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Screenshots

Level 11
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Apr 28, 2008
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696
Here you'll find a collection of screenshots. You can take a look at some of the models,GUIs or landscape I made for this project. Post feedback regarding the screens into this thread and pls don't spam.

GUI WIPs:
Here is a bunch of screenshots showing the GUIs you'll find and use in my RPG.



Gameplay WIPs:
Some screens that show the scripts and features in action.




Models WIPs:
WIPs of models I made myself for this RPG.



Armoursets and Weapons:
There will be tons of armourpieces and weapons you can find, buy or craft. Here are some screenshots as preview.



Doodads:
Some pics of doodads I'm working on. These are no pics of terrain that'll appear in the game. Only for testing the look of the doodads ingame.

 
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Level 11
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Awesome looking stuff here. You haven't done any of the terrain yet?

Yes, no terrain is done yet, cause first I wanted the needed systems get to work. In that way I can simple copy & paste them into the terrain mapS. Yes, maps, cause there will be several connected submaps.
 
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Ok, update done. Does it look better now? In my opinion it does.
 

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Level 11
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Hm, I lowered the eyes. this is how it appears in the preview in 3ds max. And I still say, I like it.

Feedback plz.
 

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Level 8
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Nov 20, 2008
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His chin is too much ahead of the rest of the face. He looks like a monkey.

Look how his face should look like in profile
0511-0702-1312-0813_Profile_of_a_Businessman_Wearing_Glasses_clipart_image.jpg
 
Level 11
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I fixed the face a little bit. Lowered and narrowed his eyes, edited the mouthregion and moved his chin.
 

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Level 11
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Just_Spectating; said:
significantly better!

i do recommend that the mouth isn't just a straight line.

You musn't forget, that the protrait won't be seen ingame from this very close distance. And once again, an unanimated face looks worse than an animated one. When he moves it looks much more realistic.

I)eadnerzhul; said:
I don't like the mouth, hairstyle, or the eyecolor, but the rest looks pretty much human to me!

Don't get me wrong, but it is impossible to create something that everyone likes. I can spend up to 2 years working on the heros face and there will still be people that dislike it ^^ For now I like it.

EDIT: I changed the hairstyle a little bit and the colour of hair and eyebrows.
 

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Level 11
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Slaydon; said:
Here is a bunch of screenshots showing the GUIs you'll find and use in my RPG.

That headline belongs to the series of screens right below it.

Learn to specify your questions. Those pictures only show the hero portrait. So no GUI.
 
Level 21
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Dec 9, 2007
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Graphical User Interface.
Those are screenshot of the Graphical User Interface of his systems!
It's not about triggering in GUI.
And you can't say Trackables are JASS. They can be done in GUI too.
EGUI has trackables, WEU triggers have trackables...

The screenshots are great. :smile:
 
Level 11
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A screenshot thats shows some of the doodads I'm working on. All models you can see are selfmade. The ruins are walkable. (And yes I like oblivion *g*)



Plz comment.

Thy
 
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Another doodad screenie. About the terrain I can tell you, that the demo will take place in a mountainregion. Trees will be of that kind you can see in the pic. The tileset will be custom, that means custom textures as well.

The red flowers you can see will be part of the herbalism-system. That means you can harvest reagents from plants. After some time the plants will grow again.

 
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Some WIPs of the citywallmodel i'm working on.
 

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Level 11
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Almost finished the first part of the citywall. There are no texture variations so far, but I will add some next session. The wall is walkable. That means, you'll see guards patrouling onto the wall in the game :) I will add some gates and some watchtowers. The wall is build up out of different segments that can be combinied and rotated in several ways. I think that will offer a lot of variation.

I think the texture looks a little bit bright, maybe I should darken it a little bit.
 

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