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Darkwind RPG - A Heros Tale Darkwind RPG - A Hero's Tale Darkwind RPG will be a huge RPG that supports singleplayer as well as multiplayer. The aim of this project is to reach the limits of things that can be done with the WC3 engine and lift the rpgfeeling to a new never reached level. It will drag the player into a warforged interactive world where he will have to choose his way.

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Old 07-13-2009, 04:43 PM   #31 (permalink)
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it says the GUI Functions, arent Trackables Jass?
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Old 07-13-2009, 05:01 PM   #32 (permalink)
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This is the SCREENSHOTthread... So damn post things related to the pics...
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Old 07-13-2009, 05:07 PM   #33 (permalink)
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Quote:
Originally Posted by Thyrael View Post
Here you'll find a collection of screenshots. You can take a look at some of the models,GUIs or landscape I made for this project. Post feedback regarding the screens into this thread and pls don't spam.

GUI WIPs:
Here is a bunch of screenshots showing the GUIs you'll find and use in my RPG.

Im asking, are those screenshots Gui features
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Old 07-13-2009, 05:10 PM   #34 (permalink)
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Quote:
Originally Posted by Slaydon View Post
Im asking, are those screenshots Gui features
Obviously...
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Old 07-13-2009, 05:11 PM   #35 (permalink)
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Quote:
Originally Posted by Slaydon;
Here is a bunch of screenshots showing the GUIs you'll find and use in my RPG.
That headline belongs to the series of screens right below it.

Learn to specify your questions. Those pictures only show the hero portrait. So no GUI.
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Old 07-13-2009, 09:00 PM   #36 (permalink)
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Graphical User Interface.
Those are screenshot of the Graphical User Interface of his systems!
It's not about triggering in GUI.
And you can't say Trackables are JASS. They can be done in GUI too.
EGUI has trackables, WEU triggers have trackables...

The screenshots are great.
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Old 07-18-2009, 10:20 AM   #37 (permalink)
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A screenshot thats shows some of the doodads I'm working on. All models you can see are selfmade. The ruins are walkable. (And yes I like oblivion *g*)



Plz comment.

Thy
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Old 07-18-2009, 10:27 AM   #38 (permalink)
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the shrubs are too big and green IMO

but the rest seems nice.
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Old 07-18-2009, 10:28 AM   #39 (permalink)
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woot, you gotta make me lend those models :D
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Old 07-19-2009, 02:32 AM   #40 (permalink)
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It looks nice!
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Old 07-22-2009, 12:04 PM   #41 (permalink)
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Fine terrain. I like all the models in it :D
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Old 07-23-2009, 10:41 AM   #42 (permalink)
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Another doodad screenie. About the terrain I can tell you, that the demo will take place in a mountainregion. Trees will be of that kind you can see in the pic. The tileset will be custom, that means custom textures as well.

The red flowers you can see will be part of the herbalism-system. That means you can harvest reagents from plants. After some time the plants will grow again.

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Old 07-23-2009, 10:52 AM   #43 (permalink)
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i still think those shrubs can be smaller.
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Old 07-23-2009, 11:21 AM   #44 (permalink)
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<3 <3, just if i also got those D: <3 It looks soo much of oblivion
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Old 07-24-2009, 08:12 PM   #45 (permalink)
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Some WIPs of the citywallmodel i'm working on.
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image1.jpg   image2.jpg   image3.jpg   image4.jpg   image5.jpg  
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