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Go Back   The Hive Workshop > Hosted Projects > The Hive Workshop Hosted Forums > Darkwind RPG - A Heros Tale


Darkwind RPG - A Heros Tale Darkwind RPG - A Hero's Tale Darkwind RPG will be a huge RPG that supports singleplayer as well as multiplayer. The aim of this project is to reach the limits of things that can be done with the WC3 engine and lift the rpgfeeling to a new never reached level. It will drag the player into a warforged interactive world where he will have to choose his way.

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Old 08-11-2009, 08:52 PM   #16 (permalink)
Registered User syltman
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yeah he works good for me :>
im happy to be allowed to work with this awesome shit x)
You're the terrainer I guess?

Oh and yes you should be happy
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Old 08-11-2009, 11:30 PM   #17 (permalink)
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Really cool^^
good luck:)
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Old 08-12-2009, 09:30 AM   #18 (permalink)
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yeah its me x)
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Old 09-25-2009, 02:35 PM   #19 (permalink)
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Here you can see a small ingame preview of the new human male NPC/Hero model. You can see the 3 stands, stand stealth, walk stealth, walk, walk fast, stand ready and the 4 attackanimations. Further a small system I wrote that uses both arms for attacking. That system will choose the correct animations if wearing different weapons.



YouTube Movie
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Old 09-25-2009, 02:40 PM   #20 (permalink)
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Here you can see a small ingame preview of the new human male NPC/Hero model. You can see the 3 stands, stand stealth, walk stealth, walk, walk fast, stand ready and the 4 attackanimations. Further a small system I wrote that uses both arms for attacking. That system will choose the correct animations if wearing different weapons.



YouTube Movie

Seriously cool!
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Old 09-25-2009, 05:50 PM   #21 (permalink)
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Originally Posted by Thyrael View Post
Here you can see a small ingame preview of the new human male NPC/Hero model. You can see the 3 stands, stand stealth, walk stealth, walk, walk fast, stand ready and the 4 attackanimations. Further a small system I wrote that uses both arms for attacking. That system will choose the correct animations if wearing different weapons.



YouTube Movie
Awesome. I think the hand to hand attack animations should be sped up slightly, though. But otherwise? Awesome.
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Old 09-25-2009, 06:41 PM   #22 (permalink)
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Stunning!
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Old 09-25-2009, 11:20 PM   #23 (permalink)
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your new videos and you work is completley awesome, keep up (Y)
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Old 09-28-2009, 09:18 AM   #24 (permalink)
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And another preview of some animations. This time I show you the attackanimations for fistweapons. Further you can see the kick, doublestrike(fistweapon) and combostrike(fistweapon) animations. The combostrike can be upgraded with a knockback via the talenttree. And don't mind he not reaches his target while combostriking. Due to the fact you see your hero from behind most time it won't be noticable.

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Old 09-29-2009, 10:55 AM   #25 (permalink)
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20.00 or 30.00 less range on the attack could fix this.
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Old 09-29-2009, 12:15 PM   #26 (permalink)
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Another day, another preview. Today the attackanimations for onehanded swords,axes and maces(dual wield or onehanded). For eyecandy I added some attached weapons. This will be the last preview of this kind for now cause I not want to show everything before the game is released^^ But I can tell you, that almost every kind of weapon comes along with a unique attackstyle.

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Old 10-08-2009, 04:11 PM   #27 (permalink)
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lol, you can use lightsabers? :D
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Old 11-08-2009, 09:44 PM   #28 (permalink)
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Wow. Never noticed how ambicous this project is. It looks awsome, from the previews that is, in quality. I love the talent tree and action bar :)

I really hope you keep the motivation up on this project, really, can be something unique :)
Should you need anything related to story-writing or lore-building, I'm here :)
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Old 11-16-2009, 06:00 PM   #29 (permalink)
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Damn this is so freakin awesome. I love the action bar and talents bar.
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Old 11-20-2009, 01:00 AM   #30 (permalink)
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wow, how did you make him pull out the sword when he attacks?
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