Darkwind RPG - A Heros TaleDarkwind RPG - A Hero's Tale Darkwind RPG will be a huge RPG that supports singleplayer as well as multiplayer. The aim of this project is to reach the limits of things that can be done with the WC3 engine and lift the rpgfeeling to a new never reached level. It will drag the player into a warforged interactive world where he will have to choose his way.
Here you can see a small ingame preview of the new human male NPC/Hero model. You can see the 3 stands, stand stealth, walk stealth, walk, walk fast, stand ready and the 4 attackanimations. Further a small system I wrote that uses both arms for attacking. That system will choose the correct animations if wearing different weapons.
Here you can see a small ingame preview of the new human male NPC/Hero model. You can see the 3 stands, stand stealth, walk stealth, walk, walk fast, stand ready and the 4 attackanimations. Further a small system I wrote that uses both arms for attacking. That system will choose the correct animations if wearing different weapons.
Here you can see a small ingame preview of the new human male NPC/Hero model. You can see the 3 stands, stand stealth, walk stealth, walk, walk fast, stand ready and the 4 attackanimations. Further a small system I wrote that uses both arms for attacking. That system will choose the correct animations if wearing different weapons.
Awesome. I think the hand to hand attack animations should be sped up slightly, though. But otherwise? Awesome.
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Ye' videogames of olde are shite!
And another preview of some animations. This time I show you the attackanimations for fistweapons. Further you can see the kick, doublestrike(fistweapon) and combostrike(fistweapon) animations. The combostrike can be upgraded with a knockback via the talenttree. And don't mind he not reaches his target while combostriking. Due to the fact you see your hero from behind most time it won't be noticable.
Another day, another preview. Today the attackanimations for onehanded swords,axes and maces(dual wield or onehanded). For eyecandy I added some attached weapons. This will be the last preview of this kind for now cause I not want to show everything before the game is released^^ But I can tell you, that almost every kind of weapon comes along with a unique attackstyle.
Wow. Never noticed how ambicous this project is. It looks awsome, from the previews that is, in quality. I love the talent tree and action bar :)
I really hope you keep the motivation up on this project, really, can be something unique :)
Should you need anything related to story-writing or lore-building, I'm here :)