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Old 08-19-2008, 12:11 AM   #31 (permalink)
 
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No, it just means that it works well and smoothly, not with synergy to original warcraft three spells.
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Old 08-19-2008, 04:00 AM   #32 (permalink)
 
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im going to admit, the theme is a hard one...

(what can i do to beat these fools.) :sneakyface:
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Old 08-19-2008, 06:41 AM   #33 (permalink)

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A noob question: What makes a spell worthless? I mean who are you to judge this :P (just a joke.)
My concept can find a use in a specific map but not for melee nor dota, should I change my concept?
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Old 08-20-2008, 05:50 AM   #34 (permalink)
 
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no but you will lose points in playablility. (Concept)
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Old 08-20-2008, 06:38 AM   #35 (permalink)

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Playability for what? For a melee ap, arena map, aos map, hero defence map(?), you know it depends on the type.
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Old 08-20-2008, 08:04 AM   #36 (permalink)
 
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read the first post.
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Old 08-20-2008, 08:24 AM   #37 (permalink)

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I think you did not understand my question. I already read the first post, but I did it again.

"How useful is the spell? Is it just a cinematic spell?"

As I told before, my spell could be useful for a melee map, but not for an aos. Should I specify that "this spell has been created for a melee map" with my submission?

"Is the idea balanced, or is the spell too useless or too powerful?"

It's useless for an aos, too powerful for a hero arena, balanced for melee. Is it a problem,? I mean does it have to be balanced for lots of map type?
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Old 08-20-2008, 10:08 AM   #38 (permalink)
 
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Quote:
Originally Posted by Yddohu View Post
I think you did not understand my question. I already read the first post, but I did it again.

"How useful is the spell? Is it just a cinematic spell?"

As I told before, my spell could be useful for a melee map, but not for an aos. Should I specify that "this spell has been created for a melee map" with my submission?

"Is the idea balanced, or is the spell too useless or too powerful?"

It's useless for an aos, too powerful for a hero arena, balanced for melee. Is it a problem,? I mean does it have to be balanced for lots of map type?
Basically, you will only really lose points for creating a spell that has basically no uses. It's about trying to make a spell that has some actual uses in the game, while also making it unique, and implementing it well.
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Old 08-20-2008, 05:30 PM   #39 (permalink)

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Global Time Shift v1.1

Here is my first wip. Will be glad if I can get some comments, because I really need it to improve this shit.


Global Time Shift
Made by BATI (Yddohu)





Hundreds of years before our time, a man known as "Shifter" learned how to cast this mysterious spell from the studies of Medivh. This spell [which is created by a mind that believes clocks have souls too] creates magical objects that has the ability to time travel those they hit. 5 seconds to install, then everything goes back.

  • Level 1 - 30 magical objects that will split into 500 range.
  • Level 2 - 37 magical objects that will split into 600 range.
  • Level 3 - 44 magical objects that will split into 700 range.
  • Level 4 - 51 magical objects that will split into 800 range.



Spell has not finished yet. There are still leaks to be cleaned, numbers to be balanced, effects to be changed.

Download Link:
Global_Time_Shift_v1.1.w3x




Credits goes to:
-OgeRfaCes for his TimeUp icon: BTN.TimeUp - The Hive Workshop - A Warcraft III Modding Site
-Matilda_Knights for his Time Rune model: Time Rune - The Hive Workshop - A Warcraft III Modding Site
-And Kattana for his Local Handle Vars.

Used Utilities:
-Local Handle Vars

Used 3rd Party Editors Used:
-Jass Newgen Pack
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Last edited by Yddohu; 08-20-2008 at 07:33 PM.
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Old 08-20-2008, 07:29 PM   #40 (permalink)
 
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very nice post, but lets hope your spell is worthy enough for it.


My spell however

(Based on SC Nuclear Missile)

[Nuclear Missile]
Begins Pointing the Position of the Nuke, which will fall in 10 seconds, dealing MAJOR damage to all units that get hit, and a blast of radiation will arise from the explosion making units that are affected by it get damaged over time, and units that die from the radiation will transform into zombies that are under your control.
(Radiation does not affect Heros)

Nuclear Missile - [Level 1]
1000 casting range
Nuclear Missile - [Level 2]
1200 casting range
Nuclear Missile - [Level 3]
1500 casting range


Im still not sure about how i can make the levels different for now,
and not sure about any leaks,
but enjoy the spell!
Attached Files
File Type: w3x Just_Spec Zephyr 5.w3x (32.3 KB, 24 views)
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Old 08-20-2008, 07:44 PM   #41 (permalink)

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There is a download link, so you can try my spell and tell me if it worths.

By the way, I checked your spell, it's an entertaining spell. (I restarted the map after I destroyed everything and did it again. Hahaha!) It's just, too powerful you know. But that's not important for me. It's a nice delayed spell and I do like zombies.

GJ.
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Old 08-20-2008, 09:40 PM   #42 (permalink)
 
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Zepyhr Challenge #5 Winner: Frost Vortex 

AAah, those looks interesting. I must reinstall wc3 though due to a pc crash, but then Ill them both out =]

I should start with mine soon too :S
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Old 08-20-2008, 11:44 PM   #43 (permalink)
 
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Haha well, try playing someone who would actually move away from the red dot?
10 seconds of standing still, alot of time to die. especially when you cant do anything.

i didnt put mana cost just for the sake of this contest.
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Old 08-21-2008, 03:39 AM   #44 (permalink)

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Haste

Shadow Thunder:
Allows the hero to charge up 6 lightnings which when ordered to target an enemy (right click, spell, etc.) it will unleash a dark lightning strike which burns nearby units. Each strike will make the burn last longer and once the burn comes off, a summon appears. Not sure if it qualifies as delayed effect, but check for yourself :)
Attached Files
File Type: w3x (Zephyr - Shadow Thunder 09).w3x (135.8 KB, 19 views)

Last edited by Beast(TrOg); 08-29-2008 at 07:02 PM.
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Old 08-21-2008, 06:21 AM   #45 (permalink)
 
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I think you just added that summon just for the concept. That summon is very random...
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