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| Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post. |
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08-18-2008, 03:27 AM
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#106 (permalink)
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Map Reviewer + Map Tester
Join Date: Jan 2008
Posts: 58
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Gold rush mode is good, but i prefer the "Capture mode", that is a very unique and original idea. hope that you can implement this mode in your new version.
__________________
Nothing is Impossible because Impossible itself says "I-m-Possible"!
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08-20-2008, 04:14 AM
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#107 (permalink)
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User
Join Date: Aug 2007
Posts: 68
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did you try buying the item to defuse time bomb?
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08-20-2008, 05:46 AM
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#108 (permalink)
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AI Maker& AoS Map Creator
Join Date: Jan 2008
Posts: 336
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Quote:
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Gold rush mode is good, but i prefer the "Capture mode", that is a very unique and original idea. hope that you can implement this mode in your new version.
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I already implemented the capture mode in the new version hehe, but not yet release that version
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did you try buying the item to defuse time bomb?
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y did you ask like that? Erm, did you find any bugs in this area?
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08-21-2008, 10:58 AM
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#109 (permalink)
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Map Reviewer + Map Tester
Join Date: Jan 2008
Posts: 58
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that item is cool, too bad it will auto use when you purchased it. i think you can add one more item to defuse the bomb when the user manually use it.
__________________
Nothing is Impossible because Impossible itself says "I-m-Possible"!
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08-21-2008, 12:53 PM
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#110 (permalink)
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My First GEM!
Join Date: Dec 2007
Posts: 462
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Maybe you should make it a defusal kit, make it have unlimited charges but need to take some time to defuse the time bomb cause you might be time bombed long way from base or something. But IMO time bomb is too imba, instantkill is too imba, maybe make it deal tons of damage after a while.
__________________
Ask me for help with Minor Model Edits or Trigger Help.
Check out my spells: Water Spell Pack--> Water Spell Pack(+reps for comments)
+reps can make a person really happy! +rep those who helped you!
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08-21-2008, 05:15 PM
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#111 (permalink)
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User
Join Date: Jul 2008
Posts: 201
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I really like this map , and AI is very good ;] I hosted it 8 times today (even tho you asked me for 5) ;]
Would be fun to play with you ^^
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08-22-2008, 02:40 AM
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#112 (permalink)
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AI Maker& AoS Map Creator
Join Date: Jan 2008
Posts: 336
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Quote:
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that item is cool, too bad it will auto use when you purchased it. i think you can add one more item to defuse the bomb when the user manually use it.
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Quote:
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Maybe you should make it a defusal kit, make it have unlimited charges but need to take some time to defuse the time bomb cause you might be time bombed long way from base or something. But IMO time bomb is too imba, instantkill is too imba, maybe make it deal tons of damage after a while.
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oic, sure i will design this item hehe. maybe I set the cooldown of that item longer, is it ok? oh, then i will change the instant kill to huge damage.
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I really like this map , and AI is very good ;] I hosted it 8 times today (even tho you asked me for 5) ;]
Would be fun to play with you ^^
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haha, glad to hear that. Any bugs found / suggestions? So, hows the result of the hosting? Is there many ppl playing the map when you host it? thanks a lot!
Ya, I also wish that I could play, but the network here sux. Its super lag even I connect to my friend in my area through hamachi. lol..
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08-22-2008, 04:34 PM
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#113 (permalink)
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User
Join Date: Jul 2008
Posts: 201
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Quote:
Originally Posted by zach_kirov
haha, glad to hear that. Any bugs found / suggestions? So, hows the result of the hosting? Is there many ppl playing the map when you host it? thanks a lot!
Ya, I also wish that I could play, but the network here sux. Its super lag even I connect to my friend in my area through hamachi. lol..
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Hmm , about bugs , haven't found any :P about people , depends , if they are freaky dota fans then they won't last for few minutes , but if they are normal people capable of speaking in english then they last till the end and sometimes even rehost ;] Oh and that's sad
PS.:I'll make a complete review tomorrow ;]
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08-23-2008, 02:39 AM
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#114 (permalink)
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AI Maker& AoS Map Creator
Join Date: Jan 2008
Posts: 336
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oic, y that's sad? lol
ok, I'll wait for your review hehe. thanks a lot
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08-23-2008, 04:43 AM
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#115 (permalink)
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User
Join Date: Jun 2006
Posts: 275
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Quote:
Originally Posted by StasMaN
Well , that's what I can say about the map :
Top Notch Terrain 5/5
Interesting Gameplay 5/5
High quality map 5/5
Haven't found any bugs yet 5/5
I don't like the name ;D 2/5
Overall 5/5 ;)
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Terrain is NOT top notch 'rofl'. If one of are most respected moderators/terrainers (Gilles) says it could be better, then it probably not top notch.
On the good... side, the abilities on the heroes are extremely cool!
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08-23-2008, 05:00 AM
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#116 (permalink)
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AI Maker& AoS Map Creator
Join Date: Jan 2008
Posts: 336
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lol, thanks! do you have any suggestions to improve the map?
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08-28-2008, 05:26 AM
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#117 (permalink)
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Map Reviewer + Map Tester
Join Date: Jan 2008
Posts: 58
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oic, sure i will design this item hehe. maybe I set the cooldown of that item longer, is it ok? oh, then i will change the instant kill to huge damage.
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Maybe you can set the limit for the number of charges of the bomb defuse kit. the cooldown can be instant.
__________________
Nothing is Impossible because Impossible itself says "I-m-Possible"!
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08-29-2008, 08:02 AM
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#118 (permalink)
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AI Maker& AoS Map Creator
Join Date: Jan 2008
Posts: 336
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ok , sure I will do that. I think I just set 3 charges for it. what do you think?
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08-29-2008, 08:18 AM
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#119 (permalink)
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My First GEM!
Join Date: Dec 2007
Posts: 462
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Yeah, 3 charges is fine. And I agree the cooldown should b instant. But maybe some casting time of say, 1 second? +rep for being so open to suggestions :D
__________________
Ask me for help with Minor Model Edits or Trigger Help.
Check out my spells: Water Spell Pack--> Water Spell Pack(+reps for comments)
+reps can make a person really happy! +rep those who helped you!
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08-30-2008, 02:58 AM
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#120 (permalink)
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AI Maker& AoS Map Creator
Join Date: Jan 2008
Posts: 336
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hehe thanks for the +rep
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maybe some casting time of say, 1 second
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ok, sure. i will try that.
There is one more thing I would like you guys to discuss, its about the terrain.
Do you think that I should edit the terrain so that they are more shortcuts from each lane to jungle? because currently there are only a few shortcuts to jungle. The jungle i mean are North, South, East, West part of the map.
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