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| Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post. |
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06-11-2008, 03:21 PM
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#1 (permalink)
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Chaos Overlord
Join Date: Aug 2005
Posts: 748
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Elimination Tournament 2
A tactical shooter map, best described as "Unreal Tournament in Warcraft 3".
ET2 Forums
Elimination Tournament 1
This map is heavily based off ET1, which was made by GaDDeN & iNfraNe.
Special thanks to them for opening up the series & to iNfraNe for granting me permission to continue on, making newer & improved versions.
Features
- 9 Guns/Weapons, granting a wide selection, all with their own unique mechanics.
- 10 Add-Ons, fully complementing & enhancing your preferred game style.
- 9 Gadgets, for spending all that hard earned gold on.
- 8 Unique Arena's, allowing more diverse games.
- Rematch & Rebalance features, to keep the game fun & entertaining.
- End Multiboard, allowing you to compare & contrast your endgame statistics.
Latest Version
Last edited by Fulla; 09-17-2008 at 03:06 PM.
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06-11-2008, 08:25 PM
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#2 (permalink)
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The Noodle
Join Date: Nov 2006
Posts: 1,000
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Nice map tested it with you! :P
Also put up some screenshots from ingame gameplay.
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06-12-2008, 08:31 AM
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#3 (permalink)
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Chaos Overlord
Join Date: Aug 2005
Posts: 748
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Aha yea good idea, I'll need to play a few game first then :p
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06-15-2008, 06:07 PM
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#4 (permalink)
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The Noodle
Join Date: Nov 2006
Posts: 1,000
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I still think you should change the minimap! :/
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06-16-2008, 01:49 AM
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#5 (permalink)
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JustYourAdverageKlingon
Join Date: Jul 2007
Posts: 661
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I personally think it would be best if you add vehicles. (testing it now, I know I loved the original)
EDIT: It's amazing! But it could use more maps and such. For example:
Guns: You could use some more weapons
Grappling hook- will pull units towards you to pull them into cliffs and can be used to maneuver you across the map.
Rifle- would be like the sniper except less damage, shorter range, and faster reload.
Grenade launcher- Will launch grenades at low angles and fast speeds
Rocket launcher- I've always wondered where the rocket launcher was in ET Game modes: The worst thing about ET1 is that there is only capture the flag, please try to not follow these footsteps. Try to add different game modes
Slayer- First team to acquire so many points
Eliminator- Would be a FFA where there is only one gun that is a one hit kill These are just examples of some things you could add to the game. But above adding all those things, you should add some Unreal tournament like vehicles. That would be cool.
I'll help or test if you ever need it.
Last edited by Supermj; 06-16-2008 at 02:09 AM.
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06-16-2008, 11:44 AM
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#6 (permalink)
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Chaos Overlord
Join Date: Aug 2005
Posts: 748
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Quote:
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I still think you should change the minimap! :/
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I always loved that preview pic.
In the future thou perhaps a new one, but it will have to be a very good one :p
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I personally think it would be best if you add vehicles.
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Heh, well maybe someday. Perhaps the steam tank or something.
Quote:
Guns: You could use some more weapons
Grappling hook- will pull units towards you to pull them into cliffs and can be used to maneuver you across the map.
Rifle- would be like the sniper except less damage, shorter range, and faster reload.
Grenade launcher- Will launch grenades at low angles and fast speeds
Rocket launcher- I've always wondered where the rocket launcher was in ET
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- Grappling Hook could be interesting, but perhaps a little awkward.
- For rifle, theres the Phase Pistol, it has a low range & low cooldown, try it out.
- Grenade Launcher, well in future versions each gun may get a secondary/alternative fire, so a launch grenade could go nicely on the Shrapnel Gun.
- Rocket Launcher, yes I'm keen on adding one but need some ideas on how it would work & what woudl make it unique.
Quote:
Game modes: The worst thing about ET1 is that there is only capture the flag, please try to not follow these footsteps. Try to add different game modes
Slayer- First team to acquire so many points
Eliminator- Would be a FFA where there is only one gun that is a one hit kill
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Yea I've added a Team Deathmatch Arena in next ver. Gave it a few tests already.
It works out quite well but is a little boring, so I'm hoping to add a little extra to make it more appealing.
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06-16-2008, 02:03 PM
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#7 (permalink)
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The Noodle
Join Date: Nov 2006
Posts: 1,000
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You should make some powerfull weapon which does after damage if you hit the unit or some lightning gun which slows/stuns/purges.
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I personally think it would be best if you add vehicles.
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Adding vehicles in a good way would be hard.
Quote:
Game modes: The worst thing about ET1 is that there is only capture the flag, please try to not follow these footsteps. Try to add different game modes
Slayer- First team to acquire so many points
Eliminator- Would be a FFA where there is only one gun that is a one hit kill
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I dont think there should be any games like deathmatch or ffa generally, theres really no meaning in mindless killing which doesnt require much strategy at all.
It would also end up with alot of camping and kill stealing, like some guys battling at middle then some sniper guy shoots both of em since they are on low hp.
I think you should stick to special team games like CTF, control points, assault or something funny team based which requires a little of strategy.
I got an idea for making gameplay a little unique.
I dont know if you removed the level thingy or not, but heres a little different idea of using hero levels.
For every level you gain (meaning 2-3 kills for each level) you will walk slower and slower, but you will have increased bounty from the kills by each level.
For poeple who wouldnt want this could turn it on/off at start.
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06-16-2008, 02:47 PM
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#8 (permalink)
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JustYourAdverageKlingon
Join Date: Jul 2007
Posts: 661
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Well.. you could make a mode like VIP where each team has 1 VIP that can't attack and has 200 health and the goal is to be the first team to kill the opponent vip (they can be moved)
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06-16-2008, 04:51 PM
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#9 (permalink)
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HAX! FLYING ABOMINATION!
Join Date: Feb 2007
Posts: 2,228
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Besides the bug report I gave on the helper (Daskunk) it seemed OK. Haven't gotten good a chance to play it becuas of that bug, though.
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06-17-2008, 06:40 PM
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#10 (permalink)
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Chaos Overlord
Join Date: Aug 2005
Posts: 748
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Quote:
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Originally Posted by Nudl9
You should make some powerfull weapon which does after damage if you hit the unit or some lightning gun which slows/stuns/purges.
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Try out the Acid Gun, Shock Grenade & soon the Shotgun :p
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Originally Posted by Nudl9
I dont think there should be any games like deathmatch or ffa generally, theres really no meaning in mindless killing which doesnt require much strategy at all.
It would also end up with alot of camping and kill stealing, like some guys battling at middle then some sniper guy shoots both of em since they are on low hp.
I think you should stick to special team games like CTF, control points, assault or something funny team based which requires a little of strategy.
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Yea, I've been testing TDM mode online a bit, it is fairly boring :/
I'm hoping to add something in there to make it alittle more exciting & ofcourse open to suggestions!
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Originally Posted by Supermj
Well.. you could make a mode like VIP where each team has 1 VIP that can't attack and has 200 health and the goal is to be the first team to kill the opponent vip (they can be moved)
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Not to sure about that, but there could be a survivor/overrun mode.
How it works:
- Each player gets 1 life, the teams fight it out until 1 team is dead, then a new round starts.
- Ofcourse there would be say a 2min time limit per round, so if
- At end of each round each team gains 1 point per ppl who is still alive
- After X rounds, team with most points wins the game.
Pretty simple, focuses strongly on teamwork & co-operation & goes slightly beyond mindless killing & the main objective is to survive.
Thoughts?
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Originally Posted by DaSkunk/HeretoDLStuff
Besides the bug report I gave on the helper (Daskunk) it seemed OK. Haven't gotten good a chance to play it becuas of that bug, though.
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yea thx for the bug report, its fixed in next ver.
Last edited by Fulla; 06-18-2008 at 08:22 AM.
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06-19-2008, 09:55 AM
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#11 (permalink)
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~Dancing for Cake~
Join Date: Jan 2007
Posts: 510
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1 mode that i often enjoy in games is Zone Control.
Put like 5 "Zones" around the map and whenever a unit stays near it for 3 seconds it will turn to his teams color. For each second passing the teams will get points equal to numbeer of zones conquered. First to 500 points wins!
(number of points were just randomly made up, that may require some work)
Anyway this is a nice teamwork mode that is not based on mindless killing but more "tactical killing" 
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06-19-2008, 11:12 AM
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#12 (permalink)
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:|
Join Date: Oct 2006
Posts: 571
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Or maybe a Control Point type game mode, like in Team Fortress 2. So there are about 5 points: 1 for each team (2 teams) and 3 neutral points and you cant capture the other team's point untill your team controlls all the 3 neutral points. The game is over when one team has all points.
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06-19-2008, 02:46 PM
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#13 (permalink)
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Chaos Overlord
Join Date: Aug 2005
Posts: 748
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Ok new version released:
Changelog v1.03
- Shotgun
- The shotgun has been added. Try it out, especially on Facing Worlds :p
- Shrapnel Gun
- Now correctly works just like on ET1, with the shrapnel shards exploding outwards.
- Add Ons
- Add Ons are now free & you can only have/use one at a time. They don't take up an inventory slot, basically working exactly the same as Guns.
- Crossroads
- A new Arena added to the mix
- Phase Prism
- Has been completely redone into a new/different item. Try it out!
- Tips
- Random Tips now display every so often, giving useful hints & advice.
- Multiboard
- Has been re-arranged slightly to display ppl's Add Ons. Ppl's name will now go grey when they are dead.
- Balance
- Booster cost increased from 15 to 20.
- Sniper, damage increased from 50 to 55.
- Shrapnel Gun now deals 40 damage on a direct impact else 25 medium splash + 12 small splash per shard.
- Phase Pistol, damage increased from 35 to 40, damage amplified reduced from 100% to 50%.
- Bug Fixes
- Flags no longer sometimes mysteriously vanish, never to be seen again.
- Now pings the correct locations when flags are taken.
- Death messages are now displayed correctly when blown off the edge of a cliff/side by a Shotgun.
- Gloves now work properly with Acid Gun/Shrapnel Gun.
- Can now booster out of Lava without taking damage.
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06-19-2008, 03:09 PM
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#14 (permalink)
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The Noodle
Join Date: Nov 2006
Posts: 1,000
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I think you should add the aftertime thingy before the win/defeat window pops up so you got time to talk about the match, no need for scoreboard but the time after the game would be nice.
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06-19-2008, 03:11 PM
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#15 (permalink)
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Chaos Overlord
Join Date: Aug 2005
Posts: 748
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Yea I'll add that in next ver, along with a 2nd round/rematch & a -rebalance command.
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