cos I can't tell how to tell... :P
EDIT: Never mind my previous question.
Hmmm, can a contestant submit more than 1 spell?
__________________
Ask me for help with Minor Model Edits or Trigger Help.
Check out my spells: Water Spell Pack--> Water Spell Pack(+reps for comments)
+reps can make a person really happy! +rep those who helped you!
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08-11-2008, 07:16 AM
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#9 (permalink)
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Inside You <3
Join Date: Feb 2004
Posts: 556
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Quote:
Originally Posted by Zack1996
Wow, I might join this contest and hopefully win :P.
But I have a question, how do you know whether a certain ability fits the criteria for delayed primary effect cos I can't tell how to tell... :P
EDIT: Never mind my previous question.
Hmmm, can a contestant submit more than 1 spell?
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If you have any doubts about your idea fitting the theme, ask me about it. (You can PM me, catch me in the chat, etc.)
One submission per person. The last spell you submit will be the one judged / in the poll.
__________________
Giving reputation is a nice way to say thank you to someone that helps you!
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08-11-2008, 02:13 PM
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#10 (permalink)
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٩๏̯͡๏)۶ ε(●̮̮̃•̃)з
Join Date: Nov 2006
Posts: 939
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How about CS timer and group stacking. Are we allowed to use that as well?
__________________
Quote:
Nebu on November 11th, 2008
As part of our continued effort to ensure a fair and fun online experience for all Battle.net players, we have expanded our efforts to remove cheaters from StarCraft and Diablo II. We have identified and closed over 350,000 StarCraft and Diablo II accounts which were found to be using third-party hacks
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Sorry guys, you just got owned. You deserve it.
Jass NewGen Pack v5b is out. Get it here!
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08-11-2008, 05:56 PM
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#11 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,881
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Why you need a stack of timers or groups is beyond me.
However, think about the rules. Does it code your spell for you? No.
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08-11-2008, 06:25 PM
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#12 (permalink)
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٩๏̯͡๏)۶ ε(●̮̮̃•̃)з
Join Date: Nov 2006
Posts: 939
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nah, I dont really need it... its just that I took notice of what vexorian said, that recycling timers or groups are better than destroying/creating them.
Edit: And what about the duration of the delayed effect... what is the least acceptable duration?
__________________
Quote:
Nebu on November 11th, 2008
As part of our continued effort to ensure a fair and fun online experience for all Battle.net players, we have expanded our efforts to remove cheaters from StarCraft and Diablo II. We have identified and closed over 350,000 StarCraft and Diablo II accounts which were found to be using third-party hacks
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Sorry guys, you just got owned. You deserve it.
Jass NewGen Pack v5b is out. Get it here!
Last edited by Eccho; 08-11-2008 at 07:49 PM.
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08-11-2008, 08:44 PM
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#13 (permalink)
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iRawr
Join Date: Dec 2005
Posts: 8,881
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Just because you don't recycle them doesn't mean you have to create/destroy them either.
As for the duration... it shouldn't be too hard to guess.
Ask yourself: does it seem reasonable to you? .1 seconds, for example, would be obviously not.
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08-11-2008, 08:49 PM
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#14 (permalink)
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٩๏̯͡๏)۶ ε(●̮̮̃•̃)з
Join Date: Nov 2006
Posts: 939
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ok...
No but let say 5 seconds... I was just comparing with the examples EF said. As for Doom the duration is unlimited, and for the Parasite its 30 seconds. But now when you say it, I guess is will be ok.
__________________
Quote:
Nebu on November 11th, 2008
As part of our continued effort to ensure a fair and fun online experience for all Battle.net players, we have expanded our efforts to remove cheaters from StarCraft and Diablo II. We have identified and closed over 350,000 StarCraft and Diablo II accounts which were found to be using third-party hacks
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Sorry guys, you just got owned. You deserve it.
Jass NewGen Pack v5b is out. Get it here!
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08-11-2008, 08:49 PM
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#15 (permalink)
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Banned
Join Date: Jun 2008
Posts: 371
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Quote:
Originally Posted by Eccho
nah, I dont really need it... its just that I took notice of what vexorian said, that recycling timers or groups are better than destroying/creating them.
Edit: And what about the duration of the delayed effect... what is the least acceptable duration?
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cmon....just make the spell. Its DELAYED EFFECT so just make something that can be noticed before you are damaged or affected etc..(i know there can be damage before main effect, but cmon....just make it)
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