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Old 06-19-2008, 11:55 PM   #16 (permalink)
 
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I like the way the game is going towards now, for example by making the upgrades (boots, gloves, etc.) free.
Then you can make funny combos with the guns such as shotgun and boots for hit & run, sniper and regen for camping or smg and faster reload for multi-combat situations.
Anyway theres still things that should be nerfed.

My opinions on items/upgrades:
-Shotgun: Pushback variates much i see, but sometimes u get pushed far far away even when your not even close to the shooter.
-Phasergun: It seems it deals 60 damage due to amplifier, when it actually says it deals 40 damage, so i suggest you fix it! ;)
-Minigun: The range is really too far and dmg is extreme, if you stay just a little in the rain your gonna lose about 60-120 hp.
-Boots: 40 ms seems a little too much really, even though it doesnt seem your walking that fast, but anyway 25-35 ms would be best i think.
-Phase thingy, cant remember name: I dont know if its too imba yet since people never really uses it, but what if a guy takes a flag then the moment before he scores he uses it.
Wouldnt he in a way then almost become invulnerable?
-Acid: Poison make you too slow, either duration or slowness should go off a bit.

Also im not sure wether you removed bounty or not, but hell you never get any gold at all to shop for.
If you do increase the gold make sure to balance the map because more gold = more items = more chaos >:D = arenas need to be bigger!

Keep up the good work, i like the new speed of the gameplay! :P
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Old 06-20-2008, 08:30 AM   #17 (permalink)
 
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Quote:
Shotgun: Pushback variates much i see, but sometimes u get pushed far far away even when your not even close to the shooter.
Its starts off at 400 & gains +50 for every other bullet that hits you. Theres 8 bullets in total, so potentially 750, although very hard to get that.

You're right thou, perhaps I'll update it a little so the distance bullets travel diminishes the push back a tiny bit.

Quote:
Phasergun: It seems it deals 60 damage due to amplifier, when it actually says it deals 40 damage, so i suggest you fix it! ;)
Hmmm?
Yea its meant to do that, quite strange you ask why :p
Deals 40 damage, if amplified gains +50% damage, so 60?

Quote:
Minigun: The range is really too far and dmg is extreme, if you stay just a little in the rain your gonna lose about 60-120 hp.
Hmm well, I always pwn Minigunners, so not real sure about a nerf.
There very easy to take down, just annoying if they get in a tactical position & spam.

Quote:
Boots: 40 ms seems a little too much really, even though it doesnt seem your walking that fast, but anyway 25-35 ms would be best i think.
Well the other Add Ons are very strong as well, 40 is only like +15% move speed.

Quote:
Phase thingy, cant remember name: I dont know if its too imba yet since people never really uses it, but what if a guy takes a flag then the moment before he scores he uses it.
Wouldnt he in a way then almost become invulnerable?
Ah yea I wouldn't say thats imba thou.
Remember thou grenades ar eun effected by the Phase, so the'll annhiliate him.

Quote:
Acid: Poison make you too slow, either duration or slowness should go off a bit.
It rapidly wears off, returning movement speed.
So starts off very big, but dimishes.

Quote:
Also im not sure wether you removed bounty or not, but hell you never get any gold at all to shop for.
If you do increase the gold make sure to balance the map because more gold = more items = more chaos >:D = arenas need to be bigger!
Hmm, I always have to much gold, I could increase it a little.
New Arena's of different shapes & sizes will be added :p
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Old 06-20-2008, 02:34 PM   #18 (permalink)
 
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Quote:
Hmmm?
Yea its meant to do that, quite strange you ask why :p
Deals 40 damage, if amplified gains +50% damage, so 60?
Well isnt the amplifier supposed to take effect after you hit someone, else you might aswell just set the damage to 60 and remove amplifier.
I thought it was a gun made for supporter situations, but now its... "just-another-average-gun", see what i mean?

Quote:
Hmm well, I always pwn Minigunners, so not real sure about a nerf.
There very easy to take down, just annoying if they get in a tactical position & spam.
No seriously i deals way to far damage and with that bullet length increaser (which should just get removed).

Quote:
Ah yea I wouldn't say thats imba thou.
Remember thou grenades ar eun effected by the Phase, so the'll annhiliate him.
Well what if you dont have any grenades because you only could afford 1 because of the little gold you get and you've already used it???
This item is far too imba and is like a normal invulnerability potion item, thats why it should be removed.
It may seem like a cool feature to you, but you should seriously consider removing it.

Quote:
It rapidly wears off, returning movement speed.
So starts off very big, but dimishes.
I dont think you know how much people got raped by that gun yesterday when i played with Taur and Raging, if ur 2+ in a group your going down (which in ET1 would be pretty easy to survive).

Quote:
Hmm, I always have to much gold, I could increase it a little.
New Arena's of different shapes & sizes will be added :p
Lets compare the gold in ET1 to ET2, in each time i respawn...
In ET1 i could afford 3 nades/medi packs + 1+ stun and in ET2 (with same amount of kills and time passed) i could afford only 2 nades/medi packs.
Well in version 0.99 or whatever it was the bounty was 2 gold and im not sure what your using now, but you should increase it to 6-12 gold.

Also you should remove the bullet length increaser add-on aswell.
Just like with that phase thingy it may seem like a cool feature, but actually just fucks up the game.
For example:
Shotgun + bullet increaser = aint no shotgun anymore, too imba.
Minigun + bullet increaser = sniper minigun, nice! xD
Sniper + bullet increaser = do you need this?
Laser + bullet increaser = again do you really need it?
Phaser + bullet increaser = nice, now you got a sniper + more dmg!
Acid or SMG + bullet increaser = ok maybe the only items it works average with...
Shrapnel + bullet increaser = havent tested...
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Old 06-24-2008, 09:52 PM   #19 (permalink)
 
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The scope needs to keep the range the same as it usually is. The speed boost is fine enough...
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Old 06-25-2008, 05:32 AM   #20 (permalink)
 
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ALERT ALERT. I mysterioulsy stopped spawning after my 20 something death. the other players continued respawning, but me blue, didnt. and also, some people think the sniper is bugged, it does like 90 damage without double damage.
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Old 06-25-2008, 12:54 PM   #21 (permalink)
 
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Quote:
ALERT ALERT. I mysterioulsy stopped spawning after my 20 something death. the other players continued respawning, but me blue, didnt. and also, some people think the sniper is bugged, it does like 90 damage without double damage.
Yea Ive seen that respawn bug appear before, I'll try & fix it.
Sniper deals 50 damage, it can be enhanced with Explosive Shells, Double Damage & if target is Phased.

Quote:
The scope needs to keep the range the same as it usually is. The speed boost is fine enough...
Perhaps I'll split them up, I'd really like to keep the range boost as an AddOn thou.

===

@Nudl9

I didn't notice your reply, else I would have replied sooner.
I'll be releasing a new ver here very shortly which has alot of changes/tweaks, many of which address the things youve spoken about.
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Old 06-26-2008, 03:32 PM   #22 (permalink)
 
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Ok another update:

Changelog v1.1
  • NEW CONTENT
    - New Arena, Outpost 2 has been added in, replacing Plunge.
    - New Add On, Imbued Shells has been added.
    - Rebalance feature implemented.
    - Rematch feature implemented
  • IMPROVEMENTS
    - Facing Worlds, Lava 2 & Crossroads have all been improved slightly.
    - Tooltip adjustments, Shrapnel Gun & Acid Gun now display their damage in more descriptive terms.
    - Game messages, all players names are now colored in their teams color & all TeamA/TeamB msges are also now colored.
    - Removed Tips.
    - Game Over changed to Time Left on multiboard.
  • BALANCE
    - Laser, damage down from 40>35, cooldown up from 2.0>2.5
    - Minigun, damage down from 12>10
    - Submachine Gun, damage down from 8>6
    - Shrapnel Gun, damage down from 40>30 & shards down 12>10
    - Acid Gun, damage down from 25+5 per sec>20+4 per sec
    - Phase Pistol, damage down from 40>25, cooldown up from 1.5>2.0
    - Gold income/bounty reworked. You now gain:
    - 1 gold every 4 seconds
    - 1 gold for a kill, more if target had a bounty
    - 10 gold for scoring
    - 5 gold for returning a flag.
    - The numerical value after your name [X] is your bounty value.
    - Your bounty increases whenever you kill, score or return a flag.
    - Starting Gold has also been reduced back to 50.
    - Powerups nerfed, i.e. Shield & Speed.
    - They now take 30 seconds to spawn after a game has started & 60 seconds upto from 30 to respawn.
    - Grenade AoE reduced from 250 to 225.
  • BUGS
    - Jump delay fixed.
    - Shock grenade will now correctly disable someone with a speed powerup.
    - Shotgun no longer knocksback barricades.
    - Helm now reduces damage from grenades as well.
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Old 06-28-2008, 09:17 PM   #23 (permalink)
 
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Macs still desync after a while.
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Old 06-28-2008, 11:36 PM   #24 (permalink)
 
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-The regenerator item tooltip says 1.0 regen, but it gives only 0.5
-When you play the map where are "jumpers" they wont work, if you dont play that map as a first.
-When I used booster, I hit to a tree and fly over the map, died, and I didnt spawned anymore.
-More maps pls. -I mean, arenas ..
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Old 06-29-2008, 12:13 PM   #25 (permalink)
 
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Quote:
Originally Posted by Dark.revenant
Macs still desync after a while.
Hmm, I really don't know what causes this sorry :-/

Quote:
Originally Posted by Super-Sheep
-The regenerator item tooltip says 1.0 regen, but it gives only 0.5
-When you play the map where are "jumpers" they wont work, if you dont play that map as a first.
-When I used booster, I hit to a tree and fly over the map, died, and I didnt spawned anymore.
-More maps pls. -I mean, arenas ..
- I double checked the regenerator, it is 1 hp a sec. Although it was 0.5 in previous versions.
- I've fixed the jump pads in rematch, thx
- I'm looking into that bizzare bug.
- Yup, more Arena's on the way!
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Old 06-29-2008, 04:15 PM   #26 (permalink)
 
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Buy tooltip is 1hp, but the ability tooltip is 0.5hp. ><
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Old 07-06-2008, 04:03 PM   #27 (permalink)
 
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New version released!

Changelog v1.3

Improvements
  • New powerup "Enhancer".
  • Carrying the flag now reduces movement speed by 15%.
  • Stronghold has been redesigned & remade.
  • Crossroads & Lava 2 improved slightly.
  • Zoom in/out command added "-cam xxxx". Takes (1650-3000)
  • Added/Fixed all the gun/shooting animations.
  • Shops, can no longer be accessed by enemy players.
  • Improved the end games layout, text, time etc.
  • Each time a player scores, now also shows the total scores (X/X).
  • Shrapnel Gun shards bounce fixed/improved.
  • Switching teams via balance, now refreshes health.
Balance
  • Submachine Gun damage up from 6>7
  • Acid Gun, dmg overtime no longer stops a med pack.
  • Phase Prism now dispels poison (Acid Gun) & phased (Phase Pistol)
  • Gold intervals enhanced from 1 gold every 4>3 seconds.
  • Camera duration increased from 180>240 seconds.
  • Armor, health increased from 25>33
  • Helm, damage reduction increased from 2>3
  • Regeneration, health regen increased from 1>1.5 per second
Bugs
  • Fixed the bounty bugs, when you shoot someone off a cliff.
  • Fixed the rematch, clearing all the units (barricades/cameras), refreshing jump pads, clearing powerups & fixed the levels/text.
  • Fixed various rematch/end game features such as text & pings appearing.
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Old 07-06-2008, 11:49 PM   #28 (permalink)
 
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I dont know is this a bug or something, but if you take a flag in crossroads and have about 3-4 boosters, you can fly with them over camera boundaries and then nobody can actually know where you and the flag is.

It was verison 1.1 when I played. :i
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Old 07-07-2008, 12:23 PM   #29 (permalink)
 
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Ah yea there were some spots you can abuse booster, I think I've ironed most em of them out atleast. I'll try adding a few more pathing blockers etc.
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Old 07-07-2008, 11:10 PM   #30 (permalink)
 
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The main issue with this is that, in my opinion, ET1 overshadows it by a mile xD
As its own game it's good, but in comparison, well, you get it
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