• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Is there a Dota 2 map editor?

Status
Not open for further replies.
Level 19
Joined
Aug 8, 2007
Messages
2,765
r (the triggers an stuff)?

No. Its all scripting. No GUI.

Though the actual editor (linked above) can do much more than the wc3 editor ever could, the trigger editor is not included.
 
Level 3
Joined
Nov 3, 2014
Messages
36
Yeah there is a Map Editor in the Workshop Tools, its called Hammer and is quite good, however the programming is not done inside it unlike the World Editor, it's not an integrated GUI, most scripts are just simple files editable in any code-oriented text processor like Notepad++/Sublime.
 
While more powerful, it's also way harder to learn due to the lack of built-in commands for creating UI elements, units, abilities, etc.

It's very hacky in it's current state, though, imho, still easier to learn than the Galaxy editor - but that only applies if you know about programming.

I actualy find the galaxy editor easier. The only hard thing in it is the data module which takes some good time to learn but once you grasp it and work with xml, then you end up doing things pretty fast.
 
I actualy find the galaxy editor easier. The only hard thing in it is the data module which takes some good time to learn but once you grasp it and work with xml, then you end up doing things pretty fast.
And that's the main issue with galaxy:
You are required to deal with the data editor even for the simplest of maps. At least in the DOTA 2 tools you can create something simple relatively fast. Galaxy has a front-loaded learning curve, whereas DOTA 2 features a relatively linear progression in difficulty.
 
And that's the main issue with galaxy:
You are required to deal with the data editor even for the simplest of maps. At least in the DOTA 2 tools you can create something simple relatively fast. Galaxy has a front-loaded learning curve, whereas DOTA 2 features a relatively linear progression in difficulty.

I would say the high step curve comes at intermediate level for dota2. While in Sc2, the high step curve is just at the start, afterwards it's pretty easy if you have used the wc3 editor.
 
Status
Not open for further replies.
Top