Creep Warlords Upgrade a creep unit to a top tier instance of itself.
Further details on what models you can work on and what you can do with them in the rules.
Red Shift's Bandit Mage : 80/100
Shading: Decent lightning and shading. While the armor is wonderfully made, the cape doesn't match the same level as everything else on the skin.
Concept: It's nice to see a Dark Mage that stands out from the rest of the Dark Mages. It brings some new "life" into those dark moody creep units. Overall the texture follows the style of Warcraft 3, however the face really stands out revealing that is wasn't included within Warcraft 3 Battlechest. But that's not a bad thing.
Details: No doubt the best detailed part of this texture is the face. Great sense of detail and wraps splendidly on the model. Again, the cape could use some of the love you put into the face.
67chrome's Bandit Lord : 80/100
Shading: Decent lightning and shading. The unit doesn't quite fit into the WCIII lighting environment, although the source of light is consistent throughout the skin. The shading does enhance a realistic 3D shape. And each individual part was shaded according to the material and with great sense of detail.
Concept: The design of the unit suit the model it is wrapped on. The author has come up with creative ways to change parts of the model into something new and unique. Doesn't fit into the style of Warcraft 3, though - due the details.
Details: Surely, much attention was paid when the details was put on this skin. The details are wonderfull. Doesn't appear blurry but a bit bland in-game. Mainly due to all the great details viewed from a distance. The details are appropriate and realistically placed.
M0rbid's Faceless One : 80/100
Shading: Decent lightning and shading. Has a lot of contrast which underlines the details of the skin. The unit does fit quite nicely into the WCIII lighting environment, and the source of light is consistent throughout the skin. The shading does enhance a realistic 3D shape. And each individual part was shaded according to the material and with great sense of detail.
Concept: The design of the unit suit the model it is wrapped on. Doesn fit into the style of Warcraft 3. A worthy replacement to the top tier of the Faceless Ones. Those runes were a great move.
Details: The unit doesn't appear blurry nor bland in-game mainly due to the contrast of the skin, which makes the details stand out. The details are appropriate and realistically placed and the materials in use are easily recognized from the standard view point of the game.
Mr.Goblin's Razormane : 80/100
Shading: Decent lighting and shading, not a flat / matte texture, which is a plus in any case. The skin does appear rather dark in-game, but I'll get back to that. The author did manage to pull the leather-look off nicely. Shadows & lightning appear natural and was done with careful thought.
Concept: Brute concept, I like the idea of this leather-face rampaging warthog-bandit. The leather-look adds toughness which match the model perfectly. It could very well have been an in-game creep unit, I dare say a better alternative to the Razormane top tier unit.
Details: The sense of details put into this work, is great. It could easily have been made by a Blizzard employee and matches the graphic style of Warcraft III.
shiiK's Dark Troll : 60/100
Shading: Decent lightning and shading, the texture is rather dark, though. But it fits the lightning of Warcraft III.
Concept: A generic bandit troll. Nothing new really. Still the armor style & design (the shoulder and upper arms in particular) fits the concept and model perfectly. I would have liked to see you play more with that theme.
Details: Lovely details, but all those are lost in-game. The details are suitable and realistically placed. And even though the skin is dark, the materials e.g. armor is easily recognized from the standard viewpoint of the game.
Just_Spectating's Sea Giant : 75/100
Shading: The unit fits into the Warcraft III lighting environment and the source of light is consistent throughout the texture. It is a rather bright texture, and stands out in-game. Each individual part have shaded according to the material e.g. rock, scales etc.
Concept: A worthy replacement to the Sea Giant top tier unit. The idea of making it more rock and ruin-like does make for an interesting concept and is well executed.
Details: Great sense of detail throughout the skin. However, those small fine points are lost in-game if viewed from a distance.
Dionesiist's Satyr : 70/100
Shading: The lightning and shading of the fur/hair was done nicely. However, the skin is very dark in-game.
Concept: Interesting concept. A more chaos/demon like alternative to the Satyr top tier unit (of which satyrs truly are). Texture fits the model splendidly.
Details: Good sense of detail all of which is well-placed.
(Votes / Total Votes) * .25) + (Archian's judging * .75) = Final Score (cut to two decimals)
People who are interested in maintaining contact with yours truly may want to know that I can be contacted on DEVIANTART.
I'd like to apologise to the remaining part of the community for removing my resources (not implying they are of importance to anyone), but I do so to honour fellow contributors to the community who have been banned due to recent events.
Wow, umm. Completely unexpected. Not how it should have ended at all, imo. :S
This definitely needs a second judge, because at the moment this is basically just what it says on the poll. I don't mean it like "Archian is a bad judge", but more like "This is a proof that contests need two judges.", because it seems like the judging had like... No effect whatsoever on the outcome. Oh well, just my two cents, congratulations to the winners!
Thank you guys :)
It was a pleasure to participate in a contest with you and with all those great entries.
I really hope it was not the last time. Congratulations to a lot of GREAT entries.
Also and this HAS to be mentioned a huge thanks for shiiK who is responsible for another contest, well done!
My ressources are available to those who know/ can contact me