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Old 07-20-2008, 07:18 PM   #31 (permalink)
 
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New version out!

Changelog v1.4b


Improvements
  • Added a new arena "Plunge".
  • Added abilities shortcuts for Booster & Phase Prism.
  • Added some information in the Quest Menu (F11).
  • Added an extra column in the multiboard for Bounty.
  • Improved the Grenade & Shock Grenade visual effects.
  • Updated some of the gadget descriptions for greater clarity.
  • Timer in rematch now displays "Rematch in " instead of "Remaining ".
Balance
  • Phase Pistol:
    - The +50% bonus damage phase gives is now increased further if the Shooter's shot was using Explosive Shells and/or Double Damage.
    - Example: A shot with double damage would now increase damage target takes by +100% (Half of bonus carries through).
  • Sub Machinegun:
    - Damage lowered from 7 to 6.
    - Shooting speed increased from a shot every 0.06 to 0.05 seconds.
    - Angle/spread increased from (between -4 to 4) to (between -4.5 to 4.5).
    - Projectile speed lowered from 1250 to 1150.
  • Shotgun:
    - Damage lowered from 8 to 6.
    - Number of projectiles increased from 8 to 10.
  • Minigun:
    - Angle/spread increased from (between -5 to 5) to (between -6 to 6).
    - Projectile speed lowered from 1250 to 1150.
  • Shrapnel Gun:
    - Explosive area effect increased from 160>175.
    - Shard area effect increased from 130>150.
  • Scope, reworked, now only increases range. Shrapnel/Acid Gun now fire further with it, (Maths has been corrected).
  • Shield powerup now always increases your current health by +50. (Previously e.g. 50/100 health would just become roughly 50/150 etc.).
  • Bounty reward increased:
    - Returning a Flag up from 5>10.
    - Scoring up from 10>20.
Bugs
  • Fixed the lame rematch crash bug!
  • Fixed a pretty big leak.
  • Dead units can no longer bug & cause collisions.
  • Rebalance, now works correctly:
    - Can only swap when teams are imbalanced.
    - Can shop as normal.
  • Fixed the animation bugs:
    - Grenades sometimes exploding mid air (Acid effect).
    - Units jumping seomtimes showing death animation.
  • Helm now correctly reduces Acid Gun damage overtime by 3 (instead of 2).
  • Sudden Death is now reset in a rematch.
  • Barricades no longer give vision.
  • Laser can no longer get 'stuck'.
  • Flags now correctly get reset in a rematch.
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Old 07-21-2008, 12:08 AM   #32 (permalink)
 
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Did you fix the revive bug from 1.03?

edit: Btw add some ramps on the sides in sewers so its easier to get back to the shop.
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Old 07-23-2008, 01:36 PM   #33 (permalink)
 
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No, thats a bug with the system, which is beyond my control. If however, I find a better system to use in the future, it should go way.
But I did add a "-revive" command, where you can debug/forcefully revive yourself if it happens, although its quite rare.
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Old 07-23-2008, 08:23 PM   #34 (permalink)
 
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What kind of revive system is that, if you cant even change it.
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Old 07-23-2008, 08:27 PM   #35 (permalink)
 
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The physics system, it very rarely causes units to vanish but not actually be dead.
This causes the revive system bugs up.

So I added a backup command -revive.
Although I think I just may have the cause of the physics system bug now.
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Old 07-23-2008, 08:33 PM   #36 (permalink)
 
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Omg, this is starting to get hosted on US West... A lot... Umm are madsen and infrane not making anymore of the original ET? 'Cause your map is great in all but none of the ET clans play it over the original ET.
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Old 07-23-2008, 08:33 PM   #37 (permalink)
 
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Well might wanna check the triggers then ;)
The revive command works for now though, as long as you can bring back the unit.
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Old 07-23-2008, 09:55 PM   #38 (permalink)
 
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Quote:
Originally Posted by Campir View Post
Omg, this is starting to get hosted on US West... A lot... Umm are madsen and infrane not making anymore of the original ET? 'Cause your map is great in all but none of the ET clans play it over the original ET.
GaDDeN you mean? Yea they pretty much quit modding/war3, although I've played ET2 with iNfraNe once or twice online.

Just need more time really, it only been 2 months now (development wise). ET1 had aleast a year :p

==

Also btw, theres a new version:
Download Here

Changelog v2.2c
(Skipped ahead, due to numerous bnet users thinking it's an old ver)

Improvements
  • Plunge arena completely remade.
  • Facing Worlds improved.
  • Added a new weapon, the Missile Launcher.
Balance
  • N/A
Bugs
  • Fixed the horrendous lag on Plunge.
  • Fixed the angles of descending projectiles.
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Old 07-24-2008, 01:29 AM   #39 (permalink)
 
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So does this actually use SEE now, or still iNfraNe's modified system?
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Old 07-24-2008, 04:04 AM   #40 (permalink)
 
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Quote:
Originally Posted by Fulla View Post
GaDDeN you mean? Yea they pretty much quit modding/war3, although I've played ET2 with iNfraNe once or twice online.

Just need more time really, it only been 2 months now (development wise). ET1/ had aleast a year :p


Lol oops, i ment GaDDeN... always get them mixed up. If it's true they've both quit wc3 then I'm glad you are continueing it. Contact the ET clans and tell them to play your map as it's continueing, and reg' ET isn't.
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Old 07-24-2008, 08:22 AM   #41 (permalink)
 
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Quote:
Originally Posted by HINDYhat View Post
So does this actually use SEE now, or still iNfraNe's modified system?
I would really like to, but still iNfraNe's system atm.
It's just I had a few probs with SEE, such as:
- I cant just have a separate trigger per weapon/gadgets etc. in its own trigger.
- Not many showcase examples in the test map :-(

I'll give it another try thou & once I get the hang of it, I'll try to implement it.
But would be very nice you added some more examples :P

Quote:
Originally Posted by "Campir
Lol oops, i ment GaDDeN... always get them mixed up. If it's true they've both quit wc3 then I'm glad you are continueing it. Contact the ET clans and tell them to play your map as it's continueing, and reg' ET isn't.
I don't actually know any of the ET clans :p
Are they generally on west then?
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Old 07-24-2008, 01:38 PM   #42 (permalink)
 
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Just tell me what you need and I'll tell you how to make it. :P

You CAN have separate gadgets/weapons in its own trigger. I just designed the system so that they would all be kept organized in a library, but all of the content of that library is NOT private, so it can be accessed anywhere. Thus, you can place your weapon/gadget definitions anywhere.

I think. :P
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Old 07-26-2008, 01:40 PM   #43 (permalink)
 
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Quote:
Added a new weapon, the Missile Launcher.
Sounds nice, looking forward to test it when getting back.
If you ever add vehicles its probably going to be a nice addition.
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Old 07-27-2008, 02:10 PM   #44 (permalink)
 
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I haven't updated this thread in quite a while, although there have been quite a few new versions. So without further adieu:
(P.s. anyone know how to use hide bb codes on this site?)

Latest version
Change Logs:

Changelog v2.3e
  • Fixed a critical lag bug caused by Phase Pistol.
Changelog v2.3d
  • Quickly fixed a bug with selecting Arena's in rematch
Changelog v2.3c

Improvements
  • New Gadget C4 added!
  • Added a revive time scoreboard when you die.
  • Added knockback on all explosions causing death.
  • Added sounds to all shops (shared control).
  • Added/improved the lumber/food icons & descriptions.
  • Each game teams will now spawn on random sides.
  • Can no longer pick same arena for rematches
  • Re-organised the arena order.
  • Improved some of the gadget hotkeys.
  • Improved the visual effects of enhancer combined with grenades.
Balance
  • Increased gold income from 1 every 3 seconds to 1 every 2 seconds.
  • Reduced gold reward for Scoring from 20 to 10 & from returning flags from 10 to 5.
  • Shrunk corners on Plunge slightly.
Bugs
  • Fixed the lag on Plunge (again).
  • Fixed the conditions with -balance command.
  • Fixes gloves not working on some guns.
  • Fixed shotgun not claiming kills when shooting someone into Lava.
  • Fixed the visual effects left on the ground, when you enter an area for first time, when opponents have purchased items. (boons/chests of gold etc.).
  • Fixed green units appearing on the minimap by Missile Launcher.
Changelog v2.2c
(Skipped ahead, due to numerous bnet users thinking it's an old ver)

Improvements
  • Plunge arena completely remade.
  • Facing Worlds improved.
  • Added a new weapon, the Missile Launcher.
Bugs
  • Fixed the horrendous lag on Plunge.
  • Fixed the angles of descending projectiles.
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Old 08-30-2008, 12:52 PM   #45 (permalink)
 
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Haven't posted/updated this thread in quite a while, atleast a month.
There's been quite a long list of changes that have occurred since then.

Here is the latest version:
Change Log


Change Log v2.8
  • New Arena, Fortress.
  • Lava 2, expanded the sides.
  • Phase Pistol, now increases damage target takes by 50% and reduces damage target deals by 50%.
  • Added an effect when Laser bounces.
  • Jumping outside the Stronghold Arena, will now kill you.
  • Barrels now correctly respawn.
  • When powerups spawn for the first time, they are now pinged.
  • When an enemy flag is captured, it will now privately ping the carrier, the destination to carry the flag too.
  • Reduced the ping time for capturing a Flag.
  • Improved the powerup colours.
  • The Flag carrying buff that slows movement speed, is now immediately removed upon dropping the flag.
  • Fixed a typo in 'Godlike'.
  • Fixed multi kills/kill sprees not working properly when shooting ppl off of cliffs.
  • Removed the health bars on C4's.



Map is attached to main thread, or you can download from here:
Download
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